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113,182 Commits over 3,959 Days - 1.19cph!

10 Months Ago
Reduce timer duration before returning to cover from chase.
10 Months Ago
Recall scientists if they or the bradley haven't been able to attack any targets for a while.
10 Months Ago
Merged main into electricity_power_fixes
10 Months Ago
Fixed client compilation
10 Months Ago
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10 Months Ago
skinned metal loops on minigun weapon model and animated a little shake on them when the barrel is rotating. Also made 3p idle animation loop smoothly
10 Months Ago
Additional fix for edit-mode reflection probe flicker
10 Months Ago
Merge main
10 Months Ago
Fixed water disappearing, in edit-mode, when focusing away from scene view
10 Months Ago
network++
10 Months Ago
subtracting 94814
10 Months Ago
Ensured cargo ignores height of waypoints - keeping it at the correct water height
10 Months Ago
merge from electrical_power_fixes/reactivetarget
10 Months Ago
merge from ioentities_handles_naming
10 Months Ago
merge from /main/electricity_power_fixes/flasherlight-sirenlight
10 Months Ago
merge from io_entity_snapping
10 Months Ago
Added Textures, Materials, Models for Other Seed World Models (Hemp,Pumpkin,Potato,Corn) Setup Other Seed World Model Prefabs Setup Other Seed World Model LODS
10 Months Ago
merge from wiretool_clearing_fix
10 Months Ago
merge from electricty_power_fixes
10 Months Ago
Fixed broken lightswitches in harbor 1 Moved bottle prop that was blocking movement Added new lights pointing at the swing bridge to highlight it at night Added ladder triggers to some nets on the sides of containers Added rope ladder to one of the crane arms to allow for traversal in both directions Scene2prefab
10 Months Ago
adding swing bridge baked lod mat/texture/modell fixed ramp normals....again...(?)
10 Months Ago
Added Textures, Materials, Models for Berry Seed World Models (Black, Blue, Red, White, Yellow, Green) Setup Berry Seed World Model Prefabs Setup Berry Seed World Model LODS Setup Seed Combine Material
10 Months Ago
Merge from bradley_scientists
10 Months Ago
water wells S2P
10 Months Ago
Added deploybradleyscientists and recallbradleyscientists Bradley commands for Paddy. Fixed some bugs I found in the process of adding and testing the commands: MountAfterNotAttackedDuration check now also makes sure the bradley has been deployed for that long too. Scientist spawn count now only resets (as part of the Bradley healing process) after a short deploy timer.
10 Months Ago
More tweaks
10 Months Ago
added back waterwell deployable 'usable secondary' barrel volume
10 Months Ago
water well D - some redesign to fix the blocked access
10 Months Ago
harbor_2 re-applying ambient lights kill S2P
10 Months Ago
added a smidge of radiation to container dressing style 1
10 Months Ago
harbor_2 topology refresh: monument and building topo
10 Months Ago
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10 Months Ago
Cherrypick 94792
10 Months Ago
Cherrypick 94790
10 Months Ago
edited minigun world model idle r hand pose and removed the keys from the trigger on minigun rig
10 Months Ago
Merge from minigun_2024
10 Months Ago
cinematic textures and materials
10 Months Ago
Merge from media_projects/24_04
10 Months Ago
Merge from Minigun_2024_Media
10 Months Ago
Merge from bradley_scientists
10 Months Ago
Merge from oilrig_sat_tube
10 Months Ago
Merge from harbor_tweaks_4_cargoship
10 Months Ago
Merge from bradley_scientists
10 Months Ago
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10 Months Ago
Merge harbor tweaks 4
10 Months Ago
Revert Procedural Map - Sorry Aux2!
10 Months Ago
Decreased ScientistRedeploymentMinInterval from 180 to 60 seconds
10 Months Ago
Fix area mask caching.
10 Months Ago
reduced rad barrel glow factor
10 Months Ago
fixed gibs displaying correct materila, gib tweaks