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106,374 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Initial sockets for procedural cave entrances
1 Year Ago
Removing old cave prefabs, disabling Scene2Prefab on old cave scenes
1 Year Ago
ProceduralMapCave scene
1 Year Ago
merge from tutorial main
1 Year Ago
merge from main
1 Year Ago
merge from player-heli-sound-polish
1 Year Ago
merge from HomingMissileLauncher
1 Year Ago
Merge from rail_network_link (to avoid merge conflicts later)
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Better left / right connection in GenerateRailLayout
1 Year Ago
Added a ping for the kayak destination objective
1 Year Ago
Apply same restriction to global building blocks
1 Year Ago
Fixed trees spawned on tutorial islands getting globally broadcast Reduced network group size of tutorial island for easier testing
1 Year Ago
Don't show map controls on right of screen during tutorial While in tutorial map is always zoomed and locked to player with grid turned off
1 Year Ago
Update some paths for other scriptable objects to the correct folder
1 Year Ago
Water catcher collection rates scriptableobject
1 Year Ago
Merge from main
1 Year Ago
Allow setting water catcher collection rates in inspector
1 Year Ago
Added a map icon for the tutorial island
1 Year Ago
Scope transition edits and a small refactor
1 Year Ago
Fixed faberge egg material import settings
1 Year Ago
Copy over RustText changes from tutorial_island, prevents GameUI and MenuUI constantly changing whenever an unrelated asset changes
1 Year Ago
Fixed DrawGlow and GlowBlend materials getting changed at runtime and appearing in the checkin window
1 Year Ago
Refactored attack heli reload sound code, more event driven, stop us needing to check and do a GetTurret every frame
1 Year Ago
Fixed exception when using teleport2death if the player hasn't died yet
1 Year Ago
Removed debug print
1 Year Ago
Merge from main
1 Year Ago
Bad weather probability increased, higher chance of rain, storms and fog
1 Year Ago
Finalized medium.
1 Year Ago
Converted small streaks to 6P shading
1 Year Ago
merge from main
1 Year Ago
subtracting 87969 threadsafe_protobuf
1 Year Ago
merge from main
1 Year Ago
merge from ddraw_improvements
1 Year Ago
merge from Attack Helicopter
1 Year Ago
merge from threadsafe_protobuf
1 Year Ago
attack heli turret reload sounds additional movement/physics/explosion sounds for scrap transport heli and mini copter misc polish on player heli sounds
1 Year Ago
Medium core is 6P shaded Atlas iteration
1 Year Ago
New smaller mushroom atlas for better M/L difference
1 Year Ago
Removed separate method for `VarString` and switched to bool overload for variable length vs fixed length Added support for variable length on byte[] and all string methods
1 Year Ago
Proof of concept done (it works); enabled on all alpha surfaces in Rust/Standard shader set
1 Year Ago
hml ironsight updates
1 Year Ago
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1 Year Ago
Proof of concept done (it works); enabled on all alpha surfaces in Rust/Standard shader set
1 Year Ago
S/M/L tuning WIP
1 Year Ago
Subtract the subtract
1 Year Ago
Added Minecart Planter Textures and Materials Added Minecart Planter FBX and GIB FBX Setup GIBS, LODS and Materials Basic Minecart Planter Prefab Setup
1 Year Ago
Merge from main -> threadsafe_protobuf