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106,382 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Only allow homing missile targeting when helicopter engine is on
1 Year Ago
Remove crosshair icon
1 Year Ago
Remove instancing from sandbag & stone barricades (they have skins) and from industrial combiner & splitter (left over from prototype)
1 Year Ago
Clear locked target when orphaned
1 Year Ago
Cherrypick 86942 (fix to enable multidraw by default in 2021)
1 Year Ago
Merge SwimSolution -> AttackHelicopter
1 Year Ago
Only keep track of one projectile, and forget about it if it goes orphaned. Let him have his freedom.
1 Year Ago
Region out texture streaming fix in 2019
1 Year Ago
Cherrypick 87152 (texture streaming fix)
1 Year Ago
Fix textures of instanced materials occasionally being blurry by requesting mipmap 0 manually
1 Year Ago
Subtract reloading changes as well. 87149 will cover it.
1 Year Ago
Subtract 87144 - no longer needed with the 87149 solution
1 Year Ago
Have "orphaned" rockets go crazy, fly off in random orientations
1 Year Ago
Cherrypick 87113 & 87147 (brick colored fix)
1 Year Ago
C# part of brick color fix wasn't commited
1 Year Ago
Re-enable emissive on IO light material
1 Year Ago
When a homing missile launcher is holstered all of it's missiles are marked as orphans and will start to veer off course An orphaned rocket cannot receive a target, regardless of what the player equips Note that when firing at a stationary target this may still result in the target getting hit, there's some randomness
1 Year Ago
Don't allow the homing missile launcher to launch a missile if any other launchers on the players belt have an active missile in flight UI missile in flight indicator will display if any launchers on the players belt have an active missile
1 Year Ago
moved attack helicopter emission to uv1 and re-exported base, skinned and gibs model, removed red dot from emissive and made much larger on the texture as it uses uv1 now
1 Year Ago
Fixed heli radar warning audio flag sharing a reserved flag with BaseVehicle Flag_SeatsFull
1 Year Ago
Disable ironsights component on homing missile launcher viewmodel, hopefully fixes occassional snapping
1 Year Ago
Increase forward acceleration when leaning forwards (40->50) Slightly increase maximum forward tilt when leaning forwards (50->55 degrees)
1 Year Ago
Merge from mountinput_fix
1 Year Ago
Unsaved
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Enabled read/write no Clantable_COL
1 Year Ago
Brought Attack Helicopter LOD levels forward a bit
1 Year Ago
Fix brick skin having colored tints like container skin
1 Year Ago
fixed looping issues on W + A/D player parachuting anims
1 Year Ago
Added LODs to the microwave model
1 Year Ago
NRE fix for mounted input running on non-players
1 Year Ago
edited 3p hml anims, changed idle pose, edited reload and added breathing idle
1 Year Ago
MOVED MISSILE WAY UNDER THE GROUND AND SCALED TO 0.1 ON HOMING MISSILE LAUNCHER VIEW MODEL ANIMS
1 Year Ago
parachute protection tweaks
1 Year Ago
allow HAB door to be repaired
1 Year Ago
Adjust hand IK positions on first person parachute
1 Year Ago
merge from main
1 Year Ago
merge from global_networked_bases
1 Year Ago
merge from HomingMissileLauncher
1 Year Ago
merge from parachute
1 Year Ago
Fixed parachutes incorrectly awarding the sunglasses at night voice props dlc achievement
1 Year Ago
exported view model homing missile anims again so the upper left arm does not show when clothing is equipped and admire animation is played
1 Year Ago
Merge from main
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Refactored my InSafeZone method so that it can work with neither CLIENT nor SERVER defined
1 Year Ago
Updated textures for the microwave model
1 Year Ago
Archived 87111 directory
1 Year Ago
edited ads idle so it doesnt glitch and admire anim so the left arm mesh doesnt come into view on homing missile launcher anims
1 Year Ago
Cherrypick 87111