reporust_rebootcancel

106,379 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Update global_networked_bases/2021
1 Year Ago
merge from weapon_racks
1 Year Ago
merge from main
1 Year Ago
merge from global_networked_bases
1 Year Ago
Change stone wall frame shadow material to shadow material Add tool to list all prefabs with incorrect shadow material
1 Year Ago
Pooling fix for weapon rack lights
1 Year Ago
Move MaterialCache to a separate .cs file Request the highest mipmap every single texture attached to a material (to handle both standard and blend shaders)
1 Year Ago
Secondary spritesheet files
1 Year Ago
Fixed detail tint randomization when mesh batching is enabled
1 Year Ago
Add a prhase to fix load ammo text display
1 Year Ago
Cherry picking 87194 and 87196
1 Year Ago
Linux server build steam_appid.txt part 2
1 Year Ago
First batch of fixes to texel density view
1 Year Ago
Linux server build steam_appid.txt
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Set multidraw convar enabled by default (regardless of unity version to fix default value) Add bool `IsMultidrawEnabled` and return false in 2019
1 Year Ago
Remove reflection probe from triangle container floor (making it look like stone)
1 Year Ago
Updated textures of the microwave model
1 Year Ago
merge from homing missile launcher
1 Year Ago
Updated homing missile reloadTime
1 Year Ago
merge from main
1 Year Ago
merge from global_networked_bases
1 Year Ago
cityhall building greybox basic rooftop dressing to figure out layout around helipad
1 Year Ago
merge from main
1 Year Ago
merge from HomingMissileLauncher
1 Year Ago
merge from Attack Helicopter
1 Year Ago
update homing missile launcher override controller with correct idle stand animation linked
1 Year Ago
scaled down missile on homing missile launcher anims to 0.01 rather than 0.1 to hide it better when not in use
1 Year Ago
Merge attackhelicopter_emissive_uv1 -> Attack Helicopter
1 Year Ago
Since normal rockets are no longer allowed, fixcars 3 now loads incendiary rockets instead of basic
1 Year Ago
Minor wording change to the attack heli storage loot UI
1 Year Ago
Can no longer load normal rockets into attack heli - only HV or incendiary
1 Year Ago
New rocket/flare storage UI design and setup
1 Year Ago
merge from main
1 Year Ago
merge from parachute
1 Year Ago
merge from Attack Helicopter
1 Year Ago
Scraptransportheli v homing rocket damage changes
1 Year Ago
merge from main
1 Year Ago
phrases
1 Year Ago
merge from HomingMissileLauncher
1 Year Ago
merge from Attack Helicopter
1 Year Ago
Added a zip up sound while repacking the parachute, cancels if the player stops Involved adding an OnLongUseCancelled parameter to the Menu attribute and the accompanying code generator changes
1 Year Ago
Disable active loot panels in loot panel scene
1 Year Ago
Got SeekerTest working again
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Merge Main -> HomingMissileLauncher
1 Year Ago
Only allow homing missile targeting when helicopter engine is on
1 Year Ago
Remove crosshair icon
1 Year Ago
Remove instancing from sandbag & stone barricades (they have skins) and from industrial combiner & splitter (left over from prototype)