reporust_rebootcancel

106,379 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Additional fixes to particle refraction scale
1 Year Ago
Fixed low hanging bugs, warnings and errors in terrain shaders
1 Year Ago
Progress. Secondary atlas files & naming consistency.
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
colbalt brutalist statue greybox level backup
1 Year Ago
Merge from main
1 Year Ago
merge from experimental
1 Year Ago
merge from main
1 Year Ago
church building greybox level update
1 Year Ago
merge form main
1 Year Ago
merge from global_networked_bases
1 Year Ago
merge from Attack Helicopter/ch47_homing_disable
1 Year Ago
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1 Year Ago
Merge Main -> Experimental
1 Year Ago
Unsaved assets
1 Year Ago
Wait until the player has fully connected and woken up before starting the initial conversation More animal fat fixes
1 Year Ago
Properly spawn the tutorial bear variant Lower tutorial bear health to 100 Give the tutorial bear a custom corpse prefab with 200 extra animal fat to give the player enough resources to finish the tutorial
1 Year Ago
Merge Homing Missile Launcher -> Main
1 Year Ago
Merge Attack Helicopter -> Main
1 Year Ago
Merge from main
1 Year Ago
Merge from parachute
1 Year Ago
Fixed backpack slot not properly enabling if the inventory was closed with the underwear picker open
1 Year Ago
Merge from main
1 Year Ago
Added a game tip for pilot controls
1 Year Ago
Fixed attack3 not being tokenised
1 Year Ago
Increase resource havesting rates x3 while in tutorial (for testing, but it might stick around) Covers ResourceDispenser and CollectibleEntity
1 Year Ago
GameTips now show for longer if there is a lot of text to read
1 Year Ago
Merge from main
1 Year Ago
Show the gunner tooltip when mounting the gunner seat rather than when using the monitor. I think it's too blurry on the monitor unfortunately.
1 Year Ago
Fixed Launcher lock on sounds staying on if the player was looking at something while they disconnected OnHeldChanged doesn't actually get called in this case so the targeting invoke was still running forever, this cancels the invoke Also fixed the lock on bar staying visible after reocnnecting if disconnecting while locked onto a target
1 Year Ago
Homing rockets now go forward a little before going up, allowing for shooting out of windows etc
1 Year Ago
1 Year Ago
Add clan role for controlling access to score events log Fix incorrect role tooltip translation keys
1 Year Ago
Kill players mounted to a helicopter in OnKilled instead of DismountAllPlayers, this allows us to pass the correct HitInfo to each player so they see proper kill attribution on the death screen (eg. you were killed by player X with a homing missile instead of just death by helicopter)
1 Year Ago
Additional NRE checks in HideUntilMobile
1 Year Ago
Patrol helicopter now fires flares whenever a homing missile is launched at it It has unlimited flares
1 Year Ago
Refactored valid homing target calculation. Fixes patrol heli no longer being homing-targetable
1 Year Ago
Merge from main
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Remove LOD2 from stone wall frame
1 Year Ago
Don't render submeshes without a material (used to use the last material) Fixes ramps having texture atlas at lower LOD
1 Year Ago
Fix wood ramp using Standard material instead of Rust/Standard
1 Year Ago
Refactored my new FindItemByItemName method in PlayerInventory to work more like the others, and also search containerWear
1 Year Ago
Fix clan table map shader showing the framebuffer sometimes
1 Year Ago
Merge from main
1 Year Ago
Fix HAB armor icon and text
1 Year Ago
merge from main
1 Year Ago
merge from global_networked_bases
1 Year Ago
Move back to manually requesting mipmap of textures from materials (ShaderUtil is editor only) Add detail layer textures
1 Year Ago
#CLIENT out material changes