reporust_rebootcancel

123,360 Commits over 4,171 Days - 1.23cph!

28 Days Ago
Better map screens Seperate off new material Bunch of methods from regular in game map
28 Days Ago
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28 Days Ago
merge from steamcrafting_fixes
28 Days Ago
merge from invis_overlay_quality_fix
28 Days Ago
merge from fix_nametags_terrain_holes
28 Days Ago
merge from ban_notifications_fix
28 Days Ago
merge from new_menu2
28 Days Ago
merge from tutorial_video_fix_3
28 Days Ago
merge from scene_warmup_fixes
29 Days Ago
Fix ChocolateEgg_COL and snow_pile_3x6_LOD2 not having read/write enabled
29 Days Ago
Fix hexagon tiles using LOD0 mesh as their collider Mark LOD3 as read/write enabled
29 Days Ago
Add some more null checks to BikeVehicleAudio
29 Days Ago
Fix range_terrain_slope collider missing read/write
29 Days Ago
Fix bank vault missing read/write on colliders (LOD3 meshes)
29 Days Ago
naval_update -> scientist_rhib
29 Days Ago
Fix prefabs in assets/scenes/release and assets/scripts not packed for custom maps to use
29 Days Ago
main -> naval_update
29 Days Ago
Use a relatively small render texture for display Seems to work in most cases (since the video is transcoded)
29 Days Ago
Try just bundling the video and play it that way (its very small 2MB~), so should be very low impact
29 Days Ago
Mark coat_hanger collision meshes as read/write
29 Days Ago
Never destroy the currently displayed texture on the loading screen Only free old textures after we have loaded new ones
29 Days Ago
Prevent fall damage sfx playing when in debug.invis
29 Days Ago
Cozy Beanbag Seat - Updated textures and materials, updated WIP gibs
29 Days Ago
z data error
29 Days Ago
merge from main
29 Days Ago
properly attach egg to hands during animations
29 Days Ago
main -> new_menu2
29 Days Ago
Fix ban notifications not coming in
29 Days Ago
Disabled mip map limits on cannot_see_icon to fix low resolution debug.invis icon overlay when using low graphics settings
29 Days Ago
Update: shaping up SendEntityUpdates, not complete I'll need to refactor out sending logic from parallel server occlusion, and reuse some previous results, but at this point the direction is clear Tests: compiles in editor
29 Days Ago
Fix tugboat, scraptranspoheli light lods -> dynamic
29 Days Ago
WIP on farm barge
29 Days Ago
Update protobuf deserialization of navdata
29 Days Ago
add bootleg ambient boost gradient to see if we can get some more ambient light at 7 am
29 Days Ago
fix clouds null ref outside play mode (introduced with demo timescale fix)
29 Days Ago
Fix compile errors
29 Days Ago
Fix query vis job runner not ignoring terrain holes.
29 Days Ago
Chandelier raise/lower interaction priotity logic
29 Days Ago
Rebase on current /main
29 Days Ago
Update: slightly more landscaping Tests: none, trivial changes
29 Days Ago
merge from projectiled_batched_demo_fix
29 Days Ago
merge from background_flickering_fix
29 Days Ago
merge from tutorial_video_fix_2
29 Days Ago
Merge from ./command_buffer_indirect because I'm stupid
29 Days Ago
Revert model importers and materials to the state they have on /main
29 Days Ago
merge from steaminventory_price_fix
29 Days Ago
merge from initial_description_fix/server_description_wait/server_logo_incorrect/connect_modal_nre_fix_2 (..to be continued)
29 Days Ago
(WIP) SIMD frustum culling implementation
29 Days Ago
merge from vanilla_techtree_fix