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111,265 Commits over 3,928 Days - 1.18cph!

44 Days Ago
refactored door.DrawBridge_01,02,03 prefabs to include skinmesh LODs
44 Days Ago
Additional checks
44 Days Ago
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44 Days Ago
Ice shader tessellation with phong and bezier smoothing options
44 Days Ago
Merge from main (keeping main changes to external wall prefabs)
44 Days Ago
Don't show on default 5.56
44 Days Ago
Prototyping a way to show which ammo type is equipped on the itme icon, only hooked up on the assault rifle for now
44 Days Ago
Merge from oxygen_qol_tweaks
44 Days Ago
Fixed ItemModGiveOxygen working as an unintentional singleton and returning incorrect values to the oxygen time remaining vital if multiple dive tanks are in the players inventory Fixed some rounding issues when using dive tanks after the last commit
44 Days Ago
Increase depth required to start losing oxygen to 1 (fully submerged) Changed the Oxygen display on the vitals bar to a round instead of a floor, this should be more accurate (and now shows that you have 4s when entering the water instead of 3s)
44 Days Ago
Merge from main
44 Days Ago
Merge from launcher reload bug
44 Days Ago
Print reload time option now recommends a reload time based on a 0.34ms buffer Updated both rocket launchers again
44 Days Ago
Merge from modding_prefabs
44 Days Ago
Added new greybox scene containing all cube prefabs (for testing)
44 Days Ago
Backlog of unsaved mapping/modding prefabs: - More tiled cube prefabs; concrete, charcoal, gravel, ceiling, roof and plaster - Cold and heat volume variants (low, med, high) - Toxic/radiation water cube + cylinder prefabs - Admin spawnable invisible 3x3 cube + wall - Static fire prefabs (looping) - Static xmas light string prefab - Static spraycan decals - Birthday cake prefabs - Invisible static PressButton
45 Days Ago
Merge from main
45 Days Ago
forgot a file
45 Days Ago
move clouds to branch off main - clouds can cast approximate shadows on world - add exposure/contrast parameters - add dedicated configuration for coverage worley - adjust atmospheric haze mie scattering
45 Days Ago
Setup default text
45 Days Ago
- Got recent transactions displaying - Fixed index
45 Days Ago
main -> vendingmachine_transaction_history
45 Days Ago
radiation_cube_support -> main
45 Days Ago
Removed logs
45 Days Ago
- Code cleanup - Minor bugfixes - Reserialised sprinkler
45 Days Ago
Female skinset setup
45 Days Ago
merge from main -> aux3
45 Days Ago
Subtract merge from broken queue_improvements branch
45 Days Ago
Cherrypick menu loading screen change
45 Days Ago
Cherrypick code changes from queue_improvements onto new branch
45 Days Ago
player preview fixes
45 Days Ago
merge from queue_improvements -> aux3
45 Days Ago
Fix compile error by adding missing namespace
45 Days Ago
Delete .private files
45 Days Ago
Undo the subtract
45 Days Ago
Update: change indent_style to 4 spaces Tests: regenerated projects and tabbed a couple times - it's spaces
45 Days Ago
Update: PerfFwkManager can switch scenes - Done via a basic command interpreter (same as ConsoleSystem, just supporting coroutines) - renamed PerfFwk.IsReady to IsDone Tests: ran the LoadProcTest - asserts validated the switch is done, but no proc gen happening yet
45 Days Ago
merge from main
45 Days Ago
Use spine3 twice in spinebone list (temp solution for spineIK errors)
45 Days Ago
better gibs and saved better icon position
45 Days Ago
player_model prefab work
45 Days Ago
Remove now uneeded sound defs.
45 Days Ago
Fix double ifdef
45 Days Ago
Refactor to remove duplication.
45 Days Ago
Effects
45 Days Ago
Show building blocked message in upgrade menu.
45 Days Ago
Give box collider support to trigger radiation: - Ensured modding radiation cubes work - Applied Cube Prefabs
45 Days Ago
merge ice_sculpture -> main
45 Days Ago
updated ice sculpture icon - updated render scene as it needs custom tweaking to get an icon rendered
45 Days Ago
Catapult projectiles cleanup