113,226 Commits over 3,959 Days - 1.19cph!
final alignment to the structure to match welds
moonpool and beams detailed greybox
Metal roof textures Update
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merged from keycard_color_fix
merge from wounded_map_fix
merged from workshoplightfix
merge from map_entity_load_fix
Add a NavMeshObstacle for the Bradley that gets toggled with deployed status.
Added an AIInformationZone to Bradley. Added move/cover AI data points.
Toggle the AIInformationZone on/off with deployed status.
Assign the AIZ as a virtual AIZ to Scientists when spawning them.
Moved NPC position a little lower to avoid floating
Tutorial NPC now looks at player when they are in range
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Allow for custom camera far clip distance as well. Reduce to 0.5m for roadsign gloves, to not show the rear glove.
Allow custom pivot points for items in the skin viewer, to override the automatic pivot on a case-by-case basis. Set custom pivot point for roadsign gloves.
Merge from tutorial_island
Set up skin scripts properly for things like roadsign gloves
WIP NPC "angry exit" controller state
Updated a few help prompts with new videos
Tweaked NPC controller with improved idle to talk anim blending. Added angry state for implementation
Added button to reset tutorial in options menu
Change default flush interval from 1 min -> 5 min
Store session start timestamp (when demo recording started) in header
Use connection Guid instead of dictionary in player lookup (to avoid players reconnecting causing issues)
- change DemoPlayerInfo.SteamId -> Guid (ulong technically)
Change path to `server-demos/{serverid}/sessions/{sessionid}/{chunkid}.sdem` (to make it easier to navigate in azure)
Fix compressedSize in demo header being incorrect (FileStream.Length > FileStream.Position)
Switch from `demo_server_id` -> `server_id` convar
- save across restarts
- set server_id on startup if not set
Remove `upload_token` convar, rely on putting SAS token in upload endpoint for now (can polish later once we figure out how we want to refresh tokens)
Fix hardcoded "test" container and use the container from the SAS url
Added loading spinner to show that a 3D skin view is loading. Added a callback for skin set failure to hide the loading circle.
Fixed rug skins not showing up
Fixed more issues with skins not loading or loading incorrectly
Updated tutorial welcome prompt with video asset + slight formatting and layout changes
Merge from main -> full_server_demos
Refactor into multiple .cs files as the code has grown
IO entities snapping first pass
When deploying any electrical/industrial item, press left shift to align and snap to nearby entities
Merge from tutorial_island
Added debug.cleartutorialforplayer server convar
If a player gets stuck in the tutorial for any reason, this will delete the island and reset the player back to it's regular state on the mainland (will also kill the player if they are alive)
Cleaned up kill warnings when cleaning up the tutorial
Updated convars; fixed NaNs and NREs
Fix most skin viewing being broken
Updated Tool Cupboard mission wording
Fixed viewmodel lingering for several seconds when cinematic starts
Clear rendertexture assignment when SkinViewer is destroyed
Typo fix
Added ability to check existing inventory when a craft mission objective starts, will mark that step as completed if the player already has a target item in inventory
Applied new behaviour to craft campfire objective
Remove "Don't allow tutorial allowance to go down" log
Merge from /main/media_projects/deckard
Cinematic scene file tweak
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Bradley doesn't take damage from scientists.
Delete demos off disk past a certain quota to avoid consuming entire disk during upload failure
Add `server_demo_disk_space_gb` (default 30GB)
Bradley doesn't target Scientists