reporust_rebootcancel

106,396 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Rename `InstancedEntityScheduler` to `VirtualEntityScheduler`
1 Year Ago
Fixed cargoship light fixtures materials
1 Year Ago
ferry terminal S2P
1 Year Ago
tweaked the splat mask on ferry terminal to blend correctly
1 Year Ago
harbors s2p
1 Year Ago
misc tweaks and fixes to the harbor_2 loot spawns
1 Year Ago
Fixed non-refractive transparency; cleanup
1 Year Ago
Fixed screen space refraction misses w/ fallback to sky
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Merge Main -> Save241
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Comment only
1 Year Ago
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1 Year Ago
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1 Year Ago
Unsaved
1 Year Ago
Added a convar to disable the landing animations
1 Year Ago
Added position support for the animated screen shake
1 Year Ago
Update first person landing animation to match third person anim Fixed hands staying visible after landing
1 Year Ago
Snappier landing animation when landing the parachute
1 Year Ago
Merge Main -> Experimental
1 Year Ago
More transition rule changes
1 Year Ago
Reinstate my custom-shader-based fix for the attack heli gunner UI because some gun components clip through even at a minimum distance
1 Year Ago
Improvements, fixes
1 Year Ago
Testing out a heavy landing animation, implementing via a full body non looping gesture that's triggered by the server on landing Fixed an issue where the animator would transition to the parachute mounted animation instead of the deploy animation
1 Year Ago
Remove the backpack indicator from the item icon prefab
1 Year Ago
Fixed parachute not going into the parachute wear slot on right click
1 Year Ago
Merge from parachute
1 Year Ago
Merge from main
1 Year Ago
Updated attack heli gunner UI to show both current rocket ammo before reload, and the total rocket ammo available
1 Year Ago
Unpacked parachutes now start decaying after an hour, takes an hour to fully decay
1 Year Ago
Don't show ammo value on the attack heli monitor UI preview, since it's not actually set
1 Year Ago
more scene and lighting setup, added all current twitchdrop run items with innitial pass
1 Year Ago
Merge from main
1 Year Ago
Completed refraction baseline and integration (except ray misses)
1 Year Ago
attack helicopter sounds
1 Year Ago
Performance upgrade & visual progress WIP.
1 Year Ago
more lighting setup, starting to set up double barrelled shotgun
1 Year Ago
More rocket launcher viewmodel FX polish against erratic player movement.
1 Year Ago
parachute anim update
1 Year Ago
Clear up performance text Remove instanced triangles from performance text as we don't know on CPU how many meshes will be rendered post GPU culling
1 Year Ago
Merge from rocket_trails
1 Year Ago
Merge from save249
1 Year Ago
Change slider range of instanced rendering from 500-1500 Default instanced rendering distance 1000m Convar still can go from 500-2500
1 Year Ago
Change clans to soft delete instead of fulling purging from the SQLite database Add clan score value with a new table for tracking clan score events Incrememnt clan DB version because migrating the unique index for clan names to a partial index was too complicated (sorry anyone who started using clans already)
1 Year Ago
Categorize mesh renderers based on prefab the mesh came from Add commands to toggle rendering of certain meshes: `instanced_toggle_buildings`, `instanced_toggle_cliffs`, `instanced_toggle_other` Rename `instanced_rendering` to `instanced_toggle_all`
1 Year Ago
Timing fixes
1 Year Ago
Polish
1 Year Ago
Viewmodel prefabs & naming
1 Year Ago
cherry pick from 86211, tweaked lighting working on final render settings