reporust_rebootcancel

113,226 Commits over 3,959 Days - 1.19cph!

12 Months Ago
final alignment to the structure to match welds moonpool and beams detailed greybox
12 Months Ago
Metal roof textures Update
12 Months Ago
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12 Months Ago
merged from keycard_color_fix
12 Months Ago
merge from wounded_map_fix
12 Months Ago
merged from workshoplightfix
12 Months Ago
merge from map_entity_load_fix
12 Months Ago
Add a NavMeshObstacle for the Bradley that gets toggled with deployed status.
12 Months Ago
Added an AIInformationZone to Bradley. Added move/cover AI data points. Toggle the AIInformationZone on/off with deployed status. Assign the AIZ as a virtual AIZ to Scientists when spawning them.
12 Months Ago
Merge from main
12 Months Ago
Moved NPC position a little lower to avoid floating
12 Months Ago
Tutorial NPC now looks at player when they are in range
12 Months Ago
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12 Months Ago
Allow for custom camera far clip distance as well. Reduce to 0.5m for roadsign gloves, to not show the rear glove.
12 Months Ago
Allow custom pivot points for items in the skin viewer, to override the automatic pivot on a case-by-case basis. Set custom pivot point for roadsign gloves.
12 Months Ago
Merge from tutorial_island
12 Months Ago
Set up skin scripts properly for things like roadsign gloves
12 Months Ago
WIP NPC "angry exit" controller state
12 Months Ago
Backups
12 Months Ago
Updated a few help prompts with new videos
12 Months Ago
Tweaked NPC controller with improved idle to talk anim blending. Added angry state for implementation
12 Months Ago
Added button to reset tutorial in options menu
12 Months Ago
Change default flush interval from 1 min -> 5 min
12 Months Ago
Store session start timestamp (when demo recording started) in header Use connection Guid instead of dictionary in player lookup (to avoid players reconnecting causing issues) - change DemoPlayerInfo.SteamId -> Guid (ulong technically) Change path to `server-demos/{serverid}/sessions/{sessionid}/{chunkid}.sdem` (to make it easier to navigate in azure) Fix compressedSize in demo header being incorrect (FileStream.Length > FileStream.Position)
12 Months Ago
Switch from `demo_server_id` -> `server_id` convar - save across restarts - set server_id on startup if not set Remove `upload_token` convar, rely on putting SAS token in upload endpoint for now (can polish later once we figure out how we want to refresh tokens) Fix hardcoded "test" container and use the container from the SAS url
12 Months Ago
Added loading spinner to show that a 3D skin view is loading. Added a callback for skin set failure to hide the loading circle.
12 Months Ago
Fixed rug skins not showing up
12 Months Ago
Fixed more issues with skins not loading or loading incorrectly
12 Months Ago
Updated tutorial welcome prompt with video asset + slight formatting and layout changes
12 Months Ago
Merge from main -> full_server_demos
12 Months Ago
Refactor into multiple .cs files as the code has grown
12 Months Ago
Flagging prefabs
12 Months Ago
IO entities snapping first pass When deploying any electrical/industrial item, press left shift to align and snap to nearby entities
12 Months Ago
Merge from tutorial_island
12 Months Ago
Added debug.cleartutorialforplayer server convar If a player gets stuck in the tutorial for any reason, this will delete the island and reset the player back to it's regular state on the mainland (will also kill the player if they are alive)
12 Months Ago
Cleaned up kill warnings when cleaning up the tutorial
12 Months Ago
Updated convars; fixed NaNs and NREs
12 Months Ago
Fix most skin viewing being broken
12 Months Ago
Updated Tool Cupboard mission wording
12 Months Ago
Sunlight direction fix
12 Months Ago
Fixed viewmodel lingering for several seconds when cinematic starts
12 Months Ago
Clear rendertexture assignment when SkinViewer is destroyed
12 Months Ago
Typo fix Added ability to check existing inventory when a craft mission objective starts, will mark that step as completed if the player already has a target item in inventory Applied new behaviour to craft campfire objective Remove "Don't allow tutorial allowance to go down" log
12 Months Ago
Merge from /main/media_projects/deckard
12 Months Ago
Cinematic scene file tweak
12 Months Ago
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12 Months Ago
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12 Months Ago
Bradley doesn't take damage from scientists.
12 Months Ago
Delete demos off disk past a certain quota to avoid consuming entire disk during upload failure Add `server_demo_disk_space_gb` (default 30GB)
12 Months Ago
Bradley doesn't target Scientists