reporust_rebootcancel

127,468 Commits over 4,201 Days - 1.26cph!

8 Months Ago
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8 Months Ago
main -> vines
8 Months Ago
main -> Boomerang
8 Months Ago
siegeweapons_terrain_proxy_fix -> main
8 Months Ago
Attempt to fix some siege tower collision issues on terrain carving areas
8 Months Ago
merge from item_ownership -> crafting_update
8 Months Ago
bees -> crafting_update
8 Months Ago
Fixed some collision issues with the natural beehive
8 Months Ago
Actually change ownership to the newer protobuf ID since it's the newer one
8 Months Ago
Fix conflicting protobuf entity field ids
8 Months Ago
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8 Months Ago
Fix ItemModSwap after merge
8 Months Ago
Natural Beehives should spawn on oak_e
8 Months Ago
Deployed Beehive: - Reduced collider size - Recalculated bounds
8 Months Ago
merge from crafting_update -> item_ownership
8 Months Ago
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8 Months Ago
Reduce update rate when looking in a box
8 Months Ago
merge from main
8 Months Ago
merge from main -> item_ownership
8 Months Ago
- Add Progress bar to Honeycomb generation - RPCs added with client prediction - Cleanup NucleusGrading code
8 Months Ago
Add item ownership to items horses poop - uses breed's name as the username - doesn't actually do anything because poop is stackable, planning for future if they poop different unstackable items
8 Months Ago
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8 Months Ago
Transfer item ownership when explosives are picked up - this doesn't apply yet because C4 & satchels are stackable but laying the code down ahead of time
8 Months Ago
Add ownership to ItemModRecycler (no prefabs use this but better to be safe)
8 Months Ago
Set item ownership to keycards that are picked up
8 Months Ago
Add item ownership when animal head is beheaded with a skinning knife
8 Months Ago
Set item ownership for resources that use RandomItemDispenser instead of ResourceDispenser
8 Months Ago
Add item ownership when collectible is picked off the ground
8 Months Ago
Add item ownership for items produced when car is shredded
8 Months Ago
Add item ownership to plants harvested
8 Months Ago
Fix item ownership not applying to finishing bonus
8 Months Ago
Set item ownership of photographs taken by the camera
8 Months Ago
Set item ownership of cassette tape to the player who made the recording
8 Months Ago
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8 Months Ago
Add ownership for gifts that are wrapped
8 Months Ago
merge from main, fuck fuck Plastic or whatever we call it now..
8 Months Ago
Try without merge tracking, ignoring subtractions
8 Months Ago
Untangle bad merges - maybe
8 Months Ago
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8 Months Ago
Only show the repair UI to the corpse owner Changed softcore gamemode convars
8 Months Ago
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8 Months Ago
Cooking table progress
8 Months Ago
added and updated some crocodile animations
8 Months Ago
Seed variants for sunflower, rose and orchid
8 Months Ago
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8 Months Ago
Added correct data path and log path when checking for DLSS support
8 Months Ago
merge from fast_debug_draw (fix shader on metal)
8 Months Ago
Update: ServerDemoPlayer - report errors if failing to find entities Need to verify if my previous changes are working in more complex scenarios. Tests: none, trivial change
8 Months Ago
fast debug draw: skip geometry shader on metal
8 Months Ago
experimentally routing calls to queries from a non-burst context to run a burst compiled job on the main thread and calls from burst contexts to directly run the code - uses a mixture of BurstDiscard and compiler hints to avoid compiling any branching into burst-compiled code - twice as fast than just burst compiling the function calls and calling it directly from managed/non-managed contexts - at least 10x faster for larger queries in worst cases (empty grid) and negligable difference for small queries