reporust_rebootcancel

134,176 Commits over 4,293 Days - 1.30cph!

9 Months Ago
Added spawn.loot_population_test, if set the spawn system will use that value as the current number of players on a server. Useful for testing loot drops in different conditions
9 Months Ago
Also cap the PlayerExcess method with population_cap_rate, which uses the Spawn.player_base convar to determine loot frequency
9 Months Ago
Only apply population_cap_rate if it is higher than the actual population cap, will prevent servers with small caps getting their loot sped up inadvertently
9 Months Ago
Added spawn.population_cap_rate, when set acts as a cap on how fast loot can spawn when being scaled by player count Defaults to 300, so loot will spawn on servers with a higher population as if it is on a 300 pop server Can be set to 0 to revert to the old behaviour
9 Months Ago
Merge from main
9 Months Ago
Fix possible inconsistent RNG placements, use minimum radius to avoid noticeable culling with shadows, increase cell plane test bias to compensate
9 Months Ago
Merge from apple_improvements
9 Months Ago
Now need 1 apple to cook an apple pie (was 2) Added apples to the possible sale options at water well vendors Increased chance of finding apples at water well food caches
9 Months Ago
main -> syncvars
9 Months Ago
Merge from new_silencers
9 Months Ago
Fixed an NRE on the t1 smg Added new positions for bulky silencers on bolty, semi auto rifle, thompson, l96, m39, t1 smg, sks and m4
9 Months Ago
vending_machine_modify_listings -> main
9 Months Ago
Can now modify Vending Machine listings. Clicking on an existing listing repopulates the sell order input fields.
9 Months Ago
Merge from new_silencers
9 Months Ago
Added ability for ViewmodelAttachmentOverride component to override based on specific prefabs, not just attachment type Added barrel_bulky roots for most pistols that will be used by new silencers, adjusted scale of silencers to try and keep ironsights clear
9 Months Ago
bee_spawnrate_reduction -> main
9 Months Ago
Missed oak_e... Lives in a different folder
9 Months Ago
Add Flash [ON]/[OFF] display to camera UI Control flash with standard F light on/off Wider flash Created a new bulb icon (light one)
9 Months Ago
Merge from main
9 Months Ago
9 Months Ago
Merge from lr_deploy_speedup
9 Months Ago
Fixed CurveStateSpeed component not resetting animator speed to 1 when the state ends
9 Months Ago
Merge from main
9 Months Ago
Merge from tea_time
9 Months Ago
Fixed missing initial 50% roll when calculating armor slots leading to all armour pieces having a slot even if no tea was consumed
9 Months Ago
Merge from main
9 Months Ago
Add Buttons.DirectionalDrop, hold to use directional dropping.
9 Months Ago
Correctly include any inherited drop velocity, and the original velocity variance
9 Months Ago
Some more rough wip changes, some cleanup and sever side validation
9 Months Ago
Climate & post for remaining biomes.
9 Months Ago
Item set view model anim updates and added missing .viewmodel content
9 Months Ago
Added and updated more floor wallpaper materials for testing
9 Months Ago
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9 Months Ago
merge from vehicle_trigger_damage_fixes
9 Months Ago
missing prefab
9 Months Ago
Network flash effect Minor prefab changes
9 Months Ago
configured LootContainer damage for modular cars and bikes
9 Months Ago
tier 3 boat steering wheel blockout
9 Months Ago
added simple trigger-compatible collider to barrels for vehicle damage, leaves original collider setup the same
9 Months Ago
added additional damage multiplier for LootContainer entities to TriggerHurtNoChild for vehicle damage
9 Months Ago
Added a usable flash to the instant camera
Rin
9 Months Ago
Fixed Oil filter world model outline using Soda can Adjusted worldmodel collider
9 Months Ago
Shotgun & bow view model anim updates and added missing .viewmodel content
9 Months Ago
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9 Months Ago
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9 Months Ago
reduced jungling sapling health and wood yield to be inline with other biome saplings - lower health means cars run through them more naturally like in other biomes
9 Months Ago
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9 Months Ago
merge from main