reporust_rebootcancel

134,445 Commits over 4,293 Days - 1.30cph!

8 Months Ago
Settings menu dropdown, cleaned up styles
8 Months Ago
added open version of wood storage box apple material variant for testing apple crate using what we already have (needs optimising)
8 Months Ago
Decay menu options
8 Months Ago
further adjustment
8 Months Ago
Set large furnace and small refinery as demolishable for initial testing.
8 Months Ago
Codelock leak tightness improvements.
8 Months Ago
8 Months Ago
Electric furnace tweaks.
8 Months Ago
cloud/atmosphere/fog interactions, shadows on biome fog
8 Months Ago
Settings scrollbar Toggle tweaks
8 Months Ago
IO bugfixes batch 1
8 Months Ago
erosion changes - retuned erosion again to allow better channel carving, while maintaining control - new method for terrain splatting that relies on calculating delta gradients from erosion heightmap delta, allows control to paint thin channels without painting large flat sections
8 Months Ago
Wallpaper floor & ceiling pack - added and removed items, cleaned up folders
8 Months Ago
Wallpaper floor & ceiling pack - updates and tweaks
8 Months Ago
Removing extra default material from coco torso fbx
8 Months Ago
Jungle biome distribution teaks & fixes
9 Months Ago
Settings menu progress
9 Months Ago
Added material design icons font for RustIcon The icon picker doesn't work with that character range though, can only select them by name for now
9 Months Ago
Cocoknight setup
9 Months Ago
WIP moving demolish functionality from StabilityEntity to DecayEntity so more things can use it.
9 Months Ago
Cocoknight update
9 Months Ago
Cocoknight update
9 Months Ago
Re-enable texture streaming jobs
9 Months Ago
main -> new_menu
9 Months Ago
Updating coco armour female torso prefab with new mesh
9 Months Ago
Re-enable bootstrap check
9 Months Ago
main -> syncvars
9 Months Ago
▊▊ ▇▉▅ ▍▊▉▄▊ ▊▌█ ▄▉▆▄▇█▄▆ ▉▄▆▅ ▊▇▇▆ ▉▍▍▅▌ ▅▄▇▇█▇▄▍▍▋▄▅▊ ▋▄ ▊▊ ▄▍▋
9 Months Ago
texture resize + optimisation
9 Months Ago
Add inventory page
9 Months Ago
9 Months Ago
bee catapult bomb basic prefab setup LODs
9 Months Ago
Improved terrain blend map and pushed road connections away from jungle_ruins_c in order to limit terrain deformation from nearby paths
9 Months Ago
Separating coco armour torso mesh and updating viewmodel prefabs
9 Months Ago
█▇▋▋▉▍▄▉
9 Months Ago
Setup options styling on main menu
9 Months Ago
Missed files
9 Months Ago
Tab system Wired up home and play Animation transitions
Rin
9 Months Ago
Updated inventory move sfx Added phys impact sfx (item pickup is no longer silent)
9 Months Ago
Merge from foliage_instancing
9 Months Ago
▊▉▊▄▋▉▆▄
9 Months Ago
▊▍▆▉▌▌▇▄
9 Months Ago
Fixed navigation architecture Setup Page system
9 Months Ago
Settings dropdown
9 Months Ago
* Restore damage tracking for command and instance buffers * Skip RemoveDestroyedMeshes() as it doesn't seem to be needed anymore and it was taking well over 3 ms
9 Months Ago
Add check for AsyncGPUReadback support
9 Months Ago
GenericSkin Overlay sub header and styling
9 Months Ago
▇ ▌█▊█▉▄▄ █▍▇
9 Months Ago
Settings menu search bar
9 Months Ago
▋▍ █▍▅▍▋ ▉▄▌▅ ▉▍▆▉▆▆▉▇▉▍▋▇▆▆▌▍