reporust_rebootcancel

134,299 Commits over 4,293 Days - 1.30cph!

9 Months Ago
Improve handling of null meshes in RustRenderer auto conversion
9 Months Ago
- Neon sign side inputs cost the same power as the main input - Side inputs add active usage only if the main input isnt used - Fixed frame not being updated when a side input lose power if there is power on another frame
9 Months Ago
Grow block allocations exponentially because linearily wastes more buffer space.
9 Months Ago
Implement ArrayEx.RemoveAt* utility functions
9 Months Ago
merge from main
9 Months Ago
Added first iteration of wood materials for the wallpapers, and updated some others
9 Months Ago
Updated Command Block Model, Prefabs and Material Added Command Block Textures
9 Months Ago
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9 Months Ago
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9 Months Ago
arrow ammo bucket blockout
9 Months Ago
Fixed incorrect prefab setup in schizo trees
9 Months Ago
Issue with schizolobium FBX names
9 Months Ago
Fixed the issue causing incorrect ordering + colouring of available mixing/cooking table items based on ingredient availability, only when in standalone builds.
9 Months Ago
merge from main
9 Months Ago
merge from jungle_update_improvements
9 Months Ago
Submitting zigg scene
9 Months Ago
Updated schizolobium colliders
9 Months Ago
Replaced mirrored corner piece after merge from main
9 Months Ago
merge from main 121401 to jungle update improvements
9 Months Ago
merge from main
9 Months Ago
9 Months Ago
outboard motor blockout update
9 Months Ago
Fixed being able to place floating signs with a ladder on top of a tugboat
9 Months Ago
Replaced corner mezzanine piece in zigg due to inverted scale
9 Months Ago
Floating cities greybox progress
9 Months Ago
Adjusted the pickup volumes for all the shelves. - Should now be able to pick up shelves if deployables like the TC is placed as close as possible.
9 Months Ago
merge from ballista_disablelegs_fix
9 Months Ago
Inventory, Limited & General Skins icon bluring
9 Months Ago
Updated source generator to support event generation. Ensured our attribute matches this More tests in the legacy shelter
9 Months Ago
Purchased overlay modal
9 Months Ago
Fixed doorway wallpaper conditional model issues
9 Months Ago
- Render all instanceable submeshes instead of rejecting the whole mesh - Use real LOD thresholds instead of 5 meter increments
9 Months Ago
- Disable LOD fading to be reintroduced when LOD switching is stable - Pass final Mesh instead of MeshFilter to instancing system to allow assets based on MeshLOD to work properly - Restructure RustRenderer for more robust automatic conversion - Fix invisible LODs by merging duplicate entries referring to the same Mesh
9 Months Ago
merge from main
9 Months Ago
Fixed issues with default wallpaper materials, cleaned up icons folder
9 Months Ago
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9 Months Ago
merge from main
9 Months Ago
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9 Months Ago
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9 Months Ago
Added floor materials, cleaned up wallpaper folder, removed test materials, naming convention consistency pass
9 Months Ago
merge from modding_prefabs_May
9 Months Ago
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9 Months Ago
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9 Months Ago
merge from hackweek_spawn_all_deployables_command attempt 2
9 Months Ago
merge from hackweek_spawn_all_deployables_command
9 Months Ago
merge from simulate_loot_fix
9 Months Ago
Merge from main
9 Months Ago
Fix burst compile error, change position xz to floats to fix issues on larger maps
9 Months Ago
Fixed enablelegs convar sometimes changing to false by itself (happened when disconnecting while mounted to a ballista) BaseMountable now has a disableLegsWhenMounted option, enabled for ballistas
9 Months Ago
merge from /water-fill-sound-retrigger-adjusted