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122,115 Commits over 4,048 Days - 1.26cph!

10 Months Ago
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10 Months Ago
split unique environment spawn components into categories for finer filtering added ue_oasis_a unity scene
10 Months Ago
Update: Adding Team related tests to CompanionServerTests This adds 4 new tests. Expanded RelationshipManager access for testing, also allowing skipping of sending updates on team changes (as it makes tracking responses harder). Lastly, removed an extra update send for player joining a team as it was already sent in MarkDirty. Tests: ran new unit tests repeatedly, they pass
10 Months Ago
Moss blending on jungle walls
10 Months Ago
weekly skins + scene
10 Months Ago
Updated Topology Not settings for hill cliffs
10 Months Ago
Bugfix: RelationshipManager.PlayerTeam implements IPooled My new batch of tests revealed that PlayerTeam wasn't properly cleaned up when returned to the pool, causing test failures on repeated runs(teams still had members in them after disbanding). Tests: ran new tests (submitted in next CL), they pass
10 Months Ago
Fix navmesh not generating properly with mesh colliders
10 Months Ago
player update. edited crossbow deploy anim to match the viewmodel
10 Months Ago
Use more appropriate collision masks for navmesh geo gathering
10 Months Ago
started plane barnacles
10 Months Ago
Better fail message when trying to place a high wall while moving
10 Months Ago
Cache mesh colliders, replace lists with fpnativelists to avoid an additional copy when marshalling
10 Months Ago
Added the name of the entity blocking a building block upgrade Localized the other missing strings in the hammer pie menu
10 Months Ago
Update: consolidating CompanionServerTests logic Now that patterns are relatively clear we can simplify logic. This'll make adding the remaining 19 tests faster/easier. Tests: ran new tests
10 Months Ago
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10 Months Ago
Multithread filtering triangles out of tile bounds, and transforming the triangles from mesh space to world space
10 Months Ago
tin can alarm gibs new setup with centred pivots and enabled precision, fixed it falling through floor
10 Months Ago
merge main -> release
10 Months Ago
Reworked how we handle broken state, entity is now properly destroyed when a shield is broken rather than just becoming invisible Added debug.breakshield convar
10 Months Ago
Drop the shield when a player dies if it's equipped (like the current held entity) World model Compile fixes
10 Months Ago
Fixed some parts of ADS still working when a shield is equipped
10 Months Ago
Remove shield viewmodel component, set up placeholder animator states and surface logic there instead
10 Months Ago
Added some help text to the gesture picker
10 Months Ago
Include byte[] pooling stats for networking
10 Months Ago
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10 Months Ago
Flush memory pool size every 5 minutes for runtime profiling
10 Months Ago
Reapplied animator changes from RPS branch Fixed player gesture layer not fading out after a one shot gesture
10 Months Ago
Show "Blocked by X" when blocked by a building block Failed SphereCheck and AreaCheck will now show "Not stable enough" by default instead of "Not enough space"
10 Months Ago
Merge main -> TrainDecouplingImprovements
10 Months Ago
Add a preview video field to gesture configs Added test videos for most of the gestures Fixed reset default option deleting the surrnder gesture
10 Months Ago
BuildingProximity error messages localized Updated "Placing through walls" error for "Line of sight blocked"
10 Months Ago
NPC localization compile fix
10 Months Ago
Merge from hackweek_crudegestures/rps
10 Months Ago
Merge from main
10 Months Ago
Fix options menu not having a body section enabled by default
10 Months Ago
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10 Months Ago
Turn off r/w on tin can gibs mesh Enable useContinuousCollision on tin can gibs, they are so tiny they are falling through objects
10 Months Ago
Fixed create gibs in scene button not working in editor Fixed a rotation error in editor
10 Months Ago
Updated helis dummy repair item names so we can display accurate building errors
10 Months Ago
Added new "Blocked by X" building errors for players, horses, modular cars and scientist npcs Localized NPC names
10 Months Ago
updated WorkCartDecals_albedo Unauthorised is now correctly spelded
10 Months Ago
fix for rail road planter added missing bottom face
10 Months Ago
Adjusted AreaCheck and SphereCheck socket mods default messages Added detailed fail messages and/or re-order priorities on a few item prefabs - Tool cupboard - Water pump - Drone - Fish trap - Floor spikes - Gravestones - All seeds
10 Months Ago
fix for small and large planters missing underside faces
10 Months Ago
Fix fuel tank mesh collider not being readable
10 Months Ago
Remove some more allocations and add more profiling
10 Months Ago
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10 Months Ago
Explosion post profile & file org.
10 Months Ago
merge from spectate_blackout_fix