reporust_rebootcancel

113,218 Commits over 3,959 Days - 1.19cph!

12 Months Ago
Add `benchmark_demo_upload` to ensure we don't overload the game server when uploading blobs
12 Months Ago
Compile fixes, manifest, codegen
12 Months Ago
Merge from main
12 Months Ago
12 Months Ago
Remove Lights from tutorial island, TOD doesn't change so they're not necessary Change terrain mesh setup process to make sure it gets generated in case anything happens to the mesh renderer
12 Months Ago
Ran "Prepare all prefabs"
12 Months Ago
Full manifest rebuild, lots of stuff needs rebuilding
12 Months Ago
Converted textures and material from deprecated core shader setup, to rust standard
12 Months Ago
Merge optimize_build_prefab_process -> Main
12 Months Ago
Harbor 1 dressing progress / finished dressing up the grounds / building dressing progress
12 Months Ago
compile fix
12 Months Ago
nightlight convars
12 Months Ago
Prevent assets from reimporting (by calling AssetDatabase.StartAssetEditing) when calling `PreparePrefabs` during build Cut down time from 1000s -> 30s: will it work in practice?
12 Months Ago
player update. exported/set up mobile phone anim set and populated its override controller with the new anims
12 Months Ago
Item Store Headers category rough styling
12 Months Ago
Redo header
12 Months Ago
Subtract 93194
12 Months Ago
ItemList Headers
12 Months Ago
Merge from main
12 Months Ago
▄▊▍█▆ ▍▊█▌▋▋▆▅▉▊ ▆▅▆▊▋ ▋▌▊▇▍▌▌▉ ▇█▊▋ ▊▍▅▌ ▄▍█▆▋ ▇▉▄ ▇▆▇▅ █▌▊▌▅▉▋▅▍ ▉▉█ ▅▄▄█▅▄▊
12 Months Ago
█▋▌▌▌ ▇▆▍█▊▉▍ ▄▍▉▇▌▇ ▉▉▇▅▅▆▊▌▆▊▉▍▉ ▍█▌▅▋▉▍ ▍▉█ ▉▌▋▋▉▇▄ ▅█ ▇█▍▍▅▇▉ ▉▅▍▄▉▇█▅▉
12 Months Ago
player update. Edited spraycan handhold position and updated spraycan override controller to use the update unarmed idle pose
12 Months Ago
Fixed firefly artifacts blowing up bloom on glass modding cubes
12 Months Ago
player update. exported/setup rf transmitter anim set, created new overholdtype for it and edited detonator entity
12 Months Ago
Merge from /main/shader-memory-review3 => ~30% shader memory reduction
12 Months Ago
▊▇▇▊▅▆▉▇▊▅█▆▋ ▅▄▍▉▄ ▅▋▇_█▊▄_▅▆▇▇█▍_▍
12 Months Ago
merge from fix_convar_property_nre
12 Months Ago
merge from static_elevator_door_fix
12 Months Ago
Fix NRE when trying to access null string ConVars (changed codegen) Run codegen
12 Months Ago
merge from red_overlay_swap
12 Months Ago
12 Months Ago
Set clipping checks to true by default when creating a new BaseVehicle
12 Months Ago
Initial scientist AI design file
12 Months Ago
Merge from main
12 Months Ago
Merge from main
12 Months Ago
Refined jaw movement in tutorial NPC anims. Updated NPC attire.
12 Months Ago
Backups
12 Months Ago
Adjusted Tutorial NPC head look weight to 0.5
12 Months Ago
Lowered opacity of building guide placement material
12 Months Ago
Expose head look weight on tutorial NPC, set to 0.7 (was 1) Head look now only applies if the player is talking
12 Months Ago
Saving and loading
12 Months Ago
█▊▆▉▆█ - ▋▌▉▍▅█ ▄▄▍▇▋ ▉▆▄ ▍▇▄▉ ▍▄▍▍▆▇▌▆ ▅▊▇▊▌▆ ▋▆▉▅▇▇
12 Months Ago
Rigging package
12 Months Ago
Improved camera FOV calculation
12 Months Ago
Crane can pickup and move objects to a specific target position/rotation
12 Months Ago
▇▉█▋█ ▍▍▌▄█▆▇▇ ▍▅▌▄▅▅██▇▇ ▅▉█▉█ ▅▅▇▆▉▉▍ ██▉▄▄▉▄▄▌▇▋ ▊▆▄▉ ▆▄▅▇▋▍ / ▅▇▅▍▇▉▊▍▅ ▍▌ ▋▍▊ ▇▉▄▅▍▇
12 Months Ago
Allow item position offset settings just for skin viewer
12 Months Ago
Removed param override, it didn't work how I hoped
12 Months Ago
Make "head only" the default