reporust_rebootcancel

106,396 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Ensure all instancing classes have instancing namespace
1 Year Ago
Launcher viewmodel FX backup
1 Year Ago
twitch drop render setup, added all my reference models, ordered folders, test with AR
1 Year Ago
Added BuildOptions.CleanBuildCache to BuildDefines.Options_Default since delta builds seem to be hit & miss on 2021.3.29f1
1 Year Ago
1 Year Ago
Backups
1 Year Ago
Merge Main -> Save241
1 Year Ago
Merge Main -> Experimental
1 Year Ago
▊▍▉ ▍▌▆▉▋█ ▉▇▉▊█▋▌▅ █▄ ▄▆▄ ▄▊▇██▇ ▇▊▇▌ ▉▋▆▇▌ ▄▇▅▊█▌▅▉▋▆ (▆▄▅▆▉ ██▅▉▌▍▉). █▌▆▇▌ ▆▉▍▌▅█ ▍▅▅▍ █▌▆▍▅▊▆▆▆▆▇ ▋▇▅. ▊▋█▍█ ▌▆▇▄▄▌ ▄▋▇▄ ▉▅▅█▉▍▆▆▍ ▌▍▅ ▊▄▅██▅▌ ▆█▄▄▊ ▆▊▄▌▆▅▅▌ ▌▅▊▅▆▇ ▌▅▇█ █▅▉▋▊. ▇▍▉█▌ ▍▅▊▉▅█▅ ▍▌█ ▄▌▋▄▇▉▇▄▆ ▄▇▋▌ ▄▊▌▅▉ ▍ ▋▌▋▊▆ ▍▋▉▅▍▋▅ ▌▆▌█▊██. ▇▅▄▍▆▇▉ ▅▆ ▊▌▆ ▇▊▍▅▉ (▇▅ █▅▉▄ ▆▄█▍██▍▊▍?).
1 Year Ago
Fixed UIClanCreator CLIENT ifdef positioning causing serialization error (latest 2021 version seems to throw an error from this)
1 Year Ago
Compile fix
1 Year Ago
Manually print all build errors after our "Compile Errors: ..." message since some or all of them don't seem to get logged (?)
1 Year Ago
Another graphics jobs test for OSX
1 Year Ago
Unity 2021.3.29f1
1 Year Ago
merge from main
1 Year Ago
loose mats that were not committed
1 Year Ago
loose mats that were not committed
1 Year Ago
merge from art generic props
1 Year Ago
▇█▅▇█ & ▋▅▋▍▅█▅▇▅▇▇▅
1 Year Ago
merge from main
1 Year Ago
Merge from quarry_desployable_refresh
1 Year Ago
Mining quarries monuments S2P
1 Year Ago
Merge from main
1 Year Ago
Merge from global_networked_bases
1 Year Ago
Removing unused MeshAllocator instance in VirtualMeshScheduler Use the correct CellAllocator instance when computebuffer_setdata_immediate is false
1 Year Ago
Merge from airpatch_media
1 Year Ago
Merge from save241
1 Year Ago
Merge from parachute
1 Year Ago
Merge from parachute
1 Year Ago
Merge from airpatch_media
1 Year Ago
Merge from main
1 Year Ago
Expose the slot in the inventory screen in a better, maybe less horrific UI layout Only show the extra backpack slot if there is a backpack equipped or a backpack in the main inventory
1 Year Ago
Fixed rocketsSinceReload compile issue
1 Year Ago
Merge from airpatch_media
1 Year Ago
Re-fix AttackHelicopterRockets merge issues
1 Year Ago
Merge Main -> AirpatchMedia
1 Year Ago
Fixed hazmat suits, more cleanup
1 Year Ago
Apply unsaved controller change
1 Year Ago
Merge Attack Helicopter -> Main
1 Year Ago
Merge from airpatch_media
1 Year Ago
WIP potential refactor for parachutes to go into a new, 8th clothing slot rather than living in the main inventory Mostly works as is, still need to solve some wearable layering conflicts
1 Year Ago
Expose ability to get every virtual mesh that is visible for an entity Added Float4x4Ex to get position and rotation from a matrix easily Fix highlighting building blocks when looking at them with a hammer
1 Year Ago
Fixed Plastic's YOLO merge of AttackHelicopterRockets
1 Year Ago
Fixed parachute backpack getting duplicated while deployed
1 Year Ago
Fixed parachute rig getting stripped when set up in a wearable Parachute vehicle now has access to a ParachuteController component that can handle the animator Added forward and right parameters to parachute animator Fixed parachute not properly disengaging when the player hits water
1 Year Ago
Merge from airpatch_media
1 Year Ago
Merge from save241
1 Year Ago
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