reporust_rebootcancel

122,115 Commits over 4,048 Days - 1.26cph!

10 Months Ago
Gib & bullet tweaks.
10 Months Ago
Merge from elevator_parenting
10 Months Ago
When trying to upgrade a blocked building block, close the pie menu and pop a toast with the reason
10 Months Ago
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10 Months Ago
Vertex stream unfuckery on the new explosions and streaks. Texture tweak on engine exhaust Added close-up engine exhaust FX Sidegun tweaks. Component destruction fixes for new explosions.
10 Months Ago
Disabled pie menu options can now run an action when clicked
10 Months Ago
Merge from main
10 Months Ago
Merge from elevator_collider_rework
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
Client-side "Can't deploy on door!" check so the deploy guide doesn't turn blue on doors Minor toast error fixes
10 Months Ago
"Skin not owned" error when trying to skin a block with a skin you don't own Should not happen in normal situations but I was tired of being confused by this in the editor
10 Months Ago
Resolve import warnings on vanilla TC gibs Mark gibs as R/W and convert vanilla TC gibs to use primitives
10 Months Ago
SB TC now uses the deploy/destroy sounds of the retro TC
10 Months Ago
Replaced "Too close from another building" error message for "Too close to X" Briefly highlight the block in question when showing the error message https://files.facepunch.com/Flavien/WvU4h1yNwGLGDinf.mp4
10 Months Ago
Merge from main
10 Months Ago
twitch drops turntables setup
10 Months Ago
merge from main - RC
10 Months Ago
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10 Months Ago
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10 Months Ago
Fix client compile error
10 Months Ago
added underwater mask to crittermovementshader
10 Months Ago
Sends raknet stats per connection (including throttling) to runtime profiling every 1 second - iterates through 30 connections per frame but waits for up to 1 second to start looping again
10 Months Ago
Heli death fx
10 Months Ago
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10 Months Ago
missing textures
10 Months Ago
seaweed clump prefabs
10 Months Ago
Fixed the screen turning black after respawning before the end of the death screen fade
10 Months Ago
Update: Avoiding multiple GameObject instatiation in CompanionServerTests There's now one testDummy that can be used as a component storage. This allows to have proper "alive" components. This revealed a couple issues (late database cleanup leading to locks, not fully configured clan participation) which I've fixed. Tests: reran all tests multiple times - all green
10 Months Ago
Probably fix random TrySpawn exception Add masking to EnvironmentFishCritter shader (untested at all)
10 Months Ago
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10 Months Ago
Update: Added Subscription-related tests to CompanionServerTests 2 more down, 2 to go. Tests: ran all tests multiple times - all green
10 Months Ago
Updated stag ragdoll character joint limits
10 Months Ago
Add command to draw navmesh in game
10 Months Ago
Update: Adding EntityInfo related tests to CompanionServerTests.cs 2 down, 4 to go. Tests: ran all unit tests multiple times - all green
10 Months Ago
missing Intersects2D function
10 Months Ago
Update: Adding Camera-related tests to CompanionServerTests.cs This adds 3 more (total 13, 6 to go). These tests don't setup an environment to validate the full flow, but they do prove that request handling is correct. Tests: ran all tests multipel times - they pass.
10 Months Ago
exported edited DPV anims and created ascend/descend anims
10 Months Ago
Adding sunburn page to the DLC tab
10 Months Ago
Jungle concrete textures
10 Months Ago
Spotlight Refresh, New mesh, materials, textures, LODs and collision. Updated existing prefabs.
10 Months Ago
Eroded plaster tests on jungle ruins. Removed obsolete textures.
10 Months Ago
merge from main
10 Months Ago
Update: Adding Clat-related tests to CompanionServerTests This adds 4 mote tests. Added test-related funcitonality to ClanManager to init/deinit. Tests: ran new unit tests individually, together with rest, multiple times - all pass.
10 Months Ago
test cases for gjk distance - covers most edge cases from different features (vertex/edge/face)
10 Months Ago
T1 SMG viewmodel world model -> LODs textures and materials basic/initial prefab setup
10 Months Ago
fixed mistake in SquareDistance
10 Months Ago
Generate tiles in chunks to avoid potentialyl running out of memory on massive maps
10 Months Ago
Replaced OBB Distance and Intersection functions with accuracte implementations - GJK for distance functions, cheaper SAT for intersection - square distance function is also replaced, but it still has to run the GJK algorithm so the savings on it are marginal
10 Months Ago
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