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106,392 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Converted T2 Workbench to all convex colliders. Metal components now also correctly respond as metal.
1 Year Ago
Converted T1 Workbench to all convex colliders.
1 Year Ago
Converted Table to all convex colliders. The two metal legs also now correctly respond as metal.
1 Year Ago
Converted Sofa to all convex colliders.
1 Year Ago
Apply damage to the player when the parachute is destroyed due to a collision based on the collision force Regular landings with a full health parachute incur no damage, falling at maximum possible speed on a parachute with 1 health will incur 50 damage
1 Year Ago
Converted Shelves to all convex colliders.
1 Year Ago
Fixed extra collider on deployable chair
1 Year Ago
Converted Research Table to all convex colliders. Shooting the magnifying glass also produces glass particles now.
1 Year Ago
Converted locker to all convex colliders.
1 Year Ago
Converted Furnace to all convex colliders.
1 Year Ago
Converted fridge to all convex colliders. Collider now also includes the door area, since the deployed fridge door is always closed.
1 Year Ago
First pass on parachute falling faster and becoming harder to control as it takes damage
1 Year Ago
Converted Chair to all convex colliders. Fixed chair collision not quite matching chair scale.
1 Year Ago
Update the players wear container capacity if loading a save from an earlier version
1 Year Ago
Merge from airpatch_media
1 Year Ago
Merge from save241
1 Year Ago
Merge from main
1 Year Ago
Merge from parachute
1 Year Ago
Merge from main
1 Year Ago
Merge from save241
1 Year Ago
Add some temporary LODs to the parachute so it renders from a distance Increase hits required to take down a parachute - now around 15 rifle shots Increase size of parachute hitbox and fixed some misaligned boxes
1 Year Ago
Converted campfire to all convex colliders.
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Fixed debug.spawnparachutetester not working after slot change
1 Year Ago
Merge ConvexDeployables -> Main
1 Year Ago
Fixed BBQ collision always acting like the lid is open (very old bug)
1 Year Ago
Merge from hab_lighting_fx. Hot Air balloon lighting and FX update.
1 Year Ago
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1 Year Ago
Converted BBQ to all convex colliders.
1 Year Ago
Mearge from parachute/wear_slot
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Fixed RMB firing attack heli rockets when not in gunner view
1 Year Ago
updated textures to fix a small issue
1 Year Ago
Clear ammo types
1 Year Ago
Small fixes. LightEX checkpoint.
1 Year Ago
Updated burner flame
1 Year Ago
Stand drop position tweak
1 Year Ago
Updated drop positions for weapon racks
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Progress
1 Year Ago
added lods and updated viewmodel updated textures and set sizes setup basic world and viewmodel prefab
1 Year Ago
merge from main
1 Year Ago
Emissive & lighting setup
1 Year Ago
Enable instanced placeholder on static sam sites Fix normal sam site missing base platform in placeholder mesh
1 Year Ago
Fix rotated building blocks not updating visual 15s cooldown when sending rotated building block globally
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Rename `InstancedEntityScheduler` to `VirtualEntityScheduler`
1 Year Ago
Fixed cargoship light fixtures materials
1 Year Ago
ferry terminal S2P
1 Year Ago
tweaked the splat mask on ferry terminal to blend correctly