113,220 Commits over 3,959 Days - 1.19cph!
Removed param override, it didn't work how I hoped
Make "head only" the default
- Put "Always" mode only in BaseVehicle, since generic mountables should never use it.
- Moved the public inspector params out of #SERVER area (can cause issues when they're inside).
Boilerplate GenericLerp implementation for crane and entity setup
Refactored a bit to remove code duplication
█▅▄▉▊▌▆▆▅▍▅ ▊▄▅▊█▋ ▌▋ & ▊█▊▌▌▄▋ ▊▅▄▄▋
Ask player to start tutorial when they wake up rather than when they are sleeping
If the tutorial island cannot be loaded when reconnecting for whatever reason revert the player state so they aren't left in limbo
Merge from tutorial_island
Remove old comment that's no longer true
Fixed not being able to reconnect to a server mid tutorial after being disconnected
Merge from main -> full_server_demos
Additional walkway staircase meshes
Brick variant prefabs of industrial buildings a and b
Harbor 1 dressing progress
Try catch all parts of demo thread (incase of error on startup)
Try to create demo directory in multiple places (incase it gets deleted or changed by users)
(this will also kick off a new build)
Restored _vertex _fragment, and some _local, suffixes to save a few variants
military flamethrower LODs
-basic prefab setup
-LODbake textures and materials
player update. exported/set up flashlight anims, updated its flashlight entity and override controller.
Added tree.simplified_collider server convar to toggle simplified server side tree colliders
Fixed commits being missing after merging
merge from full_server_demos
Fixed ElevatorStatic not checking if entities have been destroyed before adding them to floorPositions
Don't record raknet packets used to establish a connection
▍▇▅▉█▋▆▋ ▇▊▉▍▋▊▋▅ ▍▊██▅▅▍█ █▉▆▄▄▅ █▌ ▉▍▇ ▌▅▆█▌▍▌▊
Particle Layer now dynamic on all shaders that use it; now toggable via material property block
▌▅▇▊▊ ▆█▋▌▅▉▌▍ ▊▍▊▆▅▇ ▍▊ ▅▆▄▄ ▍▌▉▍▍▍▌▍▌▍▊ ▌▉ ▋▉▌▋▇█▉▊▆▆▊▌▊
▆▅▌▉▊▍▆ ▉▊█▌▋▍▅▋▌▄▊ ▇▌▋█ ▌▄▍▌▌██▋ ▉▍▄▇▊▊ ▅▇ ▆▋▉ ▍▅▅▄▍█ ▆▌▌ ▅▉▇▄▌
Fixed devLocalCoord shader missing transparent/forward passes, optimized variants and updated modding materials
Removed some useless logs
player update. edited holster position for binoculars
merge from gnb_fix_mirror_fixes
merge from qol_pickafriend_color
merge from fix_pipe_tool_reconnect
merge from microphone_powerusage_fix
new version of military flame thrower viewmodel fbx
- mesh to setup and get started with anims
- textures not final
- no world models yet
final alignment to the structure to match welds
moonpool and beams detailed greybox
Metal roof textures Update
▅▉▇▇▊ ▍▊▅▇ ▉▉█▉▄▌▉▄▇_▍▇▊▅▆▉_▍▍▆▋
merged from keycard_color_fix
merge from wounded_map_fix
merged from workshoplightfix