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106,455 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Backups
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Merge Main -> Aux2
1 Year Ago
Fixed pumpjack belt texture scroller not applying properly while spinning up/down
1 Year Ago
Attack helicopter physics edits
1 Year Ago
Fixed missing attack heli purchase action string
1 Year Ago
Merge Main -> Experimental
1 Year Ago
plastic likes to randomly exclude some .mat files eh
1 Year Ago
missed files
1 Year Ago
SAR inner barrel missing face fix for rigged version previous fix was for the world model
1 Year Ago
shadowbox for slotmachine fix
1 Year Ago
Reinstate changes from 85078, but using "Standard (Specular Setup)" shader instead of "Standard" shader with "Specular Color" material mode for wood_cabin_door.mat. Will hopefully fix everything becoming shiny.
1 Year Ago
set keycards to Force No Motion to prevent crazy motion blur bug until there's an actual fix
1 Year Ago
merge from main
1 Year Ago
merge from august_art_bugfixes
1 Year Ago
merge from main
1 Year Ago
only subtracting 85078 - continued surfaces reflection debuging
1 Year Ago
subtracting 85213
1 Year Ago
adjusted water gun spray effect so it doesn't leak through the body of the gun
1 Year Ago
merge from main
1 Year Ago
merge from surfaces_reflection_debuging
1 Year Ago
subtracting 85079 merge from building_skins_3 & 85078 merge from august_art_bugfixes
1 Year Ago
RF Transmitter now has aerial in 3rd person updated LODs and updated .worldmodel and .entity prefabs. Adjusted position in 3rd person to better fit hand.
1 Year Ago
created extra small single planter mesh/lods/collision/gibs and initial prefab setup
1 Year Ago
.mat files suddenly appearing
1 Year Ago
Adjusted belt speed for the mining quarry and pum pjack
1 Year Ago
Merging rewrite back into global_networked_bases
1 Year Ago
Reconverted all building block prefabs & now all roofs work
1 Year Ago
Fixed converter not overwriting buildingblock prefabs when using converting tool
1 Year Ago
Reimplemented LOD level inside InstancedLODState config class
1 Year Ago
keycard viewmodel position fix now works with nomad suit and tactical gloves too
1 Year Ago
added new laser detector model to more closely resemble the icon. added new prefab to be setup and replace the old one. LaserDetector>Model
1 Year Ago
adjusted position of 16x scope on hmlmg.entity prefab so there's no clipping on the face
1 Year Ago
fixed wrong gib mesh rotation for the small storage box
1 Year Ago
fixed gear distant LOD (LOD2) missing face
1 Year Ago
fixed gap in wood_crate_1.fbx issue named the crate, "Crate_normal_2"
1 Year Ago
Above ground train tunnel entrance blockout Train tunnel up and down slope blockouts Prefabs
1 Year Ago
fixed missing face on SAR world model. Generally improved LOD0 and LOD1 geometry improved LOD0 shading
1 Year Ago
Fixed NativeArray of render data not being resized when the computebuffer is resized
1 Year Ago
fixed slotmachine shadowproxy box not casting shadows
1 Year Ago
updated skydiving player anims
1 Year Ago
Fix Rust+ clan announcement notifications never being sent
1 Year Ago
Fix IndirectExtraArg being multiplied by 5, causing meshes to render on top of eachother
1 Year Ago
Fix typo causing distance culling to use fov scale instead of max distance (culling everything)
1 Year Ago
Fix & refactor cell removal code
1 Year Ago
More refactoring & fixes Fixed IndirectArgs buffer being set to Structured accidently (which silently fails)
1 Year Ago
merge from main
1 Year Ago
merge from water-explosion-revamp
1 Year Ago
merge from old_radio_list