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123,984 Commits over 4,171 Days - 1.24cph!

10 Months Ago
Horse container, breeds Tweaked fringe, collar and hair skinned mesh renderers bounds to fix culling issues
10 Months Ago
corrected readonly attributes on jobs that were mistakenly using a facepunch one due to namespaces
10 Months Ago
Fixing branch name typo because I can't live with it.
10 Months Ago
Bunch of shadow cascades and distance related stuff.
10 Months Ago
mini crossbow admire anim updated and rotate barrel anti clockwise clip created
10 Months Ago
jungle_ruins_a layout first iteration
10 Months Ago
Manifest Codegen
10 Months Ago
Submitting updated ballista base rig
10 Months Ago
main -> 4ShotMiniCrossbow
10 Months Ago
vendor_stats_fixes -> main
10 Months Ago
Eye spec changes
10 Months Ago
Fixed a case where feed entry could be padded off to the left for no appartent reason
10 Months Ago
Updating ballista weapon rig
10 Months Ago
Optim: remove dead bots from global tracking - Removed now unnecessary null check when simulating bots Tests: on craggy spawned 15 bots then killed them - counter went up and down accordingly. Flew around 3.5k procmap, gave it a soak test. Both cases no NREs.
10 Months Ago
Fix compile errors
10 Months Ago
Merge from simple_upgrade
10 Months Ago
Reduce the amount of topology and water checks we have to do, by only checking top scored points and doing a early out as soon as one of them passes This has the potential to cut the number of water checks (the most expensive checks) by 8 when roaming
10 Months Ago
tweaked ice sculpture IO input rotations, also rendered new icon
10 Months Ago
Fix cancel radial menu appearance behaviour for upgradables. Fix the pre-existing missing icon error message.
10 Months Ago
Merge from main
10 Months Ago
corrected material initialization logic so emissive material and property is actualy set when loading
10 Months Ago
Horses hitch and trough logic Added an IHitchable interface to keep the old horses working Code cleanup
10 Months Ago
Fix merge compile errors
10 Months Ago
saving/loading sculpture light settings
10 Months Ago
Added playground.player
10 Months Ago
merge from main
10 Months Ago
Ballista now sets the player animator 'up' parameter based on its pitch angle (range -1,1)
10 Months Ago
merge from main
10 Months Ago
New: console command to report bot count on the server. Tests: loaded into 3.5k procgen world and used the command
10 Months Ago
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10 Months Ago
Merge from 4 spine bones
10 Months Ago
Remove wolf hat effect on wolves, as it's one of the most common hats it would affect wolves all the time
10 Months Ago
set dayaans material values to the default, tweaked tiling of cracks slightly, tweaked ice colour to be a bit more blue in anticipation of the ice_composite texture consisting of R - albedo G - Height - B - Smoothness - A ao. Old textures can now be removed once Dayaan has hooked up the new texture
10 Months Ago
-ballista pose update
10 Months Ago
merge from fix_lod_camrea_nre -> main
10 Months Ago
Try fixing LOD camera NRE again
10 Months Ago
toast to show if you're trying to edit a sculpture while it's locked
10 Months Ago
any edited sculpture shows picture CornerIcon in UI
10 Months Ago
update admin spawn rocks
10 Months Ago
merge from fix_lod_camera_nre -> main
10 Months Ago
Fix NRE when LOD is calculating on main menu but no cameras are spawned
10 Months Ago
Added emission fresnel to xmas lights
10 Months Ago
Ice shader: screensize and edge length now factor into tessellation
10 Months Ago
More compile fixes
10 Months Ago
Possible horse server fix
10 Months Ago
Codegen, manifest, protobuf, etc
10 Months Ago
Merge from siege_weapons
10 Months Ago
Merge from shields (new branch to collect all primitive stuff in one spot for media)
10 Months Ago
Restored the 2px gap between vital bars
10 Months Ago
Fixed player hitting their own shield when crouching and melee attacking