113,392 Commits over 3,959 Days - 1.19cph!
merge from milder_posteffects
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some set dressing for helipad roof
fixed forklift material on cargoship style 2
Prioritize the main inventory when hover looting items out of a container with a backpack open
Once your inventory is full, then overflow to the backpack
Fix picking up an empty backpack swapping backpacks instead of going into your main inventory
Change pickup delay of backpacks from 1.5s -> 3.5s
Changed button design on large backpack
Test - added an idle2scan to scan2idle transition
Finish the rest of the prefabs
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Progress on hooking the prefabs up
mats decal layer tweaks continued
some more decals to support overgrowth assets
bicycle rack standalone prop mesh
some set dressing
merge from CNY_DragonLauncher
Opening and closing the separate pages
shovel - fix for disappearing on landing when thrown
merge from NMS not in S2P rotation fix
merge from water junk piles barrel fix
Initial setup for all weapon racks.
Initial setup for all weapon rack types.
Added missing S2P label to NMS scene
fixed floating water junkpiles barrels
Fixed ember material disconnect in manpad rocket trail.
Fixed bulb colors.
Darkened the PCB behind the bulbs for additional contrast during daytime.
Green & yellow bulb meshes
metal detector sounds
shovel sounds
CNY launcher
- added effects folder and effects (was working in editor but would not have worked on the server with current setup)
- added mesh info on world model prefab to get outline working
City hall progress / almost final LOD0 and vertex AO bake
merge from metal_detector
merge from CNY_DragonLauncher