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113,493 Commits over 3,959 Days - 1.19cph!

1 Year Ago
pad color tweaks
1 Year Ago
disabled spec override on concrete_cracks_a decal mat to get rid of halos
1 Year Ago
pink mat go
1 Year Ago
compound scene update S2P
1 Year Ago
merge from backpacks
1 Year Ago
helipad final art colliders, baked LOD and prefab setup
1 Year Ago
merge from reload_nre
1 Year Ago
City hall backup
1 Year Ago
merge from 3p_speargun_offset_fix/
1 Year Ago
setup for viewmodel script (off by default for now as test sphere's for visual feedback don't work with it)
1 Year Ago
player update. exported edited crossbow reload anim
1 Year Ago
Cherrypicked all shader-related changes from /main/shader-memory-review2
1 Year Ago
player update. edited spas reload anim, set the holster position and removed spas rootbone transfroms from the gun animations via a mask so the player holds it correctly
1 Year Ago
Cherry picked shader changes from main
1 Year Ago
helipad wip asphalt_b texture set
1 Year Ago
merge from turret_attachments_unpowered_fix
1 Year Ago
merge from burst_icon_belt
1 Year Ago
merge from laser_lod
1 Year Ago
merge from water_container_debugging
1 Year Ago
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1 Year Ago
Merge from copypaste
1 Year Ago
Fixed some rotation and parenting issues
1 Year Ago
Fixed teleport2marker command not working when called from a keybind Passing teleport2marker a -1 argument will now teleport to the last placed marker
1 Year Ago
First pass on a simple entity copy+paste system for QA and media purposes debug.CopyEntitiesInRange takes a name and radius, will copy all entities in the radius using the players position as the reference point debug.PasteEntities takes a name and will paste the target entities, using the plaeyrs current position as the origin IO entities that are included in the paste are rebound locally, so any contained circuits will be recreated Entities are saved in the server directory (EntityCopies folder) and can be reused/saved externally/etc
1 Year Ago
merge from main
1 Year Ago
Merge from main
1 Year Ago
Added model pre processor setting default mesh compression off
1 Year Ago
Merge from main
1 Year Ago
Explosive ammo
1 Year Ago
Updated large backpack with a better placeholder (tinted arctic hazmat bag)
1 Year Ago
Added Nacho's small backpack art
1 Year Ago
Fixed sampler limit reached on some standard cloth variants; reduced sampler count on other shaders
1 Year Ago
Reverted de-duplication cleanup for breaking variant stripping (will try again later w/ manual stripping) => fix for current shader issues
1 Year Ago
viewmodel prefab updates, skinned wires & updated base model, added admire anim
1 Year Ago
Fixed bugs with marker display. Old markers are now resused. Internal default shelter count stored. Removed various debug checks. Cleaned up code.
1 Year Ago
player update. exported/set up spas12 shotgun anim set and popoluted its holdtype override ctrl with the new anims
1 Year Ago
Cleaned up on destroy code. Fixed marker display. Markers are now updated on destroy correctly.
1 Year Ago
Fixed issues with double adding to limited list.
1 Year Ago
Fixed removal from list
1 Year Ago
merge from main
1 Year Ago
Made "parachute" solid ground checks & underwater checks only apply to parachutes
1 Year Ago
Redone limited shelter list setup for removal/addition
1 Year Ago
Fix diving tank not right clicking to equip when wearing chest armor (will correctly unequip armor & equip diving tank)
1 Year Ago
Removed reliance on owner id
1 Year Ago
Added protobuf messages
1 Year Ago
Prevented client error on join. Ensured key exists in list before checking count.
1 Year Ago
WIP 3rd person anim code. RPC tweaks/checks.
1 Year Ago
Reduce weight scaling of backpacks dropped in the world to prevent rowboats capsizing instantly Max weight 1kg per slot and only apply 50% of the weight of each item inside
1 Year Ago
3p anim updates
1 Year Ago
override update