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133,761 Commits over 4,293 Days - 1.30cph!

9 Months Ago
more splats painting polish for jungle ruins - eliminating grass as it doesn't belong in jungle monument perimeter fixed some lootspawn juxtaposition
9 Months Ago
Merge from parent
9 Months Ago
Respect ai.ignoreplayers and ai.addignoreplayer for attacks
9 Months Ago
merge from main
9 Months Ago
Merge from jungle_update
9 Months Ago
Apply Impostor safety checks
9 Months Ago
Possible fix for floating players after vine tree is destroyed
9 Months Ago
Merge from main
9 Months Ago
Update X marker data for vine tree, much more accurate now thanks to new colliders
9 Months Ago
Added a small player movement bump to the bottom of the vine tree, prevents some noclip violations Adjusted the collider of the stump to prevent players being stuck in them
9 Months Ago
Stop descending before hitting a vehicle
9 Months Ago
Add distance checks to vine interactions
9 Months Ago
If a players current gesture doesn't match the allowed gesture conditions of a mountable, cancel the gesture when mounting
9 Months Ago
Fixed climb interact option appearing when mounted to a vine
9 Months Ago
Vine swinging icons
9 Months Ago
More obvious difference between medium and high state of charge on battery PFX.
9 Months Ago
Mild polish on the programmer art electric wire flow overlay.
9 Months Ago
Additional kapok tree variants / prefabs / colliders Tweaked Kapok_a colllider
9 Months Ago
merge from outbreak_outfit -> jungle_update
9 Months Ago
merge from jungle_update
9 Months Ago
lerp underwater scattering changes + refactor also fix misspelled material parameter in lake/river/moonpool shaders
9 Months Ago
- added camera bone to arms only rig, enabling camera animation to be played during gestures - setup camera animation on dlc gesture - edits to 1p and 3p gesture anim length
9 Months Ago
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9 Months Ago
Merge from main
9 Months Ago
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9 Months Ago
IO wire color value overhaul. No longer break PBR rules by having pitch black albedo or 255'd colors etc. Updated the base albedo and normal map. Looks better.
9 Months Ago
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10 Months Ago
1st pass view model camera animations for a selection of weapons (deploy, admire and reload only)
10 Months Ago
switched splat writing to iterate heightmap delta and write splat with normalized coords - much better results, but needs jobifying as it's much slower
10 Months Ago
Updating coconut armour view model arms fbx
10 Months Ago
3p vine swing anim first pass exported
10 Months Ago
3p throwing and waiting to catch boomerang animations
10 Months Ago
Added cool emissive mat variant Tweaked textures
10 Months Ago
More wip, smoother movement
10 Months Ago
erosion texture fixes - use proper splat types - rebalanced splat values to use exponents - don't splat monuments
10 Months Ago
Roof and triangle roof LOS tweaks
10 Months Ago
Triangle floor and triangle foundation tweaks
10 Months Ago
Fixed transparency issues on the vine viewmodel
10 Months Ago
S2P Launch Site - Adjust terrain collision trigger volumes in launch site, fixing noclip violations around pipes
10 Months Ago
Have tiger finish off downed players instead of leaving them to die slowly
10 Months Ago
S2P jungle ruins - to refresh latest collider changes
10 Months Ago
Updating skinning for coconut armour
10 Months Ago
Some tweak and fixes Added new los pos to all building blocks
10 Months Ago
Rehooked up missing col mesh from ruin piece
10 Months Ago
merge from workshop_qol
10 Months Ago
Try and return to the player rather than the starting spawn location
10 Months Ago
set dressing push on jungle ruins monuments - S2P made the slidejump decal more visible in texture tweak rope ladder more visible
10 Months Ago
Update: GamePhysics.OverlapCapsules and OverlapSpheres now check for invalid commands and report errros Tests: unit tests
10 Months Ago
Industrial Light Refresh -Model -Textures -Placeholder Prefabs.
10 Months Ago
jungle_update -> boomerang