reporust_rebootcancel

113,493 Commits over 3,959 Days - 1.19cph!

1 Year Ago
Single vendor now has new internal layout Single vendor scales properly
1 Year Ago
Updated texture bundle splits to avoid 4GB limit
1 Year Ago
Fixed the layout - now works with flexbox
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
reworked padding on oilrig trims, disabled crunch compression (texture only changes)
1 Year Ago
Merge from main
1 Year Ago
Added shovel script and set it up on the shovel, incase I need to add any extra functionality later. Improved shovel item check. Flags set to require shovel.
1 Year Ago
Merge from main
1 Year Ago
merge from shelter_limit
1 Year Ago
Show player model to the right of the UI When the backpack UI is open lerp player model 180 degrees, move to the right & lock rotation Backpack UI 6 slots wide -> 4 slots wide Add "backpack" label on top of inventory grid
1 Year Ago
New NPC idle animation
1 Year Ago
Added a cameraModifyBone field to the viewmodel, when a transform is assigned to this its rotation will be added additively to the final camera position Eg. if this bone is rotated 2 degrees on the x and raised 0.1m the camera will do the same Could be used for authored camera animations on viewmodels since the bone could be assigned to a helper bone in the animated hierarchy The bone needs to start at a neutral pos/rot (0,0,0 on both)
1 Year Ago
Player will now look at a designated point during the tutorial cinematic (see postRotationLook and postRotationLook in PlayerEyes)
1 Year Ago
Incendiary ammo additive
1 Year Ago
Set player eye bodyRotation on the server to match their transform rotation on spawn. Fixes spawned players not having their rotation set on the server, causing their corpse ragdolls to not match their angle.
1 Year Ago
Removed all unused tutorial videos
1 Year Ago
Remove descriptions from tutorial missions, they're not used
1 Year Ago
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1 Year Ago
Let blackjack dealer hit on a soft 17
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Player clothing is now rechecked for changes when a demo is scrubbed, fixes cases where scrubbing past clothing changes woudl result in the player not having the correct clothing equipped visually
1 Year Ago
Added an extra blocker above the tutorial island to stop missiles or flying vehicles
1 Year Ago
Fixed RenderingCommandBuffer error when equipping chainsaw
1 Year Ago
Scene backup
1 Year Ago
Wiped 2 gigs of temp test files.
1 Year Ago
File org.
1 Year Ago
Merge from tutorial_island (merged all shader changes keeping changes from tutorial_island, since they should be the most up to date)
1 Year Ago
Explosive ammo additive LOD & prefab setup
1 Year Ago
Updating more materials
1 Year Ago
Missed RPC calls file changes
1 Year Ago
Update rowboat collider names to be clearer
1 Year Ago
Added a toast when player is dismounted from rowboat by seat clipping, which names the collider they clipped into and the entity it's on (if any). We can remove all this again once the bug is resolved.
1 Year Ago
Manifest
1 Year Ago
Merge from main
1 Year Ago
Attempt at fixing locomotives colliding with one of the railings in the train tunnels in some situations Fixed some more light leaking issues in the train tunnel elevator shafts that I previously missed.
1 Year Ago
Manifest
1 Year Ago
Added timeout var for flags. Codegen.
1 Year Ago
BaseDiggableEntity can now be flagged as requiring a shovel to dig or not. Can dig with any melee item.
1 Year Ago
Cleanup & refactor anim sync. Codegen.
1 Year Ago
Broke layout Fixed spacing
1 Year Ago
Compile fix
1 Year Ago
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1 Year Ago
fixed holster offset issue
1 Year Ago
Merge main
1 Year Ago
Fixed bug if markers list was 0 and was trying to be accessed, Main merge - resolved conflicts Protobuf
1 Year Ago
Additional check on server destroyed Removed pointless import Pooled server postions vector
1 Year Ago
3p anim and override controller updates
1 Year Ago
Anim test