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133,683 Commits over 4,293 Days - 1.30cph!

10 Months Ago
Fix protobuf codegen generating invalid data for large protos (maps)
10 Months Ago
main -> vending_machine_fridge
10 Months Ago
Subtract vending_machine_fridge for now 118770
10 Months Ago
Subtract the correct one this time
10 Months Ago
10 Months Ago
10 Months Ago
Minor optimisations to SirenLight - replaced it's Update loop with an Invoke Fixed BindSubsurfaceProfile MaterialPropertyBlock overwriting the property block of the renderer it modifies
10 Months Ago
Fixed players briefly sticking to tree if they were climbing while the tree was destroyed Double vine swinging tree health
10 Months Ago
set up lake interior meshes + interior shader variant for lakes
10 Months Ago
More prefab setup for new mesh collider, X marker minigame mostly working (decal not rendering in a few spots)
10 Months Ago
main -> vendingmachine_stock_fix
10 Months Ago
Colliders for the kapok tree and the stump Tweaked LOD setup on the Kapok trree to reduce pop in Optimize the kapok tree further Color corrected leaf atlas
10 Months Ago
Lowered the top prevent building radius on vine swinging trees, can still place high external gates but can now only do about 3 floors underneath them
10 Months Ago
jungle_update -> Boomerang
10 Months Ago
Change vending machine flags so they no longer conflict with io container
10 Months Ago
If a vine is disrupted by a collision and it is within 2m of it's origin point, revert the player to the starting position as it's likely they will not be able to safely dismount
10 Months Ago
Update protobuf codegen to fix WriteToStream writing invalid length delimiters
10 Months Ago
Merge from protobuf_fixes
10 Months Ago
use clip offset for rivers/lakes like ocean
10 Months Ago
fix river interior caps, inflate bounds more
10 Months Ago
Fixed texture distortion at end of vine line renderer (set numCapVertices to 0)
10 Months Ago
Removed old rigged bone vine tests Fixed vine tree stump respawning with players in range
10 Months Ago
NVG outfit stomped it's death icon again?
10 Months Ago
merge from outbreak_outfit -> jungle_update
10 Months Ago
Fixed missing sfx on vine tree
10 Months Ago
underwater mask overlap between river and ocean handled correctly
10 Months Ago
Applying 118767 to the correct spawn prefab (avoid river, lake, swamp, road, rail topology for player spawns) TODO: Find out why we have spawn.v3 and spawn.procmap.v3
10 Months Ago
Darkened piper nigrum mat and enabled vert AO (was at 0) for better harmony with surrounding foliage
10 Months Ago
better_vine_movement -> jungle_update
10 Months Ago
Throw vine moveables time through smooth step easing. Emulates acceleration and slowdown
10 Months Ago
better_3p_vines -> jungle_update
10 Months Ago
compile fix
10 Months Ago
better_3p_vines -> jungle_update
10 Months Ago
Fixed vine trees spawning too close to roads, rails and rivers
10 Months Ago
Fixed some rock formations not spawning in jungle biome
10 Months Ago
Vine now hangs lower than hands and trails behind a little Refactor lower/raise vine point so the mountable is in control. Simplify set length
10 Months Ago
Reimplement loadout stripbehavior with bools - only clear wearables for NVG outfit - only clear wearables for outbreak outfit (don't clear belt, only add item)
10 Months Ago
Fixed ancient bug in DensitySpawnPopulation that led to much more respawn attempts being required when filling the populations (similar to what changeset 118962 did for character spawns)
10 Months Ago
Added jungle ore populations (needs balancing)
10 Months Ago
Reserialize loadouts with their new fields
10 Months Ago
Switch loadouts from an enum to control what contains are stripped to a separate bool per container - allows to to control what items are replaced vs added additively
10 Months Ago
Remove ai.move and world.cache from Procedural Map editor startup parameters as it's a pain for testing world gen
10 Months Ago
Add jungle loadout to SpawnHandler - for jungle only for now because Unity doesn't want to serialize Dictionary<Biome,Loadout> Give out jungle outfit to scientists that spawn in the jungle biome - handle in base level SpawnGroup - covers junkpiles and monuments, manually spawned scientists don't follow this
10 Months Ago
shelf and storage tests
10 Months Ago
More compile fixes (improper codegen)
10 Months Ago
Fix editor ifdef compile errors
10 Months Ago
Fix compile error
10 Months Ago
3p vine better matches up with hand position. hanging vine is slightly longer (preparing for having a little bit of vine below you when swinging)
10 Months Ago
- Fixed vines using excess length even in motion - Base length of mountable state instead of estimated distance calculations
10 Months Ago
- Potential fix for tigers sliding while sleeping (potentially introduced when we added playback delay to cover client pos interpolation) - Simplify roles between root motion component and anim component - All anim requests now go through anim component, which makes debugging easier - Root motion component is now again server only, which makes it easier to reason about