113,493 Commits over 3,959 Days - 1.19cph!
Single vendor now has new internal layout
Single vendor scales properly
Updated texture bundle splits to avoid 4GB limit
Fixed the layout - now works with flexbox
▄▅▋▋▉▇ ▉▊▅ ▉▉█ █▊▋▇ ▍▄▉▋▇█▋ ▊▉█▌█▆▇▆ ▉▊█ ▍▄▇▍▆▋▉▊▌▅▌
reworked padding on oilrig trims, disabled crunch compression (texture only changes)
Added shovel script and set it up on the shovel, incase I need to add any extra functionality later.
Improved shovel item check.
Flags set to require shovel.
Show player model to the right of the UI
When the backpack UI is open lerp player model 180 degrees, move to the right & lock rotation
Backpack UI 6 slots wide -> 4 slots wide
Add "backpack" label on top of inventory grid
Added a cameraModifyBone field to the viewmodel, when a transform is assigned to this its rotation will be added additively to the final camera position
Eg. if this bone is rotated 2 degrees on the x and raised 0.1m the camera will do the same
Could be used for authored camera animations on viewmodels since the bone could be assigned to a helper bone in the animated hierarchy
The bone needs to start at a neutral pos/rot (0,0,0 on both)
Player will now look at a designated point during the tutorial cinematic (see postRotationLook and postRotationLook in PlayerEyes)
Set player eye bodyRotation on the server to match their transform rotation on spawn. Fixes spawned players not having their rotation set on the server, causing their corpse ragdolls to not match their angle.
Removed all unused tutorial videos
Remove descriptions from tutorial missions, they're not used
▆▉▊▄▇▌█ ▊▋▆▍▇▊▍▉ ▌▌▋ ▊▋▉▊▊ ▅▄▇▍▅▆▇ - ▍▄▅'▉ █▉▉█▄ ▆▌▊▆▄▌▍▅▉▇ ▊▄ ▅▋▋▍▉▌▉ ▍▍▍▇▇ ▇▇ ▍▅▄▉▍ ▆▇ ▊▇▍▍█▊▆ ▅▆▇▋
Let blackjack dealer hit on a soft 17
▅█▌▅▉▇▊▊▆ ▌▄▆▍▌▋▇▅▆ █▆▄▊ ▄▋▊▋▉ ▊▅▅█ ▄▉█ ▄▇ ▆▋, ▇▄▋▉▍▉▋▇▋ █ ▄▅▉▇▌▌ ▅█▇▅▉▋▌▄█▅ ▇▄▊█ ▌▇▄█▌██ ▉▋ █▍▆ ▍▄▊▍▉▅▅▊ ▇▉ ▍▅▅▊ ▅▋▅▌▆ ▋▋▇ ▊▊▄
Player clothing is now rechecked for changes when a demo is scrubbed, fixes cases where scrubbing past clothing changes woudl result in the player not having the correct clothing equipped visually
Added an extra blocker above the tutorial island to stop missiles or flying vehicles
Fixed RenderingCommandBuffer error when equipping chainsaw
Wiped 2 gigs of temp test files.
Merge from tutorial_island (merged all shader changes keeping changes from tutorial_island, since they should be the most up to date)
Explosive ammo additive LOD & prefab setup
Missed RPC calls file changes
Update rowboat collider names to be clearer
Added a toast when player is dismounted from rowboat by seat clipping, which names the collider they clipped into and the entity it's on (if any). We can remove all this again once the bug is resolved.
Attempt at fixing locomotives colliding with one of the railings in the train tunnels in some situations
Fixed some more light leaking issues in the train tunnel elevator shafts that I previously missed.
Added timeout var for flags.
Codegen.
BaseDiggableEntity can now be flagged as requiring a shovel to dig or not.
Can dig with any melee item.
Cleanup & refactor anim sync.
Codegen.
Broke layout
Fixed spacing
fixed holster offset issue
Fixed bug if markers list was 0 and was trying to be accessed,
Main merge - resolved conflicts
Protobuf
Additional check on server destroyed
Removed pointless import
Pooled server postions vector
3p anim and override controller updates