113,487 Commits over 3,959 Days - 1.19cph!
Chanfed backpack icons to HQ compression
Twitch Drop Render scene updated with test scene
merge from 3p_speargun_offset_fix
merge from teleport2marker_improvements
merge from mesh-memory-review
merge from 3p_eject_shell_fx_missing_weapons
merge from analytics_more_gpu_info
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Fixed SS ragdolls flickering (briefly invisible) when entering and leaving parenting triggers
Fixed bardoors loading in the incorrect location, sometimes when entering network range on the client and sometimes when loading a save on the server
Use a pooled list for triggersOnDeath
Add UNITY_EDITOR area in Buoyancy
Show paddle tutorial prompt the whole time the player is in the kayak
Fix diving tanks replacing backpack when picked up (ideal slots tedious)
Add bool to `ItemModWearable` to allow any wearable to be equipped by default when picked up
Removed custom logic to equip backpacks on right click & instead use the same logic other wearables use
Merge Main -> CorpseParentingFix
Merge NewRagdollImprovements -> Main
Some more placeholder cinematic stuff
Merge Main -> CorpseParentingFix
Merge from tutorial_island
Realign cinematic entity in protobuf so it doesn't collide with metal detector
Merge from texture-memory-review2
Protobuf, reapply planner changes, manifest
Added a ShouldSuppressLeftHandScreenShake option to new ViewmodelCameraAnimation component, disables the automatic left hand screen shake applied during reloads
Rework into a standalone component ViewmodelCameraAnimation
Applied to paddle viewmodel for testing
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Layout changes
Broke scroll view
merge from skip_death_screen (admin only)
merge from server_noconsole
merge from train_tunnels_railing_fix
merge from steam_friends_null_check
Prevent diving tank, parachute & future non-backpack items from being dropped when you are wounded / die
Merge from backpacks/backpack_ui_2 -> backpacks
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Single vendor now has new internal layout
Single vendor scales properly
Updated texture bundle splits to avoid 4GB limit
Fixed the layout - now works with flexbox
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reworked padding on oilrig trims, disabled crunch compression (texture only changes)