reporust_rebootcancel

106,507 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Remove some now unused editor script code
1 Year Ago
Improved GetWeaponAtXY
1 Year Ago
Merge from hackweek-chat-emoji
1 Year Ago
Fixed dropped items not sleeping on Tugboat. This actually adds a system that fully disables the physics on any dropped items that aren't moving (local space) for a while, which might provide some general performance improvement. OnPhysicsNeighbourChanged event wakes the items on floors being destroyed etc.
1 Year Ago
Fix not being able to equip hazmat suits Remove back slot on Wearable occupation slots
1 Year Ago
WIP switching parachute to operate from the main inventory and not wearable Render an item considered a backpack (parachute in this case) on the player model if it's in the main inventory container
1 Year Ago
Adjust canopy colliders to prevent the parachute getting instantly destroyed by deploying the parachute too close to a structure behind the player Added tips
1 Year Ago
Unequip the held item when deploing the parachute, re-enable equipping once the starting animation is complete
1 Year Ago
Improved turning behaviour Add an item popup when a parachute is repacked Fixed durability not properly getting assigned on parachute spawn
1 Year Ago
▋▍▉▍▍▆▇▄▄ ▅▆▍▍▅▄▄▄▋▄▊ ▆▉▌▌ █▊▇█▆▌▌▅▇▉▇ ▍▄▇▅ ▍▉██▆▅▍ ▍▌▊▉▊ ▉▄▌ ▊▅▅▋▉▇▍▍▋▅▇▅▊█▌▄ ▄▋▊▄▅▋ ▅▊ ▊▉▊▉▌▋▅▇▅▉.
1 Year Ago
Adjusting colliders so that the whole canopy now has colliders
1 Year Ago
Manifest, fixes demo issues
1 Year Ago
Cache notifies at runtime, no longer need to hook them up to the Wearable component
1 Year Ago
Added support for clothing to turn off specific meshes if something goes into the back slot Hooked up on abyss suit as an example, disables oxygen tanks while parachute is equipped
1 Year Ago
Add new back clothing slot Update hazmats to allow back pieces to be worn at the same time
1 Year Ago
Fixed so doors (and other placeholder entities) will always show default skin outside of network range Massively simplify render component stripping for instanced prefabs Revert MaterialReplacement so it still adds to prefabs & strips them out right after for instanced prefabs
1 Year Ago
Prefabs updated after removing field
1 Year Ago
Remove "HideInsideNetworkRange" field
1 Year Ago
Move "HideInsideNetworkRange" from individual `InstancedMeshFilter` to `InstancedEntityComponent` Move code to only show instanced rendering outside network range from `PrefabScheduler` to `EntityScheduler`
1 Year Ago
Fix neon sign paintable layers not being transparent in unpainted areas
1 Year Ago
Disable applyToSkinRenderers for all neon signs to fix frame animations not working
1 Year Ago
merge from experimental
1 Year Ago
merge from main
1 Year Ago
merge from building_skins_3
1 Year Ago
added oil jack belt and metal mesh colliders to pumpjack prefab
1 Year Ago
merge from cleanup
1 Year Ago
Remove some debug logging.
1 Year Ago
merge from weapon_racks
1 Year Ago
updated pumpjack static prefab
1 Year Ago
Workshop skins work (but a hacky way)
1 Year Ago
updated maetrial on lods on pumpjack static prefab
1 Year Ago
Layout grouped in an optional skin name text field under the weapon name.
1 Year Ago
WeaponRackInfo UI polish & localization tokens
1 Year Ago
Fixed a bug where the ceiling in one of the portacabins would disapper on low graphical settings
1 Year Ago
Some refactor and cleanup
1 Year Ago
Changed the emissive color and scale of the insturial.wall.lamp.on prefab
1 Year Ago
fixed brick skin spiral stairs zfight on highlight
1 Year Ago
setting up pumpjack static prefab and edited oiljack anim controller
1 Year Ago
Padding roof conditional colliders just in case
1 Year Ago
Brick Skin Gap in roof conditional
1 Year Ago
revised 2nd weapon rack texture so it doesn't blend as easily with more rusted weapons without making it looks whack
1 Year Ago
set left and right line brick roof conditionals to DeployableVolumeIgnore to allow wall underneath to be built
1 Year Ago
Fixed inaccurate colliders on L and U stairs brick
1 Year Ago
fixed hammer highlight not complete on brick foundations
1 Year Ago
building_skins_3 -> aux2
1 Year Ago
improved brick skin roof LOD2 visuals added pieces of trim on triangle roofs edges
1 Year Ago
Better eye positioning Animator changes to support deploy animation before transitioning into parachute control anims Don't process input until deploy animation is finished
1 Year Ago
Animator changes to support better freefall animations while parachute is equipped
1 Year Ago
Hook up new animator state
1 Year Ago
Fixed submarines acting like parented players were kept out of water. Only consider mounted players as out of wter