reporust_rebootcancel

113,995 Commits over 3,959 Days - 1.20cph!

1 Year Ago
Ensured objects are enabled by default with optional disable Optimised cache lookup Added danger checks to objects in cache
1 Year Ago
Set default bind of "focus map" to `F` Move bind to different realm so it doesn't overwrite flashlight button
1 Year Ago
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1 Year Ago
Added ability to foldout main sections Adding pass will foldout passes section automatically RenderPass errors are now parsed and a popup dialog is presented Stopping preview cannot be done unless a pass preview is ongoing Processing parses is now handled by button
1 Year Ago
Setup warning system Display warnings for basic unset values
1 Year Ago
Added dithered "Angle Fade" option to Core/Foliage (e.g. multi-card stationary billboards) Changed blue noise texture to uncompressed
1 Year Ago
Merge main
1 Year Ago
Adjusted import settings for noise textures
1 Year Ago
player update, edited rock anim set
1 Year Ago
Add a second label for the `...` so the dots are aligned from left to right
1 Year Ago
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1 Year Ago
Cherry pick 90919
1 Year Ago
Fix for GetEntityDecayDuration NRE
1 Year Ago
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1 Year Ago
youtooz positions
1 Year Ago
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1 Year Ago
Merge LessSinkableBoats -> Aux2
1 Year Ago
RHIB updated, now 4x the mass as well. Other stats updated to match old behaviour.
1 Year Ago
Rowboat and kayak updated (both increased from 50kg to 200kg, all stats rebalanced to match old behaviour).
1 Year Ago
merge from xmas_2023
1 Year Ago
Merge from main
1 Year Ago
Fixed some pings not appearing after disconnecting and reconnecting Fixed final kayak destination ping not appearing properly
1 Year Ago
Fixed bad merge on kayak item def
1 Year Ago
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1 Year Ago
Initial changes to make Rowboat 4x as heavy, while keeping it feeling the same (to reduce the effect of ragdolls). Feels nearly there but acceleration is a bit too fast.
1 Year Ago
Furnace, workbench, kayak updates
1 Year Ago
More punchy shell ejection. Faster, less delay, slightly larger.
1 Year Ago
A few bonus comments
1 Year Ago
Minor edit
1 Year Ago
Little bit of parenting debug code
1 Year Ago
Reduced new help volulme log spam Fixed crafting category help prompts staying visible once a mission is completed Fixed cook chicken stages starting visible Help prompts for bear kill missions
1 Year Ago
Merge CorpseRagdollParentingFix -> Aux2
1 Year Ago
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1 Year Ago
Merge from tutorial_island/new_help
1 Year Ago
Copied over chicken prefab from main. merge seemed to delete the AnimalBrain component
1 Year Ago
Manifest, protobuf, codegen, compile fixes
1 Year Ago
Merge from main
1 Year Ago
Use world space for the bone copy again, it seems okay now
1 Year Ago
Add some MainMenuSystem profiling
1 Year Ago
Protobuf and manifest
1 Year Ago
Fix new issue with client-side ragdolls
1 Year Ago
Merge from main
1 Year Ago
Fixed chainsaw continuing to stay active and draining fuel if the player disconnects while the chainsaw is running
1 Year Ago
Much ragdoll init order refactoring, trying to sort out the brief trouble mainly when spawning while parented. Parent is now set before spawn, and a bunch of other stuff needed to change.
1 Year Ago
Merge from main
1 Year Ago
Fix team markers getting left on the map after disconnecting and reconnecting to another server if the player is not in a team on the subsequent server
1 Year Ago
merge from gingerbread_toggle
1 Year Ago
merge from main
1 Year Ago
Set gingerbread grade skin id to 2 (a skin that doesn't exist) Added an Always Unlock toggle that will bypass the skin field entirely, but still respects the Enable In Standalone option so we can disable/enable seasonal building grades
1 Year Ago
Merge from main