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126,678 Commits over 4,109 Days - 1.28cph!

11 Months Ago
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11 Months Ago
Wallpaper page
11 Months Ago
Merge from ai_wolf_iteration
11 Months Ago
Fix editor only code being used outside of editor directives
11 Months Ago
merge from main
11 Months Ago
post-merge waterinfo query fix
11 Months Ago
Merge from ai_wolf_iteration
11 Months Ago
Add more weapons to editor combat loadout
11 Months Ago
Make targetting component more robust, make wolves react more believably when shot with long range weapons
11 Months Ago
merge DPV->world_update_2
11 Months Ago
Undo meta guid changes on wallpaper textures from previous merges
11 Months Ago
TerrainTexturing.ShoreVector doesn't need to take water volumes into account (this was from when lakes were using water volumes)
11 Months Ago
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11 Months Ago
Merge from elevator_parenting (includes tunnel network layer visibility system)
11 Months Ago
Post merge formatting fixes
11 Months Ago
Network++ Save++
11 Months Ago
11 Months Ago
Removed WaterSystem.GetHeight / GetNormal / MinLevel / MaxLevel as several places were misusing it (everything should go through WaterLevel)
11 Months Ago
merge FrontierHazmat->world_update_2
11 Months Ago
Update: pool.print_memory now allows to filter by T, case sensitie Will be useful in narrowing down leaks in a more precise fashion Tests: Ran the command with/without filter args
11 Months Ago
merge from world_update_2
11 Months Ago
merge from arabic
11 Months Ago
Moved back the font ttf files to the Fonts root folder so community UI can load them correctly Fallback to TMP default font if the font loading failed
11 Months Ago
merge from store-ui-dlc-pages
11 Months Ago
Main Camera post merge prefab fix
11 Months Ago
WaterLevel post merge compile fix
11 Months Ago
Merge from main (this will likely need some post-merge fixes)
11 Months Ago
merge from wallpaper
11 Months Ago
Wallpaper commands minor additions: - Pick the random skin using the item skin list instead of using an hardcoded ID range - Check both the skin name and english display name during name recognition
11 Months Ago
Fix LOD errors
11 Months Ago
merge main->FrontierHazmat
11 Months Ago
Added a bunch of terrain filters to coastal rocks to prevent road/rail spawning
11 Months Ago
Attempt to fix weird bug where fence mesh renderers do not keep both materials at runtime
11 Months Ago
merge main->dpv
11 Months Ago
Fixed floor spikes giibs spawning twice
11 Months Ago
Fixed large water catcher gibs incorrect materials
11 Months Ago
Rolled the right hand aim pass into the aim pose component, improves performance and solves a bunch of order of execution issues. Right hand aim now happens after the aim pose solver and before the left hand IK pass
11 Months Ago
Remove a runtime allocation (will still trigger in the editor for some tooling purposes) Refactor the SingleBoneAimComponent in preparation for rolling it into AimPose component
11 Months Ago
Added ViewmodelAttachmentOverride component, can be added to the root of a viewmodel to override which transform is used when spawning a viewmodel Mostly for more precise scope placement
11 Months Ago
Set up GameobejctToggleState components on reload
11 Months Ago
Remove wallpaper_radius command Remove setwallpaper and removewallpaper commands in the ent command Added add_wallpaper_radius, will add wallpaper to any walls in the radius if they don't have a wallpaper, uses the provided skin id (name or id) Added change_wallpaper_radius, will modify any wallappers in the radius to the provided wallpaper Both of the above convars can now take -1 as a skin id and a random wallpaper will be used Added clear_wallpaper_radius, will remove any wallpapers in the given radius
11 Months Ago
Parent merge
11 Months Ago
Merge from main
11 Months Ago
Scene backups
11 Months Ago
Merge TrainDecouplingImprovements -> main
11 Months Ago
Increase ProceduralMapRailSimple default size to one that actually has rails
11 Months Ago
Merge from wallpaper
11 Months Ago
wallpaper_radius now supports a name parameter, it checks that the name of the inventory asset in unity contains the provided string eg. "wallpaper_radius retroa 100" and "wallpaper_radius 10249 100" will both set all wallpapers in 100m to that skin Be mindful when using the name option that it will return the first match, so passing "retro" as a name will return the RetroA skin
11 Months Ago
Added wallpaper_radius command, works the same as upgrade_radius
11 Months Ago
Merge main -> TrainDecouplingImprovements