113,995 Commits over 3,959 Days - 1.20cph!
Ensured objects are enabled by default with optional disable
Optimised cache lookup
Added danger checks to objects in cache
Set default bind of "focus map" to `F`
Move bind to different realm so it doesn't overwrite flashlight button
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Added ability to foldout main sections
Adding pass will foldout passes section automatically
RenderPass errors are now parsed and a popup dialog is presented
Stopping preview cannot be done unless a pass preview is ongoing
Processing parses is now handled by button
Setup warning system
Display warnings for basic unset values
Added dithered "Angle Fade" option to Core/Foliage (e.g. multi-card stationary billboards)
Changed blue noise texture to uncompressed
Adjusted import settings for noise textures
player update, edited rock anim set
Add a second label for the `...` so the dots are aligned from left to right
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Fix for GetEntityDecayDuration NRE
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Merge LessSinkableBoats -> Aux2
RHIB updated, now 4x the mass as well. Other stats updated to match old behaviour.
Rowboat and kayak updated (both increased from 50kg to 200kg, all stats rebalanced to match old behaviour).
Fixed some pings not appearing after disconnecting and reconnecting
Fixed final kayak destination ping not appearing properly
Fixed bad merge on kayak item def
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Initial changes to make Rowboat 4x as heavy, while keeping it feeling the same (to reduce the effect of ragdolls). Feels nearly there but acceleration is a bit too fast.
Furnace, workbench, kayak updates
More punchy shell ejection. Faster, less delay, slightly larger.
Little bit of parenting debug code
Reduced new help volulme log spam
Fixed crafting category help prompts staying visible once a mission is completed
Fixed cook chicken stages starting visible
Help prompts for bear kill missions
Merge CorpseRagdollParentingFix -> Aux2
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Merge from tutorial_island/new_help
Copied over chicken prefab from main. merge seemed to delete the AnimalBrain component
Manifest, protobuf, codegen, compile fixes
Use world space for the bone copy again, it seems okay now
Add some MainMenuSystem profiling
Fix new issue with client-side ragdolls
Fixed chainsaw continuing to stay active and draining fuel if the player disconnects while the chainsaw is running
Much ragdoll init order refactoring, trying to sort out the brief trouble mainly when spawning while parented. Parent is now set before spawn, and a bunch of other stuff needed to change.
Fix team markers getting left on the map after disconnecting and reconnecting to another server if the player is not in a team on the subsequent server
merge from gingerbread_toggle
Set gingerbread grade skin id to 2 (a skin that doesn't exist)
Added an Always Unlock toggle that will bypass the skin field entirely, but still respects the Enable In Standalone option so we can disable/enable seasonal building grades