reporust_rebootcancel

106,586 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Re-enabling graphics jobs on macOS (crash was potentially fixed in 2021.3.24f1)
1 Year Ago
2021.3.26f1 ProjectVersion.txt (was already in use on the build server, should not change anything)
1 Year Ago
Enable instanced rendering on sam sites & windmills (using static mesh instead of skinned)
1 Year Ago
Fix instanced render data not being added in `InstancedOutsideNetworkRange` mode
1 Year Ago
cherrypicking 83490
1 Year Ago
Enable GPU instancing on more materials
1 Year Ago
Disabled instanced mesh tracking for animated enitites to keep it simple
1 Year Ago
PFX scene
1 Year Ago
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1 Year Ago
Converting prefabs & materials to try and get them to spawn instanced when the entity is killed
1 Year Ago
merge from main
1 Year Ago
Fixed metal floor gibs r/w errors
1 Year Ago
position tweaks, scene.
1 Year Ago
weaponrack_wide light points setup. test save update.
1 Year Ago
Very bad and very placeholder lighting setup, to test functionality
1 Year Ago
wip lights functionality
1 Year Ago
Updated Vintage Alarm Clock Geometry Updated Vintage Alarms Clock Materials and Textures to have better texel density
1 Year Ago
Recache the others just in case
1 Year Ago
Enabled viewmodel renderer on all new entities Adding missing renderer components to all torch renderers Recached rifle renderers
1 Year Ago
Fixed Vintage Wall Clock LODS and Improved on Geometry
1 Year Ago
merge from main
1 Year Ago
Suit prefab
1 Year Ago
Cine prop prefab backups
1 Year Ago
Merge Main ->Tug🛥️
1 Year Ago
Merge PhysicsLayerRevamp -> Aux2
1 Year Ago
Delete orphaned folder
1 Year Ago
Fix torch missing redirect
1 Year Ago
- Fixed ragdoll moving-parent check not checking nested parents - Fixed incorrect reference causing NRE on listen server
1 Year Ago
Remove some logging Suit item setup, moved current suit assets into standard folder Use instruments dlc check for unlock (temp, for testing)
1 Year Ago
Implement switching to instanced rendering only when an entity leaves network range Also support using instanced rendering the whole time but switching from highest -> lowest LOD when entity leaves network range
1 Year Ago
Merge PhysicsLayerRevamp -> Aux2
1 Year Ago
Viewmodel renderer update
1 Year Ago
PFX scene backup (River source FX)
1 Year Ago
Dir delete
1 Year Ago
Merge from diversuit
1 Year Ago
River FX rework WIP
1 Year Ago
Removed directional light from player_preview, replaced with two spot lights. Fix for player preview light affecting the scene. Also removed unused var.
1 Year Ago
resized textures for light fitting
1 Year Ago
Added a flourescent light to be placed on the wall mounted weapon racks lods/textures etc
1 Year Ago
Merge from water5_final
1 Year Ago
Fixed WaterOverlay.Update doing its underwater test 1 unit below the actual camera position, breaking the moonpool water transition
1 Year Ago
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1 Year Ago
water fx atlases
1 Year Ago
Fixed water visibility mask not masking out ocean Fixed moonpool water body type & water visibility mask
1 Year Ago
Fixed deferred decal lighting
1 Year Ago
diver ak - initial viewmodel renderer material setup, moved drip fx to ak folder
1 Year Ago
diver hatchet - item update, sounds set up & screen fx
1 Year Ago
Merge from /main/ferry_terminal
1 Year Ago
Free paintable texture when the paintable object is destroyed instead of letting Unity do it later
1 Year Ago
Fix painted texture disappearing way too close on the female variant of the egg suit