reporust_rebootcancel

128,797 Commits over 4,201 Days - 1.28cph!

9 Months Ago
merge from primitive
9 Months Ago
merge + store tweaks
9 Months Ago
snake animations and rig exported
9 Months Ago
Fix rubble in train tunnel vent entrance always active S2P outpost, excavator and harbor 2
9 Months Ago
merge from prim
9 Months Ago
Horse anim tweak
9 Months Ago
Restored crafting costs in crafting menu
9 Months Ago
Added Medieval pack steam item
9 Months Ago
Tweaked piercer bolt damage
9 Months Ago
Armour plate insert world model setup
9 Months Ago
Disable gizmo on piercer projectile in time for the playtest
9 Months Ago
Removed tugboat mentions in siege tower construction components
9 Months Ago
handling horse animation visibility properly when occlusion culling is disabled (stops footsteps being heard while ragdolling)
9 Months Ago
merge from main
9 Months Ago
- implemented god rays as mask for mie scattering fog - fixed weird pre-multplied alpha - refactor to share code - render properly in reflection probe - output texture stores scalar light energies rather than combined RGB lighting, combined later in display shader
9 Months Ago
Fixed catapult ammo models being set active every loads
9 Months Ago
Merge from mfm1
9 Months Ago
Ballista compile fix
9 Months Ago
Fix UI after merge
9 Months Ago
Subtract 109030
9 Months Ago
final prefabs
9 Months Ago
cleanup folder
9 Months Ago
removed unused mat impostor assets billboards setup
9 Months Ago
lumberjack hoodie skin fix - assigned skin script to hoodie item in male and female prefabs
9 Months Ago
Fix test item after merge
9 Months Ago
reset positions of codelock and storage adapters on medieval large wood box - now the same as default large wood box
9 Months Ago
texture tweaks
9 Months Ago
merge from main wip
9 Months Ago
collisions for strangler figs and sound triggers in foliage
9 Months Ago
Merge from menu_friends_list
9 Months Ago
Compile fixes
9 Months Ago
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9 Months Ago
Random instance rotation, pack instance data into halfs, fix hash inconsistency
9 Months Ago
Fixed an industrial NRE due to orphaned Industrial attachments
9 Months Ago
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9 Months Ago
Hopefully fixed vehicle NPC dialogue options not appearing for non admins
9 Months Ago
Siegetower col effect.
9 Months Ago
Ballista collision iteration. Catapult collision.
9 Months Ago
Ballista collision impact fx.
9 Months Ago
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9 Months Ago
Fix some first person spectate issues with shields when going in/out of debug camera
9 Months Ago
Sped up cata ammo fire a bit.
9 Months Ago
Fixed child entities not being copied over when reskinning a large wooden box
9 Months Ago
Fixed back holster offset on knight chest piece (again)
9 Months Ago
Fixed some impact gibs getting stuck in walls.
9 Months Ago
Catapult scattershot tweaks Restored battering ram head collider pos
9 Months Ago
First person spectate now shows shields correctly, supports vm hit animations
9 Months Ago
Fixed missing LOD scripts.
9 Months Ago
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9 Months Ago
Tweaked screen shake on explosive catapult shot.