128,747 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
        
            
            
            
                
                snake animations and rig exported
                
                
                
                
             
         
        
            
            
            
                
                Fix rubble in train tunnel vent entrance always active
S2P outpost, excavator and harbor 2
                
                
                
                
             
         
        
        
        
            
            
            
                
                Restored crafting costs in crafting menu
                
                
                
                
             
         
        
            
            
            
                
                Added Medieval pack steam item
                
                
                
                
             
         
        
            
            
            
                
                Tweaked piercer bolt damage
                
                
                
                
             
         
        
            
            
            
                
                Armour plate insert world model setup
                
                
                
                
             
         
        
            
            
            
                
                Disable gizmo on piercer projectile in time for the playtest
                
                
                
                
             
         
        
            
            
            
                
                Removed tugboat mentions in siege tower construction components
                
                
                
                
             
         
        
            
            
            
                
                handling horse animation visibility properly when occlusion culling is disabled (stops footsteps being heard while ragdolling)
                
                
                
                
             
         
        
        
            
            
            
                
                - implemented god rays as mask for mie scattering fog
- fixed weird pre-multplied alpha
- refactor to share code
- render properly in reflection probe
- output texture stores scalar light energies rather than combined RGB lighting, combined later in display shader
                
                
                
                
             
         
        
            
            
            
                
                Fixed catapult ammo models being set active every loads
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                removed unused mat
impostor assets
billboards setup
                
                
                
                
             
         
        
            
            
            
                
                lumberjack hoodie skin fix - assigned skin script to hoodie item in male and female prefabs
                
                
                
                
             
         
        
            
            
            
                
                Fix test item after merge
                
                
                
                
             
         
        
            
            
            
                
                reset positions of codelock and storage adapters on medieval large wood box - now the same as default large wood box
                
                
                
                
             
         
        
        
        
            
            
            
                
                collisions for strangler figs and sound triggers in foliage
                
                
                
                
             
         
        
            
            
            
                
                Merge from menu_friends_list
                
                
                
                
             
         
        
        
            
            
            
                
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                Random instance rotation, pack instance data into halfs, fix hash inconsistency
                
                
                
                
             
         
        
            
            
            
                
                Fixed an industrial NRE due to orphaned Industrial attachments
                
                
                
                
             
         
        
            
            
            
                
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                Hopefully fixed vehicle NPC dialogue options not appearing for non admins
                
                
                
                
             
         
        
        
            
            
            
                
                Ballista collision iteration.
Catapult collision.
                
                
                
                
             
         
        
            
            
            
                
                Ballista collision impact fx.
                
                
                
                
             
         
        
            
            
            
                
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                Fix some first person spectate issues with shields when going in/out of debug camera
                
                
                
                
             
         
        
            
            
            
                
                Sped up cata ammo fire a bit.
                
                
                
                
             
         
        
            
            
            
                
                Fixed child entities not being copied over when reskinning a large wooden box
                
                
                
                
             
         
        
            
            
            
                
                Fixed back holster offset on knight chest piece (again)
                
                
                
                
             
         
        
            
            
            
                
                Fixed some impact gibs getting stuck in walls.
                
                
                
                
             
         
        
            
            
            
                
                Catapult scattershot tweaks
Restored battering ram head collider pos
                
                
                
                
             
         
        
            
            
            
                
                First person spectate now shows shields correctly, supports vm hit animations
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing LOD scripts.
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked screen shake on explosive catapult shot.