106,586 Commits over 3,836 Days - 1.16cph!
Fixed being unable to deploy boogie boards or inner tubes in the ocean (SocketMod_InWater fix)
Cherry picked
78436 => Possible fix for vehicle window shader bug
Fixed Cliff_LOD shader pragmas
Fixed deployed boom boxes failing to reconnect to a valid station after an unsuccesful reconnection attempt
Cherry picked:
83457 Fixed deferred decal lighting
83538 Added fresnel-style emission fade option to "Rust/Standard"
Merge from ferry_terminal
Cherry picked
83381 Fixed post-merge bug causing overall lightness to increase
83382 Fixed post-merge bug grey box around inventory playermodel
83383 Fixed subtle faceted lighting in player preview
83385 Cherry picked
83367 and repplied to new backend
Cherry picked
83356 => Removed unused and broken dependencies from RustStandardShaderGUI
Stop the push interact option appearing while a player is on board the tugboat (this makes pushing impossible as being on the outside is now considered too far to push, will likely need revision)
Added an anim curve to remap turn pose average
Updated sleeping bag behaviour to request updated map positions if a bag is parented to a moving object, not just if it's a camper
Largely untested, needs more deployable work to verify
Cherry picked
83070 from diversuit => Added fresnel-style emission fade option to "Rust/Standard"
Add turn pose lerp speed and maxaverge functionality
merge from main -> global_networked_bases
Fixed rotation of certain entities being incorrect
Removed useless Dictionary<NetworkableId,GlobalEntityData>
Animated building blocks no longer modify batching if they are parented to a vehicle (fixes door batching issues after opening/closing)
Batching fix for parented entities
Log warning when ItemSkin.icon is unset instead of failing the build
Doors now properly parent to tugboat and the entity follows as expected, even if visual renderers do not
Added sockets for the other two doorways
Made the RHIB driver mount point use the SledDriver script, exposes hand IK options
Test map spawn point edit to support tugboat testing
Added support for deploying doors of any type on the tugboat
Merge from ferryterminal_media
- Set up new tugboat doors to be the tugboat's doors
- Buoyancy adjustment, mainly to better serve ladder use
Merge from ferry_terminal
Removed unused plugin paths
Added ladder volumes for the new external ladders
Updated my controls convex collider to better fit the new design from Damian
Added new controls model + basic setup
Fixed tugboat controls mesh actually having a second duplicate of the mesh way off the grid
Set up additional railing colliders for Tugboat. Mid level, top level, and stairs.
Removed tugboat_a_driveable, swapped in tugboat_a_interior
Temp prefab with gunrack lighting setup
Optimized wallracklight textures
New flare type
Fixes for client only & server only errors
Additional build options to allow walking away from PC
- Windows Client + Client Bundles
- Windows Server + Server Bundles
- Windows Client + Server + Bundles