reporust_rebootcancel

106,586 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Fixed being unable to deploy boogie boards or inner tubes in the ocean (SocketMod_InWater fix)
1 Year Ago
Merge from diversuit
1 Year Ago
Cherry picked 78436 => Possible fix for vehicle window shader bug
1 Year Ago
Fixed Cliff_LOD shader pragmas
1 Year Ago
Fixed deployed boom boxes failing to reconnect to a valid station after an unsuccesful reconnection attempt
1 Year Ago
Cherry picked: 83457 Fixed deferred decal lighting 83538 Added fresnel-style emission fade option to "Rust/Standard"
1 Year Ago
Merge from ferry_terminal
1 Year Ago
Cherry picked 83381 Fixed post-merge bug causing overall lightness to increase 83382 Fixed post-merge bug grey box around inventory playermodel 83383 Fixed subtle faceted lighting in player preview 83385 Cherry picked 83367 and repplied to new backend
1 Year Ago
Cherry picked 83356 => Removed unused and broken dependencies from RustStandardShaderGUI
1 Year Ago
Merge from water5_final
1 Year Ago
Stop the push interact option appearing while a player is on board the tugboat (this makes pushing impossible as being on the outside is now considered too far to push, will likely need revision)
1 Year Ago
Added an anim curve to remap turn pose average
1 Year Ago
Updated sleeping bag behaviour to request updated map positions if a bag is parented to a moving object, not just if it's a camper Largely untested, needs more deployable work to verify
1 Year Ago
Cherry picked 83070 from diversuit => Added fresnel-style emission fade option to "Rust/Standard"
1 Year Ago
Add turn pose lerp speed and maxaverge functionality
1 Year Ago
merge from main -> global_networked_bases
1 Year Ago
Fixed rotation of certain entities being incorrect Removed useless Dictionary<NetworkableId,GlobalEntityData>
1 Year Ago
merge from main
1 Year Ago
merge from bear main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Animated building blocks no longer modify batching if they are parented to a vehicle (fixes door batching issues after opening/closing)
1 Year Ago
Merge from main
1 Year Ago
Batching fix for parented entities
1 Year Ago
Log warning when ItemSkin.icon is unset instead of failing the build
1 Year Ago
Doors now properly parent to tugboat and the entity follows as expected, even if visual renderers do not
1 Year Ago
Tugboat manifest stuff
1 Year Ago
Updated socket names
1 Year Ago
Added sockets for the other two doorways
1 Year Ago
Made the RHIB driver mount point use the SledDriver script, exposes hand IK options
1 Year Ago
Test map spawn point edit to support tugboat testing
1 Year Ago
Added support for deploying doors of any type on the tugboat
1 Year Ago
Merge from ferryterminal_media
1 Year Ago
- Set up new tugboat doors to be the tugboat's doors - Buoyancy adjustment, mainly to better serve ladder use
1 Year Ago
Parent merge
1 Year Ago
Merge from ferry_terminal
1 Year Ago
1 Year Ago
Merge from main
1 Year Ago
Removed unused plugin paths
1 Year Ago
Added ladder volumes for the new external ladders
1 Year Ago
Updated my controls convex collider to better fit the new design from Damian
1 Year Ago
Added new controls model + basic setup
1 Year Ago
Fixed tugboat controls mesh actually having a second duplicate of the mesh way off the grid
1 Year Ago
Set up additional railing colliders for Tugboat. Mid level, top level, and stairs.
1 Year Ago
Removed tugboat_a_driveable, swapped in tugboat_a_interior
1 Year Ago
Temp prefab with gunrack lighting setup Optimized wallracklight textures New flare type
1 Year Ago
Fixes for client only & server only errors
1 Year Ago
Additional build options to allow walking away from PC - Windows Client + Client Bundles - Windows Server + Server Bundles - Windows Client + Server + Bundles
1 Year Ago
Tugboat mesh progress