reporust_rebootcancel

106,585 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Fixed diver torch animation transitions (set to 0 transition speed as the override changes immediately)
1 Year Ago
Refactored AddStartingFuel. And tell Tugboat to spawn without any fuel.
1 Year Ago
Use vehicle spawn points for tugboat instead of generic ones
1 Year Ago
- Added two spawners for tugboats to each of the two harbour monuments - Made any static tugboats at existing harbour monuments look obviously sunk, i.e. non-operational
1 Year Ago
Merge from main
1 Year Ago
Merge from diversuit
1 Year Ago
Weapon worldmodel LODGroup consistency pass. Applied to prefabs.
1 Year Ago
Remaining LOD groups
1 Year Ago
3p torch updates, override updates
1 Year Ago
Prevent Building volume for the Cargo Ship. Branched for now until we solve the breaking ladder placement.
1 Year Ago
Prevent Building volumes for the Tugboat, with the option to either allow everywhere except the bridge, or allow only the lower enclosed area
1 Year Ago
LOD consistency progress
1 Year Ago
Tugboat control panels update Tweaked door frames to match standard door Added a custom tugboat door variant that matches standard door sizes Tweaked tugboat cabin and added a driveable version of the mesh again
1 Year Ago
LODgroup consistency progress/backup
1 Year Ago
Worldmodel LOD consistency WIP
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Controlling colors from C# sorta works.... but not really
1 Year Ago
Fixed toolgun worldmodel materials all being in the wrong order
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from shader-improvements
1 Year Ago
Cherry picked 83538
1 Year Ago
Cherry picked 83457
1 Year Ago
Ambient lighting fix
1 Year Ago
All weapon worldmodels into the testmap
1 Year Ago
Cherry picked 83356, 83382, 83383
1 Year Ago
Fixed python worldmodel LOD3 being offset
1 Year Ago
Merge from shader-improvements
1 Year Ago
Subtracted 83560 => merge from shader-improvements/merge
1 Year Ago
Fixed GetGroundInfo missing ocean hits Fixed GetMaterialAt not supporting ocean hits Fixed water footsteos spawning at terrain level instead of ocean level
1 Year Ago
Added NotEqual option to VertexLit Blended Custom and WaterDrop shaders
1 Year Ago
Merge from shader-improvements/merge
1 Year Ago
Fixed so instanced rendering will show for entities not in network range Small refactor
1 Year Ago
Fixed shipping_container_skin material missing randomization tint map
1 Year Ago
Disable instanced rendering on concrete barricade & sandbag (they have skins)
1 Year Ago
Added ReflectionMask property to the "Environment Properties" asset to adjust the layers that are included in reflections
1 Year Ago
Added fluorescent sound buzz when enabled.
1 Year Ago
Flare color fix that got messed up in a Unity crash.
1 Year Ago
Merge from shader-improvements/merge
1 Year Ago
Forgot to add the flare to the on state.
1 Year Ago
On/off functions Temp file cleanup
1 Year Ago
WeaponRack lighting rework.
1 Year Ago
Added reflection.forceupdate convar to quickly update world reflections even if stationary
1 Year Ago
Remove old "windmill_main" model from windmill
1 Year Ago
Enable GPU instancing on windmill material Use total scale of mesh instead of only localScale of renderer gameobject
1 Year Ago
cherrypicking 83293
1 Year Ago
Merge from water5_final
1 Year Ago
Fixed being unable to deploy boogie boards or inner tubes in the ocean (SocketMod_InWater fix)