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122,298 Commits over 4,048 Days - 1.26cph!

11 Months Ago
Fixed map marker info not being properly updated when updating dynamic pricing Formatting change on map vendor
11 Months Ago
Fixed server projectile visibility check sometimes returning false when it shouldn't
11 Months Ago
Change WorldSerialization to deserialize into a NativeArray (NativeMemoryStream) instead of MemoryStream - reduces heap reserved memory by 500MB when deserializing map due to many MemoryStream allocations - add `loadmap` test command to load local map when profiling deserialization
11 Months Ago
Add NativeMemoryStream (MemoryStream backed by a NativeArray<byte> instead of byte[])
11 Months Ago
Merge from parent
11 Months Ago
merge from monument_scenes -> aux2
11 Months Ago
Generate manifest with new string pool
11 Months Ago
Get rid of checking for scene in standalone build - asset bundles don't want to tell you if scene is there - rare error: won't occur once build process is normal
11 Months Ago
IK trike passenger's hands when they're not holding anything
11 Months Ago
Enabled 'allow crouching' for rock paper scissors gesture
11 Months Ago
Merge bikes -> Main
11 Months Ago
Fixed pedaltrike not working with spawn command
11 Months Ago
Merge main -> Bikes
11 Months Ago
Fixed minicopter front wheel collider position
11 Months Ago
Adjust heli sleep threshold
11 Months Ago
Enforce delay between engine off and sleep checks
11 Months Ago
Parent merge
11 Months Ago
Mrege from main
11 Months Ago
textures that plastic forgot to commit in 99328
11 Months Ago
(more) final textures, deleted wip textures, set up materials correctly, added lights to prefab
11 Months Ago
Enable batching on low container walls
11 Months Ago
Use cdn hosted icons for Rust+ items instead of exporting them separately
11 Months Ago
Fix render batching not refreshing after color is changing Pass color to batching directly instead of pulling from MeshRenderer Fix batching not resetting detail color MaterialPropertyBlock when returning to pool
11 Months Ago
view model handcuff animation wip
11 Months Ago
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11 Months Ago
Motorcar sidecar - updated lod group settings
11 Months Ago
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11 Months Ago
Motorbike - updated ik positions on hands & legs - tweaked mount position to avoid mesh clipping & Ik locking out issues
11 Months Ago
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11 Months Ago
Power boost to stop struggling on hills Logs removed
11 Months Ago
work on LODs for radtown storage warehouse
11 Months Ago
Do wheel rotations in quaternion space to avoid gimble lock Further clientside angle adjustments
11 Months Ago
Clientside axle and wheels now follow serverside position FX effects added for different terrain types Wheel and axle rotation setup for the correct axis All references now swapped over to use VisualCollider WheelColliders now shared
11 Months Ago
Added and Setup Vintage Wardrobe Prop Prefab Added and Setup Vintage TV Stand Prop Prefab Adjusted Tileable Vintage Wood Textures to have more roughness
11 Months Ago
merge from spawnview_command
11 Months Ago
Removed console command descriptions truncation to max length 100, the UI already truncates them when theres no space left
11 Months Ago
Fixed spawnview command ignoring the debug camera roll
11 Months Ago
merge from main
11 Months Ago
Fixed dynamic pricing not being applied
11 Months Ago
radtown apartments check in
11 Months Ago
merge from main
11 Months Ago
test scene changes
11 Months Ago
some initial balanced values for some cloth assets
11 Months Ago
improved burstcloth - replaced hard positional constraints for length and shape to force based spring system approach, aiming to give artists more control over the bounciness of joints but also allows motion to propegate better - sibling constraints are also treated as length forces - removed now-unused fields from material - other small improvements to reduce overhead
11 Months Ago
Fixed incorrect tangent when checking pull over position validity
11 Months Ago
Reference wheel colliders through VisualCarWheel VendorVisuals initial setup
11 Months Ago
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11 Months Ago
Set up bicycle kickstand