113,706 Commits over 3,959 Days - 1.20cph!
Moved some vars, increased SLEEP_CHECK_FREQUENCY to 20 seconds
Add some more highlights in the crafting menu if an item is required by the current mission
Periodic raycast check to reactivate kinematic dropped items if needed
Make sure it still works with 0-4
Change `ent setgrade {radius}` to work with `brick`, `brutalist`, etc instead of 0-4
First pass on overhauling the help away from a full screen input blocking modal into a side of screen popup
Uses new TriggerTutorialPrompt volumes to pop up a specific text/image/video combo based on the players position as well as current mission and stage
Updated the first mission with new trigger volumes
Replaced a few keywords with runtime branching (75% reduction in variants)
Add InputField & code to allow you to search keybinds in options menu
Add padding to the bottom of keybinds so the search bar doesn't move around while typing
Cache sleep check, fix server call
No longer need to be currently spectating in order to run ToggleSpectateTeamInfo (will still only have an effect while spectating)
Re-enabled Tugboat deployment for the Twitch Rivals desk
Merge Twitch_Rivals_IV -> Main (desk updates)
Fixed chair collider width
Rebuild sign painting UI with flexbox, cleaned up the layout of things
Changed brush size and opacity to be sliders
Added tooltips to clear and save button explaining what they do, updated tooltips for undo/redo with their shortcut keys
Fixed the preview camera not aligning with the right panel so there is never a weird gap
Update FP.Flexbox with a way to override the preferred width/height to nicely size images
Show the drone's ID when a drone is selected in your inventory
Show `streamer mode` in the inventory panel if streamer mode is enabled
Basic GC buffer setting setup.
Fixed broken reference to priv.
Apply starting rotation
Renamed shelter prefabs
Show server version in F8 panel
Fixed "Core/Foliage" shader not working with decals; only supports no-layers or layer0/default, for now
Swapped mesh colliders for primatives.
Lowered shelter.
Hide compass when the map is open
Change the patrol heli crate from military crate model to elite / bradley crate model
Added new shader "Rust/Standard Packed Mask Blend" for testing
Add extra colors for industrial pipes
- orange
- light blue
- purple
- pink
Updated Prevent Building Bounds To Prevent Clipping
Moved Storage Adaptor To A More Suitable Position
Additional explosion bounce and overlay tweaks
added collision to laptop screen back
reworked collision on twitch rivasl desk so it can be deployed on tugboats
Updated and Improved Legacy Furnace Icon to include VFX
merge from HABParentingFix
merge from exploit_clamp_max_fps
merged from TugboatPhysXErrors
merge from ExplosiveAmmoFix
Remove some debug draws in
90153
cherrypicking
90150 - Added a longResourceForgiveness option to BaseMelee, does a second raycast with an extra 0.5m if the player missed on their swing and will only accept the result if the second raycast hits an ore node. Should make it easier to hit the hotspots on ores without having to crouch and climb all over them.
Enabled on the rock only for now
Spawnable static props (torchholder_on, tunalight_on, fireplace_on, lab tables, catina chair)
Added kick and push cine gestures (from frontier bar door interaction).
Added drink and chicken cine gestures - previously unlinked.
Added a longResourceForgiveness option to BaseMelee, does a second raycast with an extra 0.5m if the player missed on their swing and will only accept the result if the second raycast hits an ore node. Should make it easier to hit the hotspots on ores without having to crouch and climb all over them.
Enabled on the rock only for now
Only do the checks while parented
Reinstate
84733, let's try this again
Fix sprinkler wasting water when spreading water into non divisor of 15 (water per splash)
Example:
4 planters = 20% waste
9 planters = 35% waste
Legacy furnace enabled state overhaul
Legacy furnace texture size optimization.
Merge from tutorial_island