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126,678 Commits over 4,109 Days - 1.28cph!

1 Year Ago
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1 Year Ago
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1 Year Ago
Subtract the other two merges from Bikes from today
1 Year Ago
Updated Vintage Desk, Bookshelf and Rectangle Table FBX's and Prefabs
1 Year Ago
moved turret bracket to correct position
1 Year Ago
adding obi cloth - still need to clean out samples and other fluff
1 Year Ago
Crocodile prefab work
1 Year Ago
Merge main -> Bikes
1 Year Ago
4k cinematic textures and materials
1 Year Ago
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1 Year Ago
Subtract 99906 merge for now, bouncy motorbike bug
1 Year Ago
merge from main
1 Year Ago
merge from hood_and_cuffs
1 Year Ago
merge from save252 - Staging wipe
1 Year Ago
merge from fix_oil_rig_top_placement
1 Year Ago
prisonerhood basic crafting pass
1 Year Ago
handcuffs no longer unlocked during tutorial basic crafting pass
1 Year Ago
network++ save++
1 Year Ago
Updated the ClientServerFieldFinder to check for fields when in None compiler mode Fixed all client/server/none field mismatches except for the travelling vendor fields Should fix long monument imports when switching between compiler modes
1 Year Ago
Merge from tutorial_speakwith
1 Year Ago
Added debug.printMissionSpeakInfo to print out more info when the player is attempting to complete a mission objective where they have to speak to an NPC, trying to track down an elusive tutorial soft lock
1 Year Ago
Merge Bikes -> main
1 Year Ago
Don't roll the eye cam with the bike, keep it level
1 Year Ago
Sprint mode refactor: - Removed sprint progress bar UI - Motorbikes can no longer 'sprint' - Bicycle sprint works as before - Fixed Shift not working in the air
1 Year Ago
Improve damage triggers, and fix hitting players with bikes causing too much damage
1 Year Ago
Set up bike hurt triggers
1 Year Ago
Merge Bikes -> main
1 Year Ago
Add physics.treecollision convar to enable/disable collision betwen players/vehicles and trees
1 Year Ago
Merge from auto_turret_demo_fix
1 Year Ago
Fix NRE when scrubbing through demos with an Auto Turret
1 Year Ago
Merge Bikes -> main
1 Year Ago
Reduced pedal bike power
1 Year Ago
New Bike.doPlayerDamage convar disabled player damage/death from bike crashes
1 Year Ago
Adjust bike passenger eye pos
1 Year Ago
Reduced look range a little for passengers
1 Year Ago
Improved sprint on motorbike and (especially) sidecar bike. Though this could still be improved further. Fixed some old Snowmobile naming.
1 Year Ago
Merge from static_props_03
1 Year Ago
Fixed incorrect orientation + removed gibs for torch holder static prefab variants
1 Year Ago
Handcuff size is now applied to the handcuff viewmodel mesh blendshape and the additive_arms layer (halved the value on the layer as this looked wrong with the direct value applied)
1 Year Ago
1 Year Ago
Added a handcuffs size slider to Wearable, the handcuff scale layer will be set to the maximum value out of all of the clothing the player is currently wearing Set up handcuff size multipliers for all hazmat skins
1 Year Ago
Merge from main
1 Year Ago
Add `int guideVersion` that is incremented every time a building guide snaps to a socket or rotates - lets us snap the lerping to the next position instead of lerping strangely
1 Year Ago
Merge Travelling Vendor -> Main (Again!)
1 Year Ago
Set some colliders to triggers
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Disable the hands animator layer when downed and handcuffed
1 Year Ago
Merge from travelling_vendor/dynamic_pricing
1 Year Ago
Round the price on the vending machine screen correctly Some minor cleanup in the vending machine screen class