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123,038 Commits over 4,048 Days - 1.27cph!

1 Year Ago
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1 Year Ago
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1 Year Ago
▅▍▋ ▅▇█▄▄ ▍▉▋▆▅ ▉▇ ▊▄▇▇ ▅▆█▊▌▉▅▌▇▊ █▄▉▆▉▊▍ ▄▄▄▋▍ ▇▇ █▉█▊ ▌▅ ▄▆ ▆▌ █▉▋▆▌ ▉▆▊▋ - █▉▉▆▍▊▌ █▊▄▇▉▅▌ ▅▆▆▅█▍ ▅▉▆▌ ▋▌▍▍▊▅█▋
1 Year Ago
Merged doorcontroller_mergefix into main
1 Year Ago
Fixed NRE when clearing wire connections
1 Year Ago
Automatically refresh clan data occcaisionally so the server doesn't send very old info if all that changed was the score Updated FP.Nexus to expose refresh method
1 Year Ago
Prevent wall from being rotated when an explosive is attached to it (grenade, satchel, c4) https://files.facepunch.com/jakerich/LNQthAh9I0tju90N/u5THoZxmUFpVoSSX.mp4
1 Year Ago
Allow random move point usage as fallback
1 Year Ago
Support old uncompressed tags alongside newer compressed tags
1 Year Ago
player update. exported/set up 3p hmlmg weapon anim set
1 Year Ago
Fixed problem with monument crashing when there are no monuments in the map Increased danger zone size Flee positions have set height now
1 Year Ago
Fix nexus.transfer command incorrectly transferrying the ferry with you if you're standing on it Fix transfer triggers near islands being able to transfer things parented to ferries Fix transferring entities with a parent set incorrectly including the parent entity in the transfer
1 Year Ago
Patched issue where heli could go and orbit a random zone far away for no reason
1 Year Ago
April 18th - Skins and scene changes
1 Year Ago
Pooling
1 Year Ago
Tesla Coils and Igniters no longer take damage when picked up
1 Year Ago
Merged doorcontroller_mergefix into main
1 Year Ago
Merge from favorites_fixes
1 Year Ago
Re-applied stone and wood gates changes
1 Year Ago
compile fix
1 Year Ago
merge from electricity_power_fixes/2/doorcontroller - this is merge hell, Flavien to reapply some changes post merge
1 Year Ago
Fix storage adapters not able to be picked up when holding hammer
1 Year Ago
Way less liberal with the no go zone nearest edge calculation
1 Year Ago
Zone danger is now calculated with a concrete potential damage amount rather than the previous fixed amount for weakspot damage
1 Year Ago
merge from patrol_heli_floor_clip
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from RF_craftingcosts
1 Year Ago
Reduced no go zone size Ensure all targets in zones are looked at before choosing the best one (should ensure heli definetly targets the worst offenders)
1 Year Ago
Increase RF frequency range from 4 to 6 digits
1 Year Ago
Swapped heli death detection to an overlap sphere centered on its transform
1 Year Ago
Updated RF items crafting costs: RF Broadcaster: Metal Fragments 100 -> 150 Tech Trash 1 -> 0 RF Receiver: Metal Fragments 100 -> 150 Tech Trash 1 - 0 RF Transmitter: HQM 5 → Metal Fragments 100 Tech Trash 1 → 0 RF Pager: Metal Fragments 50 → 100 Tech Trash 1 → 0
1 Year Ago
Merge monument crash
1 Year Ago
Merge main
1 Year Ago
Added console command to spawn vendor near road Wheel colliders rotated Collision detection moved to continuous
1 Year Ago
Fixed animator hasAmmo param not getting populated
1 Year Ago
Cherry picking various changes from client_server_fields (fixes various serialization layout compile errors)
1 Year Ago
Merge from gate_serialisation_fix
1 Year Ago
Stomp gates.external.high.stone and gates.external.high.wood with the versions from 96185 and manually apply the change from 96208
1 Year Ago
Compile fix
1 Year Ago
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1 Year Ago
player update. edited 3p ak47 anims
1 Year Ago
Forgot to remove a codelock in the fence gate prefab...
1 Year Ago
Added an exception for garage doors IO wire parenting
1 Year Ago
packages-lock merge fix
1 Year Ago
Code cleanup, pairing & loading fixes
1 Year Ago
Added door controller sockets to all door and gate prefabs, also flagging colliders as potential IO wire parents
1 Year Ago
Some cleanup
1 Year Ago
▊▍▅▊▊▄ ▉▍▉▉▊▅█ ▅▋▆█▅ █▌ ▅▋▅▄▍█ ▇▅▌▊ ▍▊▍▌▍▍▋▊ ▇▅▋██ ▋▋ ▉▉▌▉▄▇▉ ▇▉▍▌▌▅ ▋▆▊▇▅▌▉ ▄▆▉▆▋, █▌▌ ▇▄▋▇█ ▇▇▌▉▊ ▋▇▇▆▇ ▌▄ ▅▊▍▅ ▉█▇▉▅
1 Year Ago
Can set chase ability based on weapon range. Chase state fix for when no move point found.