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137,530 Commits over 4,352 Days - 1.32cph!

12 Months Ago
manifest
12 Months Ago
Add missing called to base.OnDied in WildlifeHazard
12 Months Ago
Won the battle against the rogue square
12 Months Ago
Updating names
12 Months Ago
merge from main
12 Months Ago
more tuning and correcting velocity adjustment
12 Months Ago
merge from DTrophy
12 Months Ago
updated placement volumes - fixes invalid palcements manifest
12 Months Ago
merge from main
12 Months Ago
discord trophy tweaks to texture sizes and mesh scale
12 Months Ago
set locker max texture size in workshop to 2048 up from 1024
12 Months Ago
discord trophy prefab setup icon, .worldmodel, .item, _deployed prefabs. item description and some scripts will need to be checked
12 Months Ago
merge from 3p revolver fix
12 Months Ago
merge from TwitchRivalsFlag_BoneRename
12 Months Ago
backup for branch hop
12 Months Ago
Subtle hue difference in the eye reflection of a panther vs a tiger.
12 Months Ago
New vine swinging test procedural map Fixed broken tree swinging prefab, move to autospawn folder Removed the population bsaed vine tree spawn process Set up a PlaceDecorUniform pass for jungle swinging trees
12 Months Ago
Protobuf
12 Months Ago
Merge from vines
12 Months Ago
Adding a new field to force a more up to date verison on this branch, merges are getting weird
12 Months Ago
Merge from parent
12 Months Ago
WIP new logic to pick a better vine spawn point based on averaged angle to destinations
12 Months Ago
Hooked up stump mesh
12 Months Ago
Protobuf
12 Months Ago
Merge from main
12 Months Ago
Switched the blowpipe attack effect over to the legacy Particle System IK script, works better with an effect that emits from a single point Texture animation mode doesn't seem to like being run in LateUpdate mode which the newer Particle IK system uses
12 Months Ago
Protobuf update
12 Months Ago
Merge from mipmap_gen_fix
12 Months Ago
Merge from main
12 Months Ago
Added panther to large hunting trophy Snake hunting trophy fixes
12 Months Ago
Merge from mipmap_gen_fix
12 Months Ago
Merge from main
12 Months Ago
Fixed item icon post generation process not applying the icon preset settings properly Should ensure any newly created icons will have mipmaps applied
12 Months Ago
Transferred lods to outbreak sprayer entity
12 Months Ago
d trophy world model/lods, material and textures. intial .worldmodel prefab setup
12 Months Ago
Fixed NRE when attempting to export the obj file of a workshop item without modifying the file name
12 Months Ago
Fixed exception when reskinning snowmobile
12 Months Ago
Transferred backpack lods Deleted some unused files
12 Months Ago
added specgloss for miner's hat and converted materials to specgloss. also set up emissive on miner hat main material for when we fix the entity flag toggle instead of switching material
12 Months Ago
merge from largewoodbox_transparency
12 Months Ago
merge from woodenbox_uvs
12 Months Ago
merge from lr300_dustcover_fix
12 Months Ago
merge from dbs_skinnable_sights - fix to both 3p visible sights and making sights skinnable
12 Months Ago
fixed wrong material on dbs main body and checked skins are correct
12 Months Ago
Added TwitchRivalsFlag_ prefix to burst cloth bones in twitch rivals flag
12 Months Ago
merge from dbs_3p_sights
12 Months Ago
merge from main
12 Months Ago
- Have crocs properly dive to reach underwater players - Increase croc acceleration when in water - Increase tracking of underwater attack to avoid disconnected hits that feel unfair
12 Months Ago
Have swimming agents like the croc, project target locations to the sea floor before pathfinding
12 Months Ago
When sampling around AI, use agent position instead of transform, as for croc agent can be on the sea floor while entity is on the surface, causing samples to fail