reporust_rebootcancel

134,518 Commits over 4,444 Days - 1.26cph!

11 Months Ago
Improve modal styling, steam inventory buttons and store general scroll bar
11 Months Ago
New colours added, checkbox fully clickable, sidebar colours
12 Months Ago
Some skin viewer tooling to help setting up the 2 billions items left
12 Months Ago
Fix RidableHorse.PreProcess NRE on client due to missing rigidbody
12 Months Ago
Allow running TrainCar preprocess during bundling too because it depends on some objects deleted by RealmedRemove
12 Months Ago
Remove debug
12 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
12 Months Ago
Allow IPrefabPreProcess implementations to opt into running during bundling into asset scenes Enabled for EntityFlag_Toggle, RealmedRemove, StripRig, TriggerNotify, and TriggerNotifyEntity
12 Months Ago
Skip loading monument prefabs for non-procedural maps
12 Months Ago
Remove another redundant mesh collider on ice sculpture
12 Months Ago
Fixed skin viewer sun orientation
12 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
12 Months Ago
Fix issues canceling loading into servers Fix scene lists duplicate entries in AssetSceneManifest at runtime Fix errors unloading scenes in editor because no asset scenes are loaded (can't unload last scene)
12 Months Ago
Made sails easier to interact with.
12 Months Ago
Removed TSSAA post effect from the skin viewer, breaks it Fixed nre when opening frog boots
12 Months Ago
Added IsBoatFullyContained check, called in CanEnterEditMode. Ensures all boat pieces are within the boat building area before entering edit mode, to prevent half editable boats.
12 Months Ago
WIP on lighting settings for workshop screenshots
12 Months Ago
Fixed right clicking while dragging a gesture breaking everything
12 Months Ago
Gesture reset button styling
12 Months Ago
Centered gesture wheel Fix soft mask fading bottom items
12 Months Ago
Fixed gesture menu not showing up + an nre when dragging empty widgets
12 Months Ago
Load skin viewer in a prefab rather than using a scene Removed the sky from the scene, not needed
12 Months Ago
Refactor EditAreaAvailable() to CanEnterEditMode() ahead of some changes
12 Months Ago
Ensure MemoryStream used to store bytes in EventRecord is returned to pool
Rin
12 Months Ago
Removed duplicate gibbable script
12 Months Ago
Fix more meshes missing R/W
12 Months Ago
Fix scientist shotgun reload sounds
12 Months Ago
Fixed some legacy skins not loading
12 Months Ago
Fix heavies walking into players
12 Months Ago
Consistent drag controls regardless of framerate
12 Months Ago
Fix shotgun location in hand
12 Months Ago
Add support for adding byte[] fields to analytics events - serialized as Base64 string
12 Months Ago
- Correct icon and localization of new scientists - Add prototype shotgun scientist with different behaviour
12 Months Ago
Fixed store extra items not working for untagged old items
12 Months Ago
Skin viewer: sleeping bag, SAP, revolver and python
12 Months Ago
Fixed old skins not loading
12 Months Ago
- Make custom behaviour for heavies, to walk and suppress while other scientists flank or push - Makes scientists walk instead of jog
12 Months Ago
Ensure hit entity isnt null first
12 Months Ago
Subtract 125654 breaks the whole game
12 Months Ago
merge from /main/nametag_clipping_fix
12 Months Ago
Add a null check to query vis job runner to prevent crashes on disconnect.
12 Months Ago
Add editor preference setting to generate Client and Server project files. Edit -> Preferences -> Facepunch -> Project Generation
12 Months Ago
merge from main
12 Months Ago
Skin viewer: wellipets hat, rocket launchers, bandana
12 Months Ago
tugboat_rug_fix -> main
12 Months Ago
Prevent deploables placed ontop of rugs on tugboats from parenting to the rug. Ensure they parent to the boat instead
12 Months Ago
Fixed bag opening modal nre
12 Months Ago
Skin viewer: Added and tweaked riot helmet, coffee can helmet, miner hat, facemask, metal chestplate, horse and chicken costume
12 Months Ago
Updated blend material on rugs
12 Months Ago
Update: forgot to save BaseRaidBenchmark scene with the changes Tests: none, trivial change