reporust_rebootcancel

134,025 Commits over 4,444 Days - 1.26cph!

11 Months Ago
Merge from fogofwar
11 Months Ago
Disable map markers (exposed option on game mode entity)
11 Months Ago
Run the fog of local update in a job per grid tile, saves 0.25ms a frame
11 Months Ago
Upload the fog images every 10s (was 4)
11 Months Ago
Fix fog of war appearing in non-hardcore mode Expose reveal radius on game mode Fixed weird repeating pattern on fog texture
11 Months Ago
Merge from main
11 Months Ago
Merge from parent
11 Months Ago
Disable read/write on a bunch of larger models that shoudln't need it
11 Months Ago
Fix issues when forceUnloadBundles is true Remove skipAssetWarmup_crashes convar
11 Months Ago
Reset static fields on scripts to allow for disabling domain reload, we're now able to get ingame without a reload but there is still a ton of bugs to fix.
Rin
11 Months Ago
Fixed twig roof gibs flying excessively far
11 Months Ago
Fixed large wood box gibs not being skinned
11 Months Ago
Tweaked propane tank world model lod, was culling too early
Rin
11 Months Ago
Adjusted Bathtub planter gib colliders to prevent it exploding dramatically when destroyed
11 Months Ago
Update: Rewrite how we rotate turrets on server - Where possible, yaw and pitch rotations are merged, saving us on math (0.32ms) - Other cases are calculated separately (0.51ms, still faster than original 1.32ms) Updating of separate bones was fast but wrong in my last commit. This version corrects it while also being faster than pre-borked-optim. Tests: On Craggy, spawned sentry.scientist.static and autoturret_deployed, made them rotate to different directions - they were able to track and shoot me.
Rin
11 Months Ago
Removed duplicate gibbable script
11 Months Ago
Update: AutoTurretTests.MeasureServerTick now checks merged and separate yaw-pitch bones Since separated bone transformations take more math, need to profile how big of an impact it'll be. Tests: ran the test
11 Months Ago
11 Months Ago
cs2012_editor_fix -> main
11 Months Ago
Climate not set to override to clear
11 Months Ago
12 Months Ago
Can now pickup research table when not empty, gives you back the content
12 Months Ago
merge from researchtable_pickup
12 Months Ago
merge from mlrs_interactions_fix
12 Months Ago
Use lookingAtColliderNoPenalty for MLRS interactions Helps reducing fire missclicks. Especially when using minimal crosshair mode
Rin
12 Months Ago
Fix coconut armour head, torso and pants ingredients differing from default wood armour
12 Months Ago
More rain stuff
12 Months Ago
merge from crafting_search_fix
12 Months Ago
Null check for extra safety
12 Months Ago
Fixed crafting menu search results being lost after closing and reopening the menu
12 Months Ago
12 Months Ago
Fixed store dlc pages items
12 Months Ago
Add heat source to small oil refinery to make it behave like the furnace/campfire when its on.
12 Months Ago
Fix player nametags being visible through ceilings: - We no longer use the name tag world offset for vis check, just the bone position on its own. - Use neck instead of the head bone to fix cases where the head is slightly clipping into the ceiling.
12 Months Ago
Compass marker distance values.
12 Months Ago
12 Months Ago
Tuning for the new night contrast feature.
12 Months Ago
Localization update
12 Months Ago
Steam inventory page recycling
12 Months Ago
New SimpleIOEntity component, just has a required power amount, good for simple things like non physics based lights Applied to new wall cabinet
12 Months Ago
Fix skin viewer not working (need to use GameManager to instantiate)
12 Months Ago
Skip MoveGameObjectToScene if the target scene is unloading (errors on disconnect)
12 Months Ago
Fix AnimationEvents.DoEffect trying to instantiate invalid prefabs
12 Months Ago
Don't bother instantiating engine/menu/game UI when loaded from an asset scene, there's no need for a copy
12 Months Ago
Refactor child entity handling interface calls. Call them on server load.
12 Months Ago
More load fixes, including speed + mass
12 Months Ago
Correctly restore thrust point after a load
12 Months Ago
Reduce the number of log mesages kept in memory from 64K to 1K Switch to using a queue instead of always removing the first element from a list
12 Months Ago
Added new modding prefabs: Added ai_obstacle - prevents AI navigation Added monument Navmesh zone Added Animal AI spawners - Boar, stag, bear, polar bear, horse, tiger, croc, chicken etc Added NPC spawns - NPC Heavy, oilrig, fullany, Lr300
12 Months Ago
Delete BuildPrefabs (unused)