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156,052 Commits over 4,566 Days - 1.42cph!

10 Months Ago
Fixed deep sea exit portal compass marker going crazy when entering the portal
10 Months Ago
Added an option to the TMP depth offset shader materials for applying scene lighting
10 Months Ago
Codegen
10 Months Ago
balloon skinviewer 3d model and prefab
10 Months Ago
Various PT boat related.
10 Months Ago
Merge from boat_deployables_rotation_snap_improvements
10 Months Ago
Merge from wheel_fixes_wip
10 Months Ago
10 Months Ago
Fix waiting for reload bugs
11 Months Ago
added wallpaper icons
11 Months Ago
enabled tintbytimeofday on balloons
11 Months Ago
Changes on the trigger emitter script and change on casino area emitters
11 Months Ago
merge from main
11 Months Ago
Sunglasses Blocky reposed
11 Months Ago
Fix incorrect overriden terrainSizes in island prefabs, and remove displacement manager from tropical foliage spawns
11 Months Ago
Add editor option terrainIgnoreDeepseaFlag to DeepSeaEditorScene to use source terrain textures instead of deepsea textures (which have not been created) when forcing deepsea
11 Months Ago
Reduced boat building UI scale
11 Months Ago
Restored deep sea islands terrain mesh layers, needs to be Terrain S2P all islands
11 Months Ago
merge from deep_sea
11 Months Ago
merge from deep_sea
11 Months Ago
BallistaGun cleanup
11 Months Ago
Fixed not being able to place deployable bypassing build permission on boats you're aren't authed on, in the deep sea (ladders)
11 Months Ago
Optmizied remaining improvised walkway colliders
11 Months Ago
merge from deep_sea
11 Months Ago
Removed all the wallpaper sockets from boat building blocks
11 Months Ago
merge from naval_update
11 Months Ago
auth_radius and deauth_radius commands work with player boats
11 Months Ago
Optimized improvised walkway colliders
11 Months Ago
radtown crates birthday balloons setup
11 Months Ago
Setup Smoke Grenade and Supply Signal Remake Folders Added Smoke Grenade and Supply Signal Remake Textures, Viewmodel, Worldmodel Setup Smoke Grenade and Supply Signal Remake Materials
11 Months Ago
Send update immediately for cooldown.
11 Months Ago
wip wheel fixes
11 Months Ago
updated skins list
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
Updating small engine rig with combined mesh
11 Months Ago
edited lr300 space vm anims and exported 3p reload/deploy anims and linked to new lr300 holdtype controller
11 Months Ago
updating single 50cal clips and emtpy ammo pose
11 Months Ago
Update attack animations on front 50cal
11 Months Ago
expanded floating cities shore vectors
11 Months Ago
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11 Months Ago
fixed some trims on triangle up mesh fixed triangle roof prefab cull distance re-applied roof conditional fix slimmer half wall killed the beautiful window frame depth for embrasures
11 Months Ago
Merge from parent
11 Months Ago
Replace range_terrain_mound_a (negative scale) with range_terrain_mound_b and adjust position.
11 Months Ago
* Fix lights at monuments always visually on * Fix levers not animating properly
11 Months Ago
Possibly fixed scaling of island map markers in deep sea Fixed markers not working properly after a server restart
11 Months Ago
Add a check for cannon update parameters errors if the playable graph isn't ready.
11 Months Ago
- Swapped server IsReload toggle over to a coroutine -- Invoke Handler was waiting double the time on the serverside
11 Months Ago
Don't parent locked crate map markers to ghost ships, fixes them appearing at 0,0,0 when the local player isn't in the deep sea
11 Months Ago
Remove unused threshold