reporust_rebootcancel

132,505 Commits over 4,262 Days - 1.30cph!

11 Months Ago
Added the constructable item info UI panel to the tech tree as well
11 Months Ago
merge from primitive/ballista_towing_repos
11 Months Ago
Fixed ballista towing not showing ropes
11 Months Ago
merge from catapult_ragdoll_visibility_fix
11 Months Ago
forcing culling visibility of player with ragdolling
11 Months Ago
Added generic pie.projectile. Setup test pie items as throwable.
11 Months Ago
Merge from tiger
11 Months Ago
merge from horse_double_ragdoll_fix
11 Months Ago
Bunch of throwing setup. Removed revolved VM from vm. Setup throwing VM events. Converted Food heldentity to BaseMelee
11 Months Ago
resetting airtime and grounded state when horse exits ragdoll
11 Months Ago
Updated Medieval Barricade Icon to include Mipmapping
11 Months Ago
snake anim controller set up and linked to its entity
11 Months Ago
Continuing work on zigg shell (still heavily WIP)
11 Months Ago
network++
11 Months Ago
manifest
11 Months Ago
merge from primitive
11 Months Ago
merge from primitive/deployable_ammo
11 Months Ago
Merge from main
11 Months Ago
Correct tiger audio import settings (load in bg, preload, pcm)
11 Months Ago
Add terrain layer to GroundWatch Switch explosives to Deployed layer Update chain reaction layer mask
11 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
Custom deployed explosive - lower damage and splash radius compared to throwing type Updated pickup and deployment timers
11 Months Ago
placement effect ground watch setup - not working for now due to wider layer changes are needed
11 Months Ago
Allow siege explosive deployables to be picked up - two second pickup time Prevent deployment inside trees and nodes
11 Months Ago
Implement IIgniteable and ISplashable so the explosives can be lit and defused
11 Months Ago
More reliable chain reactions
11 Months Ago
Fixed explosives not doing damage
11 Months Ago
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11 Months Ago
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11 Months Ago
Set up flammable version, better iexplosion effects
11 Months Ago
First pass on deployable siege weapon ammo
11 Months Ago
RidableHorseAudio null checks just in case
11 Months Ago
horse skid sound
11 Months Ago
merge from primitive/era_loot_tables -> primitive
11 Months Ago
Fix so it also blocks primitive only loot tables when in vanilla
11 Months Ago
Better handling of locked item that requires another blueprint, show the item in the crafting menu if the steam item is owned but locked
11 Months Ago
Rename default era from "unknown" -> "none" - doesn't change anything convar wise, only changes the code's enum
11 Months Ago
Setup steam item for medieval barricade Added new option to gate a steam item via another item Moved UnlockedViaSteamItem up a level to SteamInventoryItem to support standalone items being unlocked via packs
11 Months Ago
Also add support to filter loot tables from the entity directly based on the era
11 Months Ago
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11 Months Ago
merge from primitive/fix_gamemode_sleeping_bags -> primitive
11 Months Ago
merge from primitive/fix_primitive_tag -> primitive
11 Months Ago
merge from primitive/fix_primitive_tag -> primitive
11 Months Ago
Cherrypick CS 112426, 112446 & 112447 into it's own branch
11 Months Ago
Cherrypick 112423 into it's own branch
11 Months Ago
Cherrypick 112410 and 112414 into own branch
11 Months Ago
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11 Months Ago
Prioritize gamemode server tags over "vanilla" tag so gamemode will show if both are set (instead of vanilla being the priority)
11 Months Ago
Allow certain exclusive server tags to have priority over others if both are found in server tags