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155,893 Commits over 4,566 Days - 1.42cph!

11 Months Ago
Fixing skinning for ammo box on 50 cal single rig
11 Months Ago
3p update
11 Months Ago
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11 Months Ago
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11 Months Ago
- set boat/building planner to use viewmodel renderer
11 Months Ago
mat/texture/folder organisation
11 Months Ago
merge from main
11 Months Ago
Fixed RenderedLOD hiding all LODs when using skinned mesh renderers
11 Months Ago
set 3p boat & building planner, added 3p anims
11 Months Ago
Merge from naval_missions
11 Months Ago
removed all textures/materials
11 Months Ago
Remove using from MapMarkerMissionProvider
11 Months Ago
merge from main
11 Months Ago
merge from deep_sea
11 Months Ago
Increased deep sea exit portal depth, matches the entrance portal When entering the deep sea, we now teleport the players inside the portal instead of at the edge
11 Months Ago
Small engine detailed colliders.
11 Months Ago
Merge from naval_missions
11 Months Ago
Post merge fixes
11 Months Ago
Updated Prefab to re-include sensor rotation
11 Months Ago
Fix steering wheel art not getting removed from server.
11 Months Ago
Merge from naval_update
11 Months Ago
Merge from parent
11 Months Ago
Mission map objective markers now work with the deep sea exit marker for objectives that lead you out of the deep sea
11 Months Ago
Client now requests update to what available missions they have when: - Accepting a new mission - Opening the map - Toggling visibility of mission provider markers in map - Deep sea opens whilst map is open Requests are RPC rate limited
11 Months Ago
corrected island fudge radius for shore vectors that was adding a lot of noise around islands shore vectors and a visible seam
11 Months Ago
Fixing skinning for 50 cal right rig
11 Months Ago
Updated screen material
11 Months Ago
merge from naval_update
11 Months Ago
Set all ghost ship lights to important, trying to fix the flickering shadows
11 Months Ago
Merge from main
11 Months Ago
Fix "look rotation vector is zero" error spam
11 Months Ago
Fix NRE's in demo mode causing weather to get stuck in stormy
11 Months Ago
Fixing 50 cal front left mesh vertex offset
11 Months Ago
Fix naval scientist corpse using normal scientist skin
11 Months Ago
merge from boat_building
11 Months Ago
Added a way to dynamically increase the texture streaming memory budget if the desired texture memory is higher than the current memory budget. The will prevent blurry texture issues on GPUs with a lower amount of VRAM, as the desired texture memory will be met.
11 Months Ago
merge from naval_update
11 Months Ago
Renamed boat planner to Boat Building Plan Boat building pieaces pieces now require low amounts of low grade fuel (pitch / tar)
11 Months Ago
enabled mip streaming on birthday_balloons_clumps_transluceny.png
11 Months Ago
enabled mip streaming on sofa textures
11 Months Ago
merge from main
11 Months Ago
added RW to FX balloon string meshes
11 Months Ago
Made the texture.memory_vram_factor ConVar available to players as a temporary fix for those that still have the blurry textures issue. This isn't saved when changed to avoid issues in the future with players having the wrong memory budget.
11 Months Ago
Merge from cardinal_snapped_placement_test
11 Months Ago
Revert a ddraw debug duration back from my testing.
11 Months Ago
Merge from deploy_edit
11 Months Ago
added new rust birthday balloons to crate tools prefab
11 Months Ago
Cannon animation and viewmodel camera pass
11 Months Ago
merge from main
11 Months Ago
Steering wheel material changes