reporust_rebootcancel

144,315 Commits over 4,444 Days - 1.35cph!

11 Months Ago
Deleted some stuff I won't need
11 Months Ago
merge from Twitchdropsrender
11 Months Ago
Update iconrenderer_improvements/batch
11 Months Ago
merge from main -> iconrenderer_improvements
11 Months Ago
merge from main
11 Months Ago
Speed up instancing terrain culling by only walking a single wide ray from the top of the bounding box: "If you can't see the ears, then you can't see the cat."
11 Months Ago
rpg viewmodel animation update setup in unity
11 Months Ago
Moved some files in the right folders
11 Months Ago
Cleaned up store limited modal, tags are working
11 Months Ago
Menu Prefab
11 Months Ago
Bugfix: conditionally start bootstrap timer since it can be null Tests: none, trivial change
11 Months Ago
Buildfix: remove dead burst code and move job to namespace Avoids name mangling shenanigans Tests: build client locally
11 Months Ago
cleanup profile region
11 Months Ago
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11 Months Ago
Underground config.
11 Months Ago
Add support for a subheader
11 Months Ago
jobified transform readback for effect updating, still slow to update scaled renderers though
11 Months Ago
pooling HitInfo for Projectile DoHit and don't string concat for every ricochet fx fire
11 Months Ago
MenuUI - support for Ultrawide, 16x9 and 4x3
11 Months Ago
merge from main
11 Months Ago
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11 Months Ago
Reset pools and fix evil runtime fields on scriptable objects. - Craggy Island now runs, as far as I can tell everything is functional but I'll test it a bit more with other scenes.
11 Months Ago
Cart button nre fix
11 Months Ago
Fix SteamId copying button on streamer mode
11 Months Ago
Update: enable batched projectiles and water checks by default in the BaseRaidBenchmark scene Tests: ran the scene
11 Months Ago
Update: add benchmark timer to SoundManager - replace magic values for timers with named consts It's chonky, so tracking it as well. Tests: ran the scene
11 Months Ago
Updated test save with a couple of larger built boats, including cannons.
11 Months Ago
Update: add benchmark timers to Projectile.Update and BatchUpdate Tests: ran the scene in editor, saw output
11 Months Ago
Improved store search bar results Some refactoring to better support steam DLCs Fixed search bar styling
11 Months Ago
Revert 125318, try it again later
11 Months Ago
Update: Rewrite BenchmarkTimer to allow for accumulating time - Renamed API to make it clearer Tests: measured against a stopwatch in bootstrap loading
11 Months Ago
Fix TrainCollider and train_wagon_walls_COL not being readable
11 Months Ago
Missed a loading indicator
11 Months Ago
Settings page styling
11 Months Ago
removed shadow lod script from male mummywraps underwear prefabs
11 Months Ago
Very placeholder initial cannon firing
11 Months Ago
Added parameter to Tooltips for standardized popup time-delay options
11 Months Ago
Add proper widescreen support for new menu (caps UI to 16x9 on widescreen)
11 Months Ago
moved most of HitTest generation to a transform job
11 Months Ago
Compass 3rd person anim updates
11 Months Ago
hide clear button
11 Months Ago
Settings, sidebar and flex search
11 Months Ago
Update: BaseRaidBenchmark - lay down basic benchmark timer collection logic Will contribute to benchmark results, but right now don't have any relevant timers + need to rework how they are implemented. Tests: ran the scene in editor
11 Months Ago
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11 Months Ago
More static objects found in safezones that no longer flag attackers as hostile: Door and chair variants, sofa, elevator, phonebooth, refinery, slot machine, card table, blackjack table, more npc vending machines, toilet, mission container, shop front, big wheel, food crate.
11 Months Ago
Reimplemented server favouriting
11 Months Ago
Set the invis indicator on PlayerInit (connection to the server) to make sure client UI is synchronised with the server state
11 Months Ago
Merge from main
11 Months Ago
Allow setting labels to explicitly mark single meshes as read/write enabled
11 Months Ago
Premium icon mip maps