reporust_rebootcancel

154,697 Commits over 4,536 Days - 1.42cph!

11 Months Ago
Setting up EngineUI2_DeveloperTools prefab
11 Months Ago
Implemented a simplified version of the ball pit physics in a test scene
11 Months Ago
Auto auth player on placing steering wheel
11 Months Ago
console tools
11 Months Ago
11 Months Ago
Burlap shirt repose/lods
11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
plastic please
11 Months Ago
Renamed the prefabs
11 Months Ago
easel lods
11 Months Ago
Fix for texture issue on 3p m15
11 Months Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
11 Months Ago
WIP code, parameters, setup
11 Months Ago
handle client physics tick and interpolation in custom PlayerLoopSubsystems inserted to run after their respective default scene's ticks
11 Months Ago
Console Info Panel
11 Months Ago
Merge from parent
11 Months Ago
merge from automatedtesting
11 Months Ago
Merge from parent
11 Months Ago
Merge from parent
11 Months Ago
new console items ui
11 Months Ago
merge from SeparatePhysicsScenes
11 Months Ago
That's all folks
11 Months Ago
Almost done...
11 Months Ago
Even more...
11 Months Ago
More...
11 Months Ago
More...
11 Months Ago
Some more...
11 Months Ago
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11 Months Ago
merge from directional_foliage_displacement
11 Months Ago
merge from puzzle_reset_hotfix
11 Months Ago
merge from sort_fixes
11 Months Ago
merge from fix_terrain_nametags
11 Months Ago
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11 Months Ago
Fix displacement clamping
11 Months Ago
matrix optimized texture rez pass
11 Months Ago
Uploading in multiple parts because plastic can't handle... multiple files
11 Months Ago
Mark an additional 180 fbx's as non r/w - mostly viewmodel anims, some clothing and body parts
11 Months Ago
Move non r/w meshes into the private content bundle for server builds, removing them from the build Saves 360mb of memory on a freshly booted server
11 Months Ago
Merge from main
11 Months Ago
Merge from main_merge_10_nov
11 Months Ago
Protobuf, code gen, phrases
11 Months Ago
Merge from main Fallback text merge on BaseEntity.Server and BasePlayer-Occlusion Stomp changes in generated files
11 Months Ago
Compute heightmap into small height max map texture Separate terrain compute bounds into render bounds and camera bounds for shadow cull testing Consider shadow casting in terrain culling step using a raycast with max region height
11 Months Ago
Merge from naval update
11 Months Ago
First draft of a network profiler. Featuring: - Simple packet stats - Advanced stats (entity name, packet size, timestamp etc) - Filtering via timestamp, name, type, direction, realms - Per entity bandwidth usage, showing how much % of the bandwidth is taken up by what packets
11 Months Ago
Fixed storage adaptors losing half of their passthrough power when using the industrial output slot
11 Months Ago
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11 Months Ago
compile error