reporust_rebootcancel

153,357 Commits over 4,536 Days - 1.41cph!

11 Months Ago
Allow food to be stacked regardless of spoil time in the cooking workbench, will use the lowest spoil time so use with caution (food safety is no joke)
11 Months Ago
merge from qol_backpack_gather -> main
11 Months Ago
Fully fix give notices not taking backpack items into account - was scheduling a second update 0.1s after that didn't use the backpack code in previous commit
11 Months Ago
Food will now no longer spoil if it is in the arctic biome
11 Months Ago
Try to fix it not including the backpack items in total item count pickup notice, but it's being weird in editor
11 Months Ago
Items collected when "gathering" will go to backpack automatically when main inventory is full - trees, nodes, corpses - collectables (hemp, stone on ground) - growable plants - doesn't apply when looting, only when gathering items from world
11 Months Ago
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11 Months Ago
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11 Months Ago
Fix compile error
11 Months Ago
merge from multiline_console
11 Months Ago
Fix unintended new lines after auto completing commands.
11 Months Ago
Setup floor.frame.triangle prefabs, sockets, added to boat planner.
11 Months Ago
Merge: from analytics_v2_expose_telem - Can view AnalyticsV2 stats via analytics.stats, analytics.tablestats and analytics.uploaderstats Tests: used above to check stats in editor
11 Months Ago
Buildfix: missing return path in NetworkReadEx Tests: ran "Test Compile Errors"
11 Months Ago
Setup floor.wood prefabs, sockets, added to boat planner.
11 Months Ago
Merge: from main Needs codegen
11 Months Ago
Update: AnalyticsV2 - Azure uploader will update uploading client if endpoint settings change Tests: changed settings and checked with debugger
11 Months Ago
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11 Months Ago
Manifest update
11 Months Ago
Compile fix
11 Months Ago
Clean: replace ClientVar + ServerVar with ConsoleVar Generates less commands, avoids duplication in console autocomplete Tests: ran stats command - it worked
11 Months Ago
Update: AnalyticsV2 - allow resetting stat tracking Tests: logged stats before and after reset
11 Months Ago
merge from Halloween_25_Update/PH
11 Months Ago
Update: AnalyticsV2 - expose stats via convars Available via analytics.stats, analytics.tablestats and analytics.uploaderstats Tests: enabled v2 analytics and ran above commands
11 Months Ago
Disabled some props from the GhostShip that will be in the lighting prefab instead. Transmission on the blue plastic fish crates. New signal light materials for red/green/white Working scene progress.
11 Months Ago
Card table world canvas culling based on distance
11 Months Ago
disable potato terrain rendering (shader level 1), level 2 new minimum terrain quality
11 Months Ago
Run anims on place/block change
11 Months Ago
Fix compile error
11 Months Ago
Final gen
11 Months Ago
rpc_improvements -> main
11 Months Ago
shadows render correctly
11 Months Ago
Generated new HLOD for floating city 1
11 Months Ago
building planner view model, new world model, materials, using reskinned wallpaper viewmodel
11 Months Ago
Added scene2prefab tags to casino and floating walkways to make sure they get picked up by the HLOD generator
11 Months Ago
switched HashSet to ListHashSet in BoatAI to get rid of enumerator alloc
11 Months Ago
Adding new v4 driiving anims to source
11 Months Ago
Ship lighting progress.
11 Months Ago
Fixed large backpack showing link to Krieg DLC in the repair bench
11 Months Ago
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11 Months Ago
removed some deeper profile markers from GJK, unnecessary overhead with little info
11 Months Ago
merge from boat_building
11 Months Ago
11 Months Ago
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11 Months Ago
Merge from naval_update
11 Months Ago
Start setting up improved npc grenades
11 Months Ago
merge from boat_building
11 Months Ago
moved a BaseBoat waterlevel test down a level so unpowered boats don't check it for no reason
11 Months Ago
burst compiling GJK distance methods directly, already compatible - not using jobs here as it would need a NativeReference alloc for no reason, we just want the go-fast button - verified compiling with burst inspector