reporust_rebootcancel

135,794 Commits over 4,474 Days - 1.26cph!

12 Months Ago
Build manifest to be able to spawn scientists (got erased from merge)
12 Months Ago
clothing mannequin mesh tweaks wip
12 Months Ago
Updated pilot hazmat vm prefab with new mesh
12 Months Ago
Missed a file
12 Months Ago
Async-ed the steam inventory crate definitions filtering
12 Months Ago
use per frame integrated scroll offset for cloud detail noise instead of absolute time
12 Months Ago
3p bandage and basket anims, entity and override controller setup
12 Months Ago
Added all rustiggé eggs to the skin viewer
12 Months Ago
merge from fogmethod1 (sky branch)
12 Months Ago
fix weird atmosphere fog at night, also fix randomized cloud offsets using the same seed for each noise and xform component
12 Months Ago
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12 Months Ago
Changed shipping containers in food market area to green. Changed blend layers.
12 Months Ago
3p military flamethrower anims, entity and override controller setup
12 Months Ago
Add support for doubles,floats and primitives in reset static field gen.
12 Months Ago
Removed the white sphere on the bow arrow in the skin viewer (??)
12 Months Ago
3p anim updates for shotguns and launcher
12 Months Ago
Fixed skin viewer panning controls staying ON when exiting full screen while panning
12 Months Ago
Added an editor command to randomise the skins in the store
12 Months Ago
Better map settings
12 Months Ago
Add escape capture to server search
12 Months Ago
Draw map grids on our map viewer in the play menu. Grid shader is somewhat based off hopes and dreams.
12 Months Ago
More wip. Refactor all individual calls to IsBuildingBlockedByX to a single BlockedByAnything function
12 Months Ago
ghost ship B,C and D set dressing. More differences inside and on deck so each ship feels different
12 Months Ago
turned backface cull back on on ejector seat 2nd material
12 Months Ago
ejector seat mesh collision and set up prefab to be on the floor and put eye pos and enter/exit in correct place
12 Months Ago
RHIB LOD material optimisation
12 Months Ago
Added Ghost Ship Anchor Model and Textures Setup Ghost Ship Anchor Prefab, LODS, Materials, Collider
12 Months Ago
floating city scene update
12 Months Ago
Added NEW tags to header nav button
12 Months Ago
Merge from main
12 Months Ago
merge from new_menu
12 Months Ago
Store time logic tweaks
12 Months Ago
Fix premium modal design
12 Months Ago
3p blunderbus anims exported and edited world model reload anim timing to match viewmodel
12 Months Ago
Create custom inspector to make editing voicelines easier, stop using the "bark" term and try to always use "voiceline"
12 Months Ago
Merge from main
12 Months Ago
Refactor voicelines to replicate with voiceline index instead of voiceline hash, also allows per-category cooldown work to start
12 Months Ago
merge from new_menu
12 Months Ago
Updated steam inventory modal breakdown button design, made the delete button less attractive Updated wording
12 Months Ago
Skins on sale from this week will now appear as marketable locked for X days
12 Months Ago
Fixed store search bar NRE
12 Months Ago
Replace old SHDO shader options, set keyword dynamically during bake
12 Months Ago
Merge from render_pipeline_testing
12 Months Ago
merge from basesculpture_rpccleanup
12 Months Ago
fixed checks on sculpture access permissions on BaseSculpture server RPCs
12 Months Ago
ghost ship C and D variants set dressing progress
12 Months Ago
Reparent colliders in edit mode
12 Months Ago
Manifest
12 Months Ago
bake revert
12 Months Ago
Merge from main