reporust_rebootcancel

156,477 Commits over 4,566 Days - 1.43cph!

11 Months Ago
Large & small boathouse prefabs. Fixed shadow proxy on walkway large stairs.
11 Months Ago
Zero'd coords.
11 Months Ago
2 new ruins.
11 Months Ago
Potential fix for NPCAnimController NRE
11 Months Ago
Merge: from main - Bugfix: Removes client-side network group setting when updating parents - fixes phantom entities on cargoship and other global network entities Tests: flew around craggy, was able to pick up items, chop trees, kill animals. spawned cargoship and dropped items on it, spawned dressed player & killed him, then deleted them using console cmd - they got cleaned up as expected
11 Months Ago
Update: BaseEntity.UpdateParenting no longer tries to update network group - When client receives an entity snapshot, allow it to update the network group if it's out of sync We already get network group change messages - there's no need to try to "guess" on the client and potentially desync. Tests: flew around craggy, was able to pick up items, chop trees, kill animals. spawned cargoship and dropped items on it, spawned dressed player & killed him, then deleted them using console cmd - they got cleaned up as expected
11 Months Ago
add convar setting for hammer always displaying health info, if you dislike clutter and want to turn it off
11 Months Ago
Renaming ruins to ruins_C for clarity. Coconut hydration 60 > 50
11 Months Ago
Bugfix: Run same network-group-inheritance checks on client when recieving snapshots This resovles a scenario where dropped items/players on a cargoship/crane/etc have local net group, but client resolves global net group. Tests: Spawned cargo ship, spawned NPC, player - killed both. dropped items. flew away, destroyed them via console, flew back - they were gone
11 Months Ago
ScarecrowHead, FrankensteinMask and BanditOutfit repose
11 Months Ago
50cal reload sounds added to the animation of the single 50cal
11 Months Ago
box ore - model tweaks
11 Months Ago
Chages on the casino ambience and wind ambience
11 Months Ago
box ore - lods, gibs, prefab setup, icon setup, updated manifest and localization, icon manifest updated, updated model with matrix
11 Months Ago
Fixing health info exceptions after 1st round of testing - sinking boats, generalized - horses health info obscuring view
11 Months Ago
Merge from naval_missions
11 Months Ago
Fixed clipping issues on temperate, tundra and arctic trees when viewing them from steep angles
11 Months Ago
Small improvements to air wolf vendor conversation and some more english dialogue string fixes
11 Months Ago
Bunker cannon tweak & sandbags that match the tropical islands.
11 Months Ago
Merge: from main
11 Months Ago
rebuilt manifest
11 Months Ago
Cliff shadowproxy fixes
11 Months Ago
merge from main - will need manifest rebuilding
11 Months Ago
rebuilt manifest and skins
11 Months Ago
adjusted world model emissive values to match viewmodel
11 Months Ago
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11 Months Ago
Merge from naval_update
11 Months Ago
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11 Months Ago
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11 Months Ago
added emissive texture to front sight
11 Months Ago
NPC's can now have dialogue when you go to talk to them to complete missions. Set this up for all the new naval missions. Conversations now exit upon pressing the button to complete a mission.
11 Months Ago
Made chamfered edges on artist canvases paintable to improve seamless tiling across multiple canvases
11 Months Ago
merge from main
11 Months Ago
changes on wind ambiences for the floating cities and casino ambience set up
11 Months Ago
All combat entities (things with health) show health info below a set health threshold (default 75%), or for 1s after being attacked, or when the player is holding a hammer. - Some exceptions still apply, like when mounted to vehicles, but most things have been changed to be in parity with the new standardization
11 Months Ago
updated vm lr300 space gun reload anim
11 Months Ago
Bugfix: handle spawn groups on non-baseentity gameobjects Tests: procgen 2.5k in editor
11 Months Ago
space lr300 icon and hooked up to item prefab and steam item
11 Months Ago
Binoculars anim refresh polish
11 Months Ago
Clear TriggerHurtNotChild source entity/hurt trigger user when converting boats to editable
11 Months Ago
M92 - Added updated viewmodel and worldmodel
11 Months Ago
Fix duplicate var name
11 Months Ago
Simple fix to a broken collider on one of the control panels in NMS that would allow to drop backpacks inside them
11 Months Ago
Fixed alpha on gibs. Fixed orientation of XXL canvas in painting mode.
11 Months Ago
Disabled vcol modulation on crates material. Batching messes up vcol when grouping meshes.
11 Months Ago
Fixed the bug with changing renderscale/dlss with Volumetric clouds set to Ultra that would blit the wrong texture to the screen
11 Months Ago
enabled decal layers [all] on mboat materials
11 Months Ago
Fixed broken shadows on improvised_walkway_roof_tarp_300x600_a
11 Months Ago
Fixed the render texture memory leak in the Icon Render scene
11 Months Ago
LODs and gibs for artist canvas L, XL, XXL + prefab setup