reporust_rebootcancel

135,165 Commits over 4,444 Days - 1.27cph!

12 Months Ago
new_menu -> main
12 Months Ago
Merge: from benchmarking_update - Cleanup of obsolete EffectsBenchmark - Editor-only DemoBuildingsViewer supports user modification of scene, scene export and import into scene - Bugfix for infinite load loop in benchmarking flow Tests: used the DemoBuildingsViewer to modify and export couple bases, built standalone client to run BaseRaidBench
12 Months Ago
Setting up 3p spear gun anims, entity and override controller
12 Months Ago
Merge: from main
12 Months Ago
Setup in game notifications system to grab notifications from the new server list Allows us to push custom notifications to clients purely from the web and totally seperate from the build
12 Months Ago
Updated general store sub navigation, much better
12 Months Ago
Main cam contrast thing. Vcloud clear shape tweaks.
12 Months Ago
Vizdev test FBXs for floating food market
12 Months Ago
Bugfix: fix infinite loading loop when running benchmarks Caused by us hiding the loading screen and then loading monument scenes, which would leave them in limbo Tests: ran the benchmark flow in editor and standalone client
12 Months Ago
more media, go through
12 Months Ago
add the rest of that last commit
12 Months Ago
mip map all store images, rename everything for consistency
12 Months Ago
compile fix
12 Months Ago
new_menu -> main
12 Months Ago
new_menu -> main
12 Months Ago
Reformat the buttons as prefabs and add them there instead
12 Months Ago
setup bolt rifle 3p anims,entity and and new override controller
12 Months Ago
Setting up 3p HMLMG anims, entity and override controller
12 Months Ago
Use old heavies on ch47 until new heavies are more ready
12 Months Ago
Hook up server type counts on all gamemodes and modes Turn off game modes when you're in the community server
12 Months Ago
Add basic ghostship for testing until collisions get fixed, add ghost ship to proc map(wip)
12 Months Ago
add media and generate maps
12 Months Ago
move waterlogged sample point to shared realm
12 Months Ago
Add sunburn new media
12 Months Ago
Add new instruments media
12 Months Ago
merge from shelves_whitelist
12 Months Ago
Setting up 3p SMG anims, entity and override controller
12 Months Ago
Put a nice soft mask on the notifications window Fix more scroll bar issues
12 Months Ago
Stop Notifications window allowing another notification to be added thats exactly the same as one in the list Use on released rather than on pressed when clicking on notifications Fixed weird scrolling behaviour in notifications panel
12 Months Ago
add text to options + quit buttons
12 Months Ago
Clean: DemoBuildingsViewer - complete remaining TODOs - moved all InvalidBuildingId to Benchmark.Building - consolidated some of Benchmark.Building's initialization logic - fixed wrong comment Tests: compiles in editor
12 Months Ago
Merge: from main
12 Months Ago
Update: DemoBuildingsViewer - support exporting user placed building blocks Requires them to have the BuildingBlockMetadata component Tests: exported base with an extra wall, checked json - had expected values
12 Months Ago
Update: DemoBuildingsViewer - import handles domain reload events to avoid duplication Tests: loaded a base from demo, triggered domain reload, deleted a wall, reimported - only wall came back
12 Months Ago
Truncate server names to 64 characters instead (steam limit)
12 Months Ago
Also allow shelves to be placed on: Half & low wall, door & window frame, tugboat
12 Months Ago
Fix shockbyte close and open buttons only being able to be pressed once
12 Months Ago
Tooltips can now modify their attachment position (left, right, top, bottom) Tooltips can now push or pull that position relative to a fixed pixel offset or a percentage offset
12 Months Ago
merge from reported_players_server_command
12 Months Ago
Update: DemoBuildingsViewer - can now export scene - BuildingBlockMetadata now caches ParentEntityId and PrefabId This enables the workflow of manually modifying bases in editor before export Tests: diffed the Export merged and Export scene outputs (mostly the same, different sorting and slightly differeing floats by tiny epsilon), imported base from export scene - it's the same
12 Months Ago
old info icon
12 Months Ago
Update loading screen styling
12 Months Ago
Fixed bootstrap warning icon mip maps settings
12 Months Ago
Disabled mip chains on steam avatars, they look horrible at lowest mip maps setting (8x8)
12 Months Ago
Fixed steam inventory crafting modal nre
12 Months Ago
Only attempt to find and switch parent triggers for hull boocks
12 Months Ago
Update: DemoBuildingsViewer - annotate spawned building blocks with metadata - Also fixed building marker deduplication only spawning 1 marker Allows to implement export of a scene (with manual edits), rather than demo protobuf. Tests: used the tool, gizmos confirmed link up with building markers
12 Months Ago
thompson holster, backpack position abd bounds setup
12 Months Ago
Bugfix: DemoBuildingsViewer - don't spawn extra building markers on import Tests: used the tool
12 Months Ago
Update: DemoBuildingsViewer - add debug toggle to spawn from source protobuf Helps validating that everything is spawning correctly Tests: used the tool in editor