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156,331 Commits over 4,566 Days - 1.43cph!

11 Months Ago
Extra files
11 Months Ago
More agressive LOD distances on improvised walkway set Changed LOD1 from 10 to 5 LOD2 from 25 to 15 Thin supports and railings culling set to 60 from 75
11 Months Ago
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11 Months Ago
Merge from naval_missions
11 Months Ago
Remove test script
11 Months Ago
Rename new missions to have helpful prefixes
11 Months Ago
10 second powerdown grace period (PlayerBoat.DeepSeaTransitionPowerDownGraceDuration) after a boat transfers.
11 Months Ago
Fixed Ghostship A having two copies of the lighting prefab on top of each other (?!)
11 Months Ago
Artist Canvas M - LOD and gibs and setup
11 Months Ago
Fixed the wrong toasts showing when crossing the deep sea unmounted but parented to a boat When waking up, you are unparented for a few frames, causing some fuckery
11 Months Ago
Merge from fix_npc_eye_rot_desync (fix naval scientists spotting you when their back is turned, or not spotting you when you are in front of them)
11 Months Ago
merge from ice_sculptures2/pointgrid_to_sdf
11 Months Ago
Merge from naval_update
11 Months Ago
Merge from naval_update
11 Months Ago
updated space station lr300 description
11 Months Ago
Fix some dialogue options going to the wrong resulting node upon being pressed (bug introduced in 137685 with fix for dialogue options showing the wrong response number)
11 Months Ago
- Boat vendor on floating cities no longer sells submarines - Misc improvements to boat vendor dialogue tree - English string localization fixes for various bits of NPC dialogue
11 Months Ago
updated ice sculpture description
11 Months Ago
Hide 'Condition Amount' field in blackboard in conversation editor for some condition types for which this is not relevant
11 Months Ago
updated item descriptions for birthday candle hat and balloon pack, removed SSS profile being used by latex balloons for now
11 Months Ago
Updated male model/prefabs
11 Months Ago
ore box texture pass
11 Months Ago
set up lr300 space entity with space gun rig
11 Months Ago
Bugfix: Ensure NavAgent properly initialzied when trying to spawn on a detached navmesh Tests: spawned ghost ship, AI started patrolling and running around to shoot me when spotted
11 Months Ago
Merge from parent
11 Months Ago
Temporary safe fix for npc eye direction desync, in case pushing the refactor ends up being too risky
11 Months Ago
Parent entities before initializing them
11 Months Ago
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11 Months Ago
Gibs and LODs for Artist Canvas S
11 Months Ago
Balloon config UI improvements
11 Months Ago
player update car pose change + IK adjustment
11 Months Ago
Tweaked pivot positions on a bunch of casino elements to make it easier for them to LOD and cull More agressive distances for LOD1 on all casino elements
11 Months Ago
don't let you push a PlayerBoat if you're parented to it
11 Months Ago
Make sure placement error is correct for the deep sea build fix
11 Months Ago
and added the texture too
11 Months Ago
added store icon for birthday candle hat
11 Months Ago
merge from deep_sea
11 Months Ago
Fixed being able to build in the deep sea when looking at an entity
11 Months Ago
setup worldmodel prefab for lr300 space gun
11 Months Ago
Removed deep sea hackable crate map marker
11 Months Ago
Admin killing the PT Boat turrets will now also destroy the bpat itself
11 Months Ago
50cal_animations -> naval_update
11 Months Ago
S2P all
11 Months Ago
merge from boat_building
11 Months Ago
50cal -> naval
11 Months Ago
Added a ConVar for toggling the texture dynamic memory budget adjustments
11 Months Ago
50cal_Animations -> naval_update
11 Months Ago
50cal_animation -> naval_update
11 Months Ago
Reduce the wave impact on the pt boat so easier to predict + less nausea
11 Months Ago
- Add a replicated var to turn on/off client authority so we dont get stuck in a build without the ability to change - Codegen