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106,698 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Fixed transmission in blendlayer
1 Year Ago
Move helper methods to seperate .cs file Only submit stats from official servers
1 Year Ago
Change quarry to aggregate item amounts & add OnNPCVendor implementation
1 Year Ago
Merge from main
1 Year Ago
Cleaning shaders for bug that was already fixed
1 Year Ago
Use seperate interval for performance on server (1 min)
1 Year Ago
Added transmission to standard blendlayer shader set and tweaked transmission shader lods
1 Year Ago
merge from main
1 Year Ago
Fixed shadow handling in transmission, can be made available in any standard shader now; nuked specialized transmission shaders
1 Year Ago
Merge from main -> gameplay_metrics
1 Year Ago
Test setting affinity manually for 7950x3d & set process priority to high
1 Year Ago
Show first three letters of a map marker label on compass
1 Year Ago
Merge from industrial
1 Year Ago
Adjust cave lift trigger hurt volume to hopefully prevent false positives
1 Year Ago
Merge from main
1 Year Ago
Splitting instances into buckets to save on memory
1 Year Ago
merge from experimental
1 Year Ago
merge from main
1 Year Ago
Temporarily buff satchel damage whilst the damage reduction bug is investigated
1 Year Ago
merge from main
1 Year Ago
Added profiling. #if editor
1 Year Ago
merge from deployables_layer_fix
1 Year Ago
merge from main
1 Year Ago
Fixed NRE when inserting an RF item into a dropbox storage
1 Year Ago
More input handling, only allow one marker to be selected at a time
1 Year Ago
Input handling, when the text box on the marker edit UI gains focus the map will stay open (since we need keyboard input) The map will close the next time the player presses the map key
1 Year Ago
Replicate access to the turret held item to the client
1 Year Ago
Fixed BaseProjectile GetAvailableAmmo() returning capacity instead of contents, when player is null
1 Year Ago
Initial label support, needs input handling
1 Year Ago
Merge from main
1 Year Ago
Add "Tools/Find/Find Repair items with 1 cost" debug tool
1 Year Ago
Attack heli placeholder gun turret update
1 Year Ago
Mark drone condition as repairable, fixes not being able to repair in repair bench
1 Year Ago
Fixed tactical gloves and all diving gear not appearing in industrial filter search box
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Disable daisy chaining restrictions, daisy chained containers will now always receive their appropriate split regardless of the state of the container before them in the chain
1 Year Ago
Fix pegs not being shown when swapping a weapon
1 Year Ago
merge from main
1 Year Ago
Tunnel LOD/COL progress Scene2prefab
1 Year Ago
Working thick transmission model; moved to specific shader set (Rust/Standard Transmissive)
1 Year Ago
merge from main
1 Year Ago
Skin bundle update
1 Year Ago
merge from main
1 Year Ago
reduce update sends
1 Year Ago
merge from lookat
1 Year Ago
merge from main
1 Year Ago
ghost and outline fixes and improvements. tidy up.
1 Year Ago
subtracting 79950 - 79895 PZTMissingFaceFix
1 Year Ago
merge from main
1 Year Ago
Reducing min NetRead and NetWrite buffer sizes from 4kb to 2kb