reporust_rebootcancel

137,793 Commits over 4,352 Days - 1.32cph!

1 Year Ago
Made eyelids children of eye bones
1 Year Ago
Better blink values
1 Year Ago
Don't change the eyelid position (they should be children of the eye bones and are set to 0,0,0 in the blink controller)
1 Year Ago
Changed game prefab to cinematic prefab for Rustige Egg G (Cerulean), using Rust/Standard and SSS shaders (basically replacing deferred normals for standard shaders) and 4K textures
1 Year Ago
cable gantry fixes, lods, collision and prefabs
1 Year Ago
Update: generate a sample grid for water tests & use WaterVisibilityTrigger This stress tests a rare execution path. It revealed a divergence between serial and batched - will fix next Tests: ran unit tests
1 Year Ago
Phrases update
1 Year Ago
Fixed construction collisions for al rustige eggs
1 Year Ago
Logic gates Codelock files Scene backup
1 Year Ago
Merge: from texttable_allocs - Layout improvements and NRE fix for 0 rows Tests: unit tests + running filtered status command to force 0 rows
1 Year Ago
Fix tiger population convar not working Make panthers spawn naturally in the jungle
1 Year Ago
Bugfix: fix serializing of empty tables - Added a test to check for it Tests: unit tests + ran status with a name filter to exlude myself - table and json printed correctly
1 Year Ago
Delete panther static mesh model Make panther a different prefab instead of a variant of the tiger Setup panther corpse and ragdoll Rebuild manifest
1 Year Ago
Clean: rename RowType -> ValueType Tests: ran all unit tests
1 Year Ago
Update: Don't pad last column Tests: ran unit tests
1 Year Ago
merge from Player_Seed_EyePositions
1 Year Ago
Move #pragma instructions from .cginc back to shader file to avoid confusing Unity.
1 Year Ago
updated backpack offsets for some weapons
1 Year Ago
Bugfix: Fix test table layout when there are not enough values compared to rows - Added new unit tests to cover abnormal cases Tests: ran unit tests
1 Year Ago
initial implementation of a grid-based hydraulic erosion system in the jobsystem - super fast - super wrong - needs a lot more parameter/constant tuning to get good results, but it's functioning
1 Year Ago
Fixed spelling of re'ceive on teas
1 Year Ago
Fixed right eye being flipped upside down
1 Year Ago
reworked the layout and flow across the scafholds, planning where the overgrowth should play a role visually and for blocking traversal in some areas
1 Year Ago
Only use Update for environment volumes in the editor as they only need updated outside of playmode if their transform has changed
1 Year Ago
all gestures anims use v4RustPlayerMask
1 Year Ago
Missed Materials Files
1 Year Ago
Updated missing skinsets with eyepositions
1 Year Ago
Added Second Water Treatment Tank Packed Mask Material
1 Year Ago
v4 holdtype anims use v4RustPlayerMask
1 Year Ago
backup
1 Year Ago
Added New Water Treatment Tank Model and Pump Textures and Material
1 Year Ago
unarmed anims use v4RustPlayerMask
1 Year Ago
Compile errors
1 Year Ago
beehive_fixes -> main
1 Year Ago
- Actually expose the temperature (makes it way easier to see whats going on) - Can now run a beehive in the snow with enough heaters
1 Year Ago
Player seed updates
1 Year Ago
Update: standardized WaterVolume usage across tests - Also fixed a couple small bugs in rarely used water perf tests Got a couple TODOs left to clean, and will start merging back to main Tests: ran all tests
1 Year Ago
Missing status panel files
1 Year Ago
- Add a status panel so its easy to see if a beehive is producing or not producing honeycomb - Wrote new inventory check full methods to double check partial stacks - FIx a bunch of terribly timed inventory checks
1 Year Ago
Removed Old Water Treatment Tank Materials, Textures and Model
1 Year Ago
Created new cinematic.deployable with cinematic materials and swapping the deferred normals shader for the standard shader. Broken item deployable
1 Year Ago
Update: moved player caching to FinalizeTickParallel Tests: ran unit tests and played back server staging demo twice - numbers match expected range
1 Year Ago
texture resizing
1 Year Ago
obsidian tool viewmodel and worldmodel added .entity/.icon/.item/.projectile/.viewmodel/.worldmodel hooked everything up
1 Year Ago
bee_rebalance -> main
1 Year Ago
Rebalanced multiple and single bee swarm damage
1 Year Ago
Missed files
1 Year Ago
Fixed environment volume server compile errors
1 Year Ago
Prevent bee damage (no matter what damage type it is) from bleeding