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139,051 Commits over 4,352 Days - 1.33cph!

12 Months Ago
Added panther to large hunting trophy Snake hunting trophy fixes
12 Months Ago
Merge from mipmap_gen_fix
12 Months Ago
Merge from main
12 Months Ago
Fixed item icon post generation process not applying the icon preset settings properly Should ensure any newly created icons will have mipmaps applied
12 Months Ago
Transferred lods to outbreak sprayer entity
1 Year Ago
d trophy world model/lods, material and textures. intial .worldmodel prefab setup
1 Year Ago
Fixed NRE when attempting to export the obj file of a workshop item without modifying the file name
1 Year Ago
Fixed exception when reskinning snowmobile
1 Year Ago
Transferred backpack lods Deleted some unused files
1 Year Ago
added specgloss for miner's hat and converted materials to specgloss. also set up emissive on miner hat main material for when we fix the entity flag toggle instead of switching material
1 Year Ago
merge from largewoodbox_transparency
1 Year Ago
merge from woodenbox_uvs
1 Year Ago
merge from lr300_dustcover_fix
1 Year Ago
merge from dbs_skinnable_sights - fix to both 3p visible sights and making sights skinnable
1 Year Ago
fixed wrong material on dbs main body and checked skins are correct
1 Year Ago
Added TwitchRivalsFlag_ prefix to burst cloth bones in twitch rivals flag
1 Year Ago
merge from dbs_3p_sights
1 Year Ago
merge from main
1 Year Ago
- Have crocs properly dive to reach underwater players - Increase croc acceleration when in water - Increase tracking of underwater attack to avoid disconnected hits that feel unfair
1 Year Ago
Have swimming agents like the croc, project target locations to the sea floor before pathfinding
1 Year Ago
When sampling around AI, use agent position instead of transform, as for croc agent can be on the sea floor while entity is on the surface, causing samples to fail
1 Year Ago
Fixed server sending repair blocked errors in english instead of using the client language
1 Year Ago
merge from softcore_update
1 Year Ago
merge from main
1 Year Ago
Update all new animals to use OnAttacked instead of Hurt to properly apply bleeding
1 Year Ago
Reduce tiger damage, but have it inflict bleed (previous commit didn't go through)
1 Year Ago
Reduce tiger damage, but have it inflict bleed
1 Year Ago
add biome overrides for river normal strength, also share biome weight fetching code
1 Year Ago
Add wake disturbance to croc
1 Year Ago
merge from fix_ownership_tape_recorder -> main
1 Year Ago
Fix cassette recorder losing item ownership when it's thrown into the world and picked back up
1 Year Ago
Fix croc spamming turn anim
1 Year Ago
Add some more placeholder audio to croc
1 Year Ago
water mask culling progress
1 Year Ago
Jungle river overrides.
1 Year Ago
merge from fix_deployable_corpse_place_lock -> main
1 Year Ago
Fix being able to put locks on deployable corpses (it didn't do anything but good to fix)
1 Year Ago
merge from softcore_update
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
Fixed vending machine gibs not using skins
1 Year Ago
Combined gibs mesh for all corpses Cleanup, fixes
1 Year Ago
Mesh combiner now supports meshes with different materials, creates one submesh per material
1 Year Ago
Added tool to automate corpse gibs mesh combining (took me way more time than doing all of them by hand, classic)
1 Year Ago
Removed GibsSimulator component on retro tc corpse (editor component)
1 Year Ago
Added vending machine corpse
1 Year Ago
Enabled GPU instancing.
1 Year Ago
First pass of jungle color grade (not applied, needs a script amendment) Also first pass of jungle climate settings (probably gonna need an elevation multiplier for aerial density)
1 Year Ago
merge from high_walls_skins
1 Year Ago
Whitelist doors as well (to make sure gates aren't blocking reskin)
1 Year Ago
merge from high_walls_skins