106,714 Commits over 3,836 Days - 1.16cph!
▋█▆▉▍ ▌▌▆▍▉▋▋ ▄▇▊▊▅█▄ ▋▅▇▄▍ ▉▋▅▆▌ ▊▊▊▆▄▍▅ ▆█▍▍ ██▄█ ▊█▊▆▉▅ ▌█▄▄/▇▇▇▆ ▄▅▋▊▇▆▌
▆▅▉▇█▄▇: ▋▋▅ ▄▍▇▌▍ ▄▊▌▍ ▇▄ ▅▍▊█▅ ▆▉▊-▌▇▇▌ ▄▊▄█▌▌ █▊ ▅█▇▅▉▆▆█▍ ▋▄▆▌▅▅ ▆▍ ▍ ▇▋▋▅ ▍▌▊▄▇▆ ▌▉ ▌▄▉▋ ▌▊▉ ▉▍▌▄▅ ▊▅▆▄▄▍▉▌
Fixed some event sfx repeating once when a shot playback ends
Add graphics.dof_kernel_count convar, supports 0-3
Sets sample count to 28, 64, 128, 512 for smoother looking depth of field
Current setting is hardcoded to 28 so this should have no impact on regular gameplay
Rename a few helicopter classes to more closely indicate their function
Subtracting
78457 (as far as I can tell LinuxHeadlessSimulation is the same as CloudRendering)
Replacing BuildTarget.StandaloneLinux64 with BuildTarget.LinuxHeadlessSimulation for server builds, which has no documentation anywhere (# of Google results: 6) and appears to potentially represent a third way of enabling headless mode on Linux
Subtracting StandaloneBuildSubtarget.Server
Conveyors will now calculate Min/Max filter amounts based on the specified input/output ranges (eg. the left slot on the locker already only added/removed items from the first locker set, but now it will only check those slots when calculating how many items are in the container when evaluating filters)
Cherry-pick neither-server-nor-client compile fixes, Main -> Experimental
Let's try setting script defines in BuildPlayerOptions
Subtracting
78442 because SwitchActiveBuildTarget does not work when running the editor in batch mode
Added a few comments and things to the new neither-client-nor-server compile fixes
Fixed compile issues caused by
78446 when SERVER or CLIENT (or both) *are* defined
Fixed all compile errors caused by having neither CLIENT not SERVER defined
Merge from watercatcher_perf_improvements
Fix static water catchers throwing an exception
Merge Main -> Attack Helicopter
Ah, yes:
EditorUserBuildSettings.SwitchActiveBuildTarget( buildTargetGroup, buildTarget );
EditorUserBuildSettings.standaloneBuildSubtarget = standaloneBuildSubtarget;
cobblestone road models greybox
cobblestone road textures
Disable debug grid drawing.
Additional test save.
increase max slots, handle being full and trying to add new item
Possible fix for vehicle window shader bug
Repklacing BuildTargetGroup with NamedBuildTarget which as far as I'm concerned is the exact same thing, but BuildTargetGroup is missing some things that NamedBuildTarget contains (like the headless server)
more test changes and some fixes
Build server as StandaloneBuildSubtarget.Server
trying out a different placement method
Merge from watercatcher_perf_improvements
Revert kayak and rowboat to their
78335 version to fix errors
First pass on exposing multiple dof sample options
Fix storage adaptors, conveyors and pipe LODs being calculated from the wrong position when entering network range
Set code lock light materials back to Opaque. Hopefully this fixes them not being visible through glass.
Refactor minicopter wheel code. getting ready for attack heli with skis
Fixed minicopter and scrap heli wheels not rotating when on the ground. This was mainly a problem with the animator fighting the code. Some more code cleanup. Added speed method to BaseVehicle.
Compile out pipe mesh renderer on server
Missed one - CH47Helicopter