reporust_rebootcancel

137,082 Commits over 4,352 Days - 1.31cph!

1 Year Ago
Texture streaming workaround (make sure it's disabled at startup under any circumstances until the graphics qualities are loaded, so it's at most only changed once from disabled to enabled, never from enabled to disabled)
1 Year Ago
Added Rustige Egg G variant animations, set prefabs, item and steamitem
1 Year Ago
fixed stables scrap refilling way too fast fixing missing rad exposure ceiling ( 50 )
1 Year Ago
- save thrown from position - handle save till return - setup shared stuff (used for prediction later) - code cleanup
1 Year Ago
Adjusted bounding box again
1 Year Ago
merge from graphics_streaming_on_all
1 Year Ago
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1 Year Ago
Fixed an issue with converting linear textures to sRGB when creating a readable copy
1 Year Ago
Merge: from erosion Bringing across TerrainMap NativeArray conversion that I need for my batch checks Tests: reran TerrainMap tests
1 Year Ago
Merge: from main Aligning with erosion branch parent CL Tests: none, no conflicts
1 Year Ago
Update: added GetTopologies jobs for TopologyMap - Also covered with tests - Sprinkled [WriteOnly]/[ReadOnly] attributes into jobs - Fixed constant string allocation in tests Tests: ran unit tests
1 Year Ago
- increased speed - debug command - codegen
1 Year Ago
Impact effects now working on hit. Just search for the nearest bone and use that
1 Year Ago
More progress towards thrown boomerang generating effects. Correct material is now grabbed
1 Year Ago
Update: adding WaterMap height sampling burst jobs - Also covered them with tests to validate output against non-job calls Tests: ran unit tests
1 Year Ago
- Reduce bounds - Add comments
1 Year Ago
Some attack hit 2 effects
1 Year Ago
Setup attack hit 2 properly
1 Year Ago
Can now melee things with the boomerang on left click
1 Year Ago
Re-order recipe list so new teas are next to previous ones
1 Year Ago
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1 Year Ago
Add missing harvesting tea to visual config for cooking workbench kettle.
1 Year Ago
- Use cached water depth when possible instead of recalculating it - Make sure movement comp and anim comp "canSwim" variable can't get out of sync
1 Year Ago
environment AO maps import options changes, material adjustments
1 Year Ago
Disabled the post processing trigger on the explosive ammo additive prefab.
1 Year Ago
Fixed docile bees around hives inheriting unwanted nested prefab elements, including that one giant fat bee.
1 Year Ago
Fixed beehive nucleus grades not being registered properly on vendor listings
1 Year Ago
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1 Year Ago
Merge: from terrainmap_nativearray2 - Fixed a bug of invalid reinterpret Bringing across my tests since we're both working on the same thing. Tests: ran the new tests
1 Year Ago
watertight door hatch col
1 Year Ago
watertight hatch material adjustment
1 Year Ago
watertight hatch door and frame
1 Year Ago
TerrainMap uses NativeArray instead of managed
1 Year Ago
Blowpipe idle/ADS update for view model and third person
1 Year Ago
Add: covering TerrainMap public api in tests Prep for switching over to NativeArray Tests: ran the new tests
1 Year Ago
merged from Easter2025 (lets not use this one anymore)
1 Year Ago
Updated textures and materials for the rustigeegg g variant
1 Year Ago
Added information for warming and cooling tea modifiers to consumable information panel. Added support for affixes to ItemTextValue.
1 Year Ago
merge from disable_premium
1 Year Ago
Force server premium toggle to off, fixes clients getting kicked for invalid auth after 60s
1 Year Ago
Fixed existing preimum servers appearing with a lock icon
1 Year Ago
merge from hopper_power_fix
1 Year Ago
Disable client side checking of premium status Disable server side auth of premium status Hide premium filter in server browser Hide premium tag on servers in server browser
1 Year Ago
Fix croc sometimes ending up with permanent Y rotation offset
1 Year Ago
Fix long standing bug with mixing table UI sometimes not enabling the mix button for valid recipes on first use.
1 Year Ago
Add foliage debugger to find inconsistencies, fix splat and biome map sampling, adjust cpu coarse culling to avoid issues, remove instance data padding now placement is more consistent
1 Year Ago
More refactoring, entirely remove the Vine class Vine mountable now tracks all state once spawned, isn't destroyed on player dismount Provides much simpler client side vine visual management
1 Year Ago
Draw debug arrows for vines
1 Year Ago
Move responsibility for storing destinations to the Vine, not the LaunchPoint Vine now tracks if it is at it's start location or a destination, when at a destination can only swing back to origin
1 Year Ago
music loop import setting change