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123,892 Commits over 4,079 Days - 1.27cph!

1 Year Ago
Truck models progress
1 Year Ago
Bradley Heavy Scientist prefab & initial setup.
1 Year Ago
Bunch more wip spawn setup/functionality
1 Year Ago
Increase refresh interval from 5m -> 45m Add `ping_refresh_interval` to modify how often ping refreshes Set to 0 to never run ping estimation Return ping results after each iteration rather than waiting for all 5 iterations to finish before returning any results
1 Year Ago
Update ping manifest Add `ping_parallel` to switch between pinging sequentially and pinging all endpoints at once (default false) Add `ping_samples` to control how many times to ping each endpoint (default 5)
1 Year Ago
Egressing cargo ship on save will continue to leave the map after load
1 Year Ago
1 Year Ago
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1 Year Ago
player update. double barrel shotgun anims set exported after edits
1 Year Ago
fully greyboxed worker house and master house
1 Year Ago
Merged topology/build zone fixes
1 Year Ago
wip spawn handling
1 Year Ago
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1 Year Ago
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1 Year Ago
Swapped legacy sink over to serverside. It's sync position anyway
1 Year Ago
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1 Year Ago
Fixed storage adaptor not working after reskinning a tool cupboard
1 Year Ago
Initial health-based spawn group setup. Rename scientist prefab ahead of removing variant. Manifest after rename.
1 Year Ago
Increased the amount of bullet impact and decal effects warmed up during loading time. This elimitates the stuttering when spawning a big amount of effects prefab for the first time (e.g when a fight starts and bullets start flying)
1 Year Ago
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1 Year Ago
Fixed error in junkpile during sink and destory method when in editor
1 Year Ago
Move scientist code to a separate bradley file while I'm at it
1 Year Ago
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1 Year Ago
Additional scientist spawning functionality.
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from motionblur-wind-fix
1 Year Ago
merge from moonpool-reflection-fix
1 Year Ago
Added LOD5, tweaked AO for consistency, and updated the prefabs
1 Year Ago
▉▍▍▍▄ ▅▄▍▇▌▍▄▅▉▉ ▌▉▆ ▆▌▍▊▋▋▅▆ ▍▄▊▇█ ▄▍▋▍▌ ▊▌▇▊▋▌ ▍█ ▉▋▆▆ █▇▋▉ █▄▊▌ ▅▆▋▌▆▄▇▄█ ▍ ▅█▉▊ ▆▋ ▌▉▅▄▋ (▇▅█▍▊▉▆▉▌▉ ▌▄▅▋ █▅▉█▋█ ▍▍ ▊▉▋▊▌▄▄)
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
Tall cliff whiteboxes Test autospawn prefabs Debug scene
1 Year Ago
Remove client UI button for ping estimation
1 Year Ago
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1 Year Ago
player update. exported/setup double barrel shotgun anim set
1 Year Ago
- ▆█▊▇▊▊▊▍ ▌█▅▊▍▇▅ ▇▉▋▌▆ ▇▋▋▊▄▉▊▉ ▆▊▄▌▄█▋▇▊ ▊▆▌▉▉▄ - ▄▆▅▅▄▆▋ ▇▅▋▊▆▉▊ ▄▇ ▅▄▄▊▅ █▆▊▉▉ ▋▊▌█ ▄▊ ▌▊▊▇▌▇ ▉▇▉▆ ▌▄█▅▆ - ▊▊▇▅▋█▌▌▊▍ ▉▊▉ ▉▄▉▊▋▍█▌▄▊ █▋▉ ▋▅▍▊▆▅█▆▄ ▄▉▆▆▆▍ ▌▄▇ - ▇▋▄▌▉ ▋▅▇▉▊█ ▊▄▌█▆▊ ▋▍ ▄▋▇▆▆█▄▍▇█▊▉▍▍▇▅▄ ▉▍▉▅ █▌▉▋▌▇▄▋▌ ▄▉ ▅▍▄▉▍▉▋'▇ █▋
1 Year Ago
Fixed moonpool reflecting the sky when water reflections = 0
1 Year Ago
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1 Year Ago
Merged main into wire_slacking
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Reverting 95562 electrical button power burst change, back to 2
1 Year Ago
Fixed Timer Switch not deployable ~1 meter below ceilings
1 Year Ago
player update. water pipe shotgun holster position edited
1 Year Ago
playerupdate. water pipe shotgun anim set exported and waterpipe wm reload anim edited
1 Year Ago
Fixed electrical components consuming 0 power still mentioning 1 power usage in their information panel Explicity show 0 power usage on electrical items consuming 0
1 Year Ago
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