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106,714 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Some general refactor/formatting/cleanup on existing helicopter classes
1 Year Ago
Reduce the minimum distance between industrial pipe points for easier placement (was 0.4, now 0.3)
1 Year Ago
Merge from industrial
1 Year Ago
Adjusted LOD levels of industrial entities
1 Year Ago
Merge from industrial
1 Year Ago
Foam composite backup.
1 Year Ago
Revert kayak and rowboat prefabs to match main (even though plastic shows no changes, seems to fix their corruption in unity)
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
Allow doors to be placed on top of deployables (boxes, sleeping bags, etc)
1 Year Ago
Give the attack heli its autocannon model
1 Year Ago
Move some scripts. New AttackHelicopter class
1 Year Ago
Test map edit for heli development
1 Year Ago
Huge wooden sign will deploy on all sides of walls too
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Fix small sign deployment not working on all walls
1 Year Ago
Procedural bunker entrance mesh and prefab
1 Year Ago
Change the mushroom icon to red instead of brown
1 Year Ago
Updated Prefabs for Store page
1 Year Ago
redesign scene backup
1 Year Ago
Update ghost model rotation immediately after changing rotation
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Added Jake's bench_io command from water_io_benchmark branch (there were some other unrelated changes on that branch) Added server.waterContainersLeaveWaterBehind, when enabled water containers will leave 1 unit of water behind when transferring water to other containers Attached sprinklers can still fully drain a liquid container Can be toggled at runtime, enabling this during peak hours or temporarily while IO usage is high should help general server performance
1 Year Ago
Added a small thickness to pipe visibility checks to prevent it going through very small gaps in construction
1 Year Ago
Layer collision enabled for Ragdoll vs. Prevent Movement
1 Year Ago
Cherry-pick ragdoll maxDepenetrationVelocity edit
1 Year Ago
Increased maxDepenetrationVelocity to 2.0
1 Year Ago
I couldn't get ragdolls working in scrap heli without parenting. Thankfully scrap heli seems to handle item and ragdoll parenting much better than cars or HAB do, so enabling ragdoll layer parenting on scrap heli here.
1 Year Ago
Increase distance daisy chained water catchers can deposit their newly created water
1 Year Ago
Merge from main
1 Year Ago
Merge from parent
1 Year Ago
CodeGen
1 Year Ago
Fixed chains of water storage entities sending excessive entity updates when chained together Storage entities will now wait 10s after they have initially received water before they start draining to subsequent storage entities Entity updates were caused by entities constantly dithering from having water/not having water, with this change every storage entity in a chain will maintain a low amount of water while a daisy chained water flow is occuring
1 Year Ago
Merge from main
1 Year Ago
Merge RagdollImprovements -> Main (this is a branch-level cherrypick, not a full merge, so no PhysicsLayerRevamp content comes with it). Might as well start testing these early.
1 Year Ago
Merge RagdollImprovements -> PhysicsLayerRevamp
1 Year Ago
Merge from main
1 Year Ago
Merge from industrial
1 Year Ago
Replaced conveyor toggle input with Turn On and Turn Off inputs
1 Year Ago
Merge from main
1 Year Ago
Cleanup Modified save data structure Exposed the cost of researching default blueprints (server.defaultBlueprintResearchCost, defaults to 10 scrap)
1 Year Ago
Refresh vehicle glass mat
1 Year Ago
Add item filter on quarry fuel storage to only accept diesel
1 Year Ago
Disabling graphics jobs on macOS as a test (crash investigation)
1 Year Ago
Removed map name from being searched when using server browser, will still show
1 Year Ago
- fixed Arg.GetPlayer() returning first player on server - fixed ulockall not working on self - added ability to specify userid after 'resetbp <user>'
1 Year Ago
- seperated "unlock" RPC by removing "open codelock UI" rpc - prioritize "changelock" when codelock is first placed - prioritize "lock" when codelock is unlocked
1 Year Ago
Adjusted update culling ranges for water junkpiles