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123,886 Commits over 4,079 Days - 1.27cph!

1 Year Ago
Fixed Sound Light guide mesh position mismatch
1 Year Ago
Enabled snapping on CCTV cameras
1 Year Ago
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1 Year Ago
player update. bolt rifle anim set edits and holster position edited
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge
1 Year Ago
Latest changes to scene and materials
1 Year Ago
fully greyboxed storage warehouse and storage building large
1 Year Ago
Add debris spawn points to floor prefabs (triangle, square, floor frames)
1 Year Ago
Support spawning multiple debris objects for floors (one on each side)
1 Year Ago
Possibly fixed editor based player inventory loadouts not getting included in builds (now derives from BaseScriptableObject which should get picked up in our asset bundle builds)
1 Year Ago
Switch using GetConnectionsWithin in IndustrialConveyor ReceiveItemTransferDetails RPC to a new GetCloseConnections method that iterates over the subscribers of the local network group instead of all of the players on the server
1 Year Ago
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1 Year Ago
Added root bones to playing cards viewmodel, fixes viewmodel renderer not working Set up EffectParents for UI elements
1 Year Ago
Truck models progress
1 Year Ago
Toolgun viewmodel now uses viewmodel camera, UI is setup as an effect parent
1 Year Ago
Update Cache process on vms_missing_renderer_scripts to automatically consider any materials using the hair shader as a transparent pass
1 Year Ago
Fixed dying during harvest mission objectives in the tutorial resulting in pings appearing for completed objectives after respawning
1 Year Ago
Change default value of BasePlayer.filterSpectateMapTeamID to -1 so it shows the team of the currently spectated player by default (setting this value to 0 will show all teams if global.toggleSpectateTeamInfo is true, not usually useful on live servers)
1 Year Ago
Fixed shotgun traps going off once if an authed player was in front of them when a TC is reskinned
1 Year Ago
initial 3p setup, rigged worldmodel, set up override controller and entity prefab
1 Year Ago
Added FaceTargetChaseDistance to BaseNavigator. Added random point functionality. Test chase behaviour change. AI design changes.
1 Year Ago
Fixed piece of shit water system returning incorrect trace hit position when underwater, causing incorrect water hits while inside water carving volumes
1 Year Ago
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1 Year Ago
merge from fix_spectate_health_flicker_2
1 Year Ago
merge from tutorial_reclaim_fix2
1 Year Ago
merge from cargo_improvements_may_24
1 Year Ago
Scientist AI tweaks
1 Year Ago
merge from tutorial_flesh_gather_fix
1 Year Ago
merge from fix_trophy_drop_headbag
1 Year Ago
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1 Year Ago
Improvements for the nexus player position map marker on the server browser
1 Year Ago
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1 Year Ago
Show an error indicator on the UI if nexus details fail to load for the connect screen (no more spinning forever) Include a special case for Steam returning no auth ticket Fix zone details clipping out of the map component
1 Year Ago
player update. exported/setup 3p bolt rifle anim set
1 Year Ago
Updated default values for treewind component
1 Year Ago
Laser Light: - Fixed guide mesh position mismatch - Fixed missing material on one of the laser origin - Updated destruction sound from wood to metal
1 Year Ago
Updated to latest
1 Year Ago
Merge from main
1 Year Ago
Electrical heater: - Enabled snapping (had to rotate it to face forward) - Now makes sound when destroyed
1 Year Ago
Initial checkin of speedtreeintegration2 branch
1 Year Ago
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1 Year Ago
Added a setting to deployables that allows us to override the deploy guide mesh rotation
1 Year Ago
Enabled snapping on simple light and connected speaker
1 Year Ago
Industrial conveyor can now be placed upside down again
1 Year Ago
Fixed sprinkler guide mesh scale
1 Year Ago
Fluid Switch & Pump: - Enabled snapping - Fixed offset between the guide and the final placement - Updated destruction sound from wood to metal - Now rotatable
1 Year Ago
Fixed counter snapping pivot issues