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140,636 Commits over 4,383 Days - 1.34cph!

1 Year Ago
Fixed wave fading
1 Year Ago
Half Height Salvaged Bamboo Shelves - Updated model, added textures, materials, LODs, GIBs, prefab and item setup, icon (wip), removed old icon
1 Year Ago
boomerang -> jungle_update
1 Year Ago
merge from jungle_update
1 Year Ago
Add dart modifier display support to ammo information panel. Show radiation, obscurve vision and move speed modifier values. Show longest modifier duration.
1 Year Ago
Submitting coco armour updated skinning and models
1 Year Ago
fix default caustics texture if no WaterSystem instance
1 Year Ago
merge from jungle_update
1 Year Ago
Cocoknight armor 4K textures and material setup
1 Year Ago
New pies cooking visuals Added new recipes Cooking wb setup
1 Year Ago
Merge from protobuf_fixes
1 Year Ago
Hunter vision added to big cat pie
1 Year Ago
Drop messages that try to get sent to disconnected Rust+ clients, with some logging to see if something might be wrong
1 Year Ago
Don't make the vine point at the end destination anymore - confusing
1 Year Ago
Added item mod wearable to cocoknight_armor_torso
1 Year Ago
Missing change
1 Year Ago
Enable both 2d and 3d renderer to create 2d leaves on top of the 3d vine
1 Year Ago
Easier to UV caps - take a cylinder piece and squash the top down to generate a cap
1 Year Ago
Added the new distance eye system to the wolf as well.
1 Year Ago
Fix worldmodel outlines of the cocoknight armor pieces
1 Year Ago
Re-applied scent emission on wolf2
1 Year Ago
merge from hunter_vision
1 Year Ago
Added scent emission to all animals
1 Year Ago
Cocoknight textures update
1 Year Ago
Better trail merging by looking at segments instead of points
1 Year Ago
Fix failing to save empty blueprints when using resetbp command
1 Year Ago
Finally actually reverted 3 descs updated too early
1 Year Ago
updated vine swinging/descending animations
1 Year Ago
View model improvements to finger posing when not wearing gloves (post glove updates)
1 Year Ago
- Fix rendering seam - Fix incorrect transport frames on subsequent points with similar positions (was flipping rotations)
1 Year Ago
ziggurat scene S2P
1 Year Ago
re-factored the ceiling cable kt prefabs to use meshlod and added missing mesh colliders scripts
1 Year Ago
enabled r/w on a bunch of props used in ziggurat collision models
1 Year Ago
enabled r/w on zipline platform collision models
Rin
1 Year Ago
Reverting 119833
1 Year Ago
merge from main
1 Year Ago
water treatment plant scene tweaks to sewers openings S2P
1 Year Ago
Updated croc distance eye system.
1 Year Ago
softer lighting transition into sewer ladder to allow visibility of players below
1 Year Ago
reverted 3 descs committed too early
1 Year Ago
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1 Year Ago
Side profile tweak.
1 Year Ago
trainyard scene tweaks to sewers openings, coaling tower and other bits trainyard s2p
1 Year Ago
New eye system to Tiger. Made filenames generic as it works across species now that vertices are tinting and not the material.
1 Year Ago
Full rebuild/append new segment optim when generating the trail
1 Year Ago
Merge from jungle_dlc
1 Year Ago
Jungle AR rifle viemodel mesh adjustments and materials /textures
1 Year Ago
Setup snake meat harvesting. Setup snake head bag harvesting. Setup snake trophy. Override WildlifeHazard.IsNpc to true.
1 Year Ago
Enforce 50 min distance to other monuments for jungle, tiny and train tunnel entrance monuments
1 Year Ago
Better end uvs