reporust_rebootcancel

139,434 Commits over 4,352 Days - 1.33cph!

12 Months Ago
Reset the vine position to it's origin when loading a save
12 Months Ago
Clean: move all CoarseQueryGridJobs to it's own namespace - rename the jobs to avoid duplication with namespace Tests: compiles in editor
12 Months Ago
Merge from jungle_update
12 Months Ago
Bugfix: make sure TerrainCollision.GetIgnore doesn't return garbage values Same bug as in WaterCollision that I fixed last friday. Tests: none, trivial change
12 Months Ago
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12 Months Ago
Adjust proc gen settings for vine trees Decrease topology range around tree for more jungle foliage
12 Months Ago
Vines swings now need to be greater than 7m
12 Months Ago
Fixed codelocked hackable create visuals not marked as dynamic, causes LODs to misbehave
12 Months Ago
Merge from easter_event_2025
12 Months Ago
Event bags will now attempt to spawn loot into the belt bar if the main inventory is full, will still drop in the world if both are full
12 Months Ago
FIxed flamethrower displaying "shield compatible" in it's information panel (it isn't, just a UI issue)
12 Months Ago
Fixed name label missing on small hunting trophy
12 Months Ago
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12 Months Ago
Mesh Update
12 Months Ago
Fixed item condition bar on item icons not always updating correctly when moving items
12 Months Ago
Merge from main
12 Months Ago
merge from Easter_event_2025
12 Months Ago
Compile fix again
12 Months Ago
Fix not being able to see clothing with GameObjectLOD in the player preview (ox and tiger mask)
12 Months Ago
merge from Easter_event_2025
12 Months Ago
Compile fix
12 Months Ago
brone egg primitive loot pass
12 Months Ago
primitive siliver and golden egg gameplay pass
12 Months Ago
merge from Easter_event_2025
12 Months Ago
merge from rustige_egg_g_fix
12 Months Ago
merge from rustige_animatorflag_lod_fix
12 Months Ago
merge from Easter_event_2025
12 Months Ago
progress on underwater effects using new way with underwater volume meshes
12 Months Ago
Culling volumes for lights. Lighting LOD & bleed optimization.
12 Months Ago
Looping iteration.
12 Months Ago
Godrays from the top of the ziggurat. Flare texture tweaks. Lighting update.
1 Year Ago
merge from vendingmachine_storageadaptor_fix
1 Year Ago
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1 Year Ago
merge from egghunt_fixes
1 Year Ago
Blank slate to start work on a new menu
1 Year Ago
Fixed eggs spawning in ice lakes Fallback to terrain height when the raycast didnt hit
1 Year Ago
initial prefab setup and folders for jungle/aztec ak
1 Year Ago
Bugfix: WaterCollision.GetIgnoreIndirect properly fills entire result set Tests: ran unit tests + staging demo playback
1 Year Ago
added pipe mesh to the ziggurat
1 Year Ago
Cleanup, removed logs
1 Year Ago
Cocoknight armor update
1 Year Ago
Updated Cooked Snake Material Updated Game Manifest Added back Raw Snake Meat Textures
1 Year Ago
Eggs spawn at water level
1 Year Ago
Updated LOD distance
1 Year Ago
Tests: adding TestWaterIgnoreConsistency to further narrow down what is going wrong Tests: ran new unit test, it does fail as begrudgingly expected
1 Year Ago
Client optims: - Removed Update call from egg entity, moved to a single manager updating all of them - halved the cpu time - Enabled pooling
1 Year Ago
Prevent tigers from fighting panthers all the time
1 Year Ago
Zigg tank large -Collision update -LODs -Repack UVs -Feedback pass
1 Year Ago
Allow setting a custom initial orientation for projectiles
1 Year Ago
Experiment with different spawning rules for tiger and panther, trying to avoid them spawning too close to each other