reporust_rebootcancel

126,618 Commits over 4,109 Days - 1.28cph!

1 Year Ago
player update. edited db shotgun reload animation
1 Year Ago
Merge from main
1 Year Ago
▊▅▅ █▄▍▅▊▅▌▋▄▊ ▄▊▆▋ ▌▄▋ ▅▇█ ▅▅▅▍█▄█▌ ▇▍▇▍ ▌█▍▆▇▍▇▌▉▌▆ ▉█▍▋▇ ▅▅ ▋▍▇▊▍▇▌ (▄▊▊▋ ▍▇ ▄▇▄▌▋▋▉▋▋▋ █▌▇ ▍▊█▉▆▄▋▆▆ ▇▊▆█)
1 Year Ago
level update
1 Year Ago
some transforms reset
1 Year Ago
Converted the shed to use MeshLOD instead of rendererLOD
1 Year Ago
Minor change to the seismic sensor description
1 Year Ago
Removed temporary radtown beams texture used by the shed, assigned the final textures to the material enabled alpha cutout on the shed roof material
1 Year Ago
Merge from main
1 Year Ago
Updated Cigarette Models to have 0,0,0 Transforms
1 Year Ago
Merge from hood_and_cuffs
1 Year Ago
Add the remaining drops
1 Year Ago
Update Residential Bed Models to close holes.
1 Year Ago
Renamed corrugated sheets prefabs to an abcde.. scheme instead of 00x as digits don't play nice with scene cloning for keeping things clean Converted the prefabs to use MeshLOD, reduced culling distance to 100, if needed for cover, apply locally an override
1 Year Ago
Fixed side inputs still adding active usage when directly wired to batteries with no components in between
1 Year Ago
Fixed some transforms on floorstanding shelves, converted to MeshLOD
1 Year Ago
player update. created unique m92 pistol reload animation and holdtype override controller for it
1 Year Ago
merge from wire_slacking
1 Year Ago
Fixed pooling issues
1 Year Ago
Fixed wire slack impacting wire remaining length
1 Year Ago
Converting building skins to MeshLOD
1 Year Ago
- ▌▅█▆ ▊▆▍▊▍▇ ▊█▇▇ ▌▍█▋ ▅▉▉▍▋▇ ▌▆▊ █▊▄ ▇█▆█ ▅█ ▇▋█▄▌▍ █▋▌▇ ▍▍▉▆█▌ - █▋▅▍ █▅▇▇▉▉▍▌▍▆▅ ▌▆█▊▊▇ ▄▊▊▉▍█▉▇▋ ▌▇▊▉▍█▇▆▍ - ▅█▄▉ ▇▍▉▋▊▅▅▊▄▊▌ █▇▄█▇█▊▌▄▌▊ - ▊▆█▆▊█▄ ▉█▆▆▉▇▋▍▆ ▋█▆▄▋▊▌▄ ▉█ ▌▌▉▉▉▄▊▊▆ ▆▆▇█ ▊▊▉▅▊▆▌▋ - ▊█▅▍█▌ ▋▍▍█ █▊▆▉▆▍▍▊ ▅▌▋▉▊▄ ▇▍▉█ - ▅▉▆▋▋▊ ▆▇_▇▉▅ ▆▍▊▆▌ (▋▋▅▄▇▉▆▍▄▍▄ ▅▋▅▉█▆▇▌█, ▆▊▍▊▇▌ ▊▇▉▍ ▍▄▆▌▆▊)
1 Year Ago
Updated Residential Beds Materials, LODS and Models
1 Year Ago
sign and colision update on radtown gate
1 Year Ago
merge from main
1 Year Ago
Removed some debug logs and unused/temp code.
1 Year Ago
Merge from main
1 Year Ago
Material Update
1 Year Ago
Twitch Drops skins
1 Year Ago
Merge from main
1 Year Ago
converting to meshLOD the prefabs that can in Prefabs/Building
1 Year Ago
Merge from main
1 Year Ago
merge from fix_teammate_guide_disconnected
1 Year Ago
merge from fix_radial_menu_not_diagonal
1 Year Ago
merge from fix_monument_outline_floors
1 Year Ago
merge from RepairBenchSkinName
1 Year Ago
Client compile fix
1 Year Ago
Don't show the IO connection at all if the player holds sprint while unlimitedIO is active
1 Year Ago
Fixed IO not being usable inside no build zone
1 Year Ago
Rolled freeUpgrade into freeBuild Exposed all of the creative options in the rust editor window for easy dev access
1 Year Ago
Renamed noBuildCost to freeBuild FreeBuild mode now allows you to build blocks to a specific grade rather than just twig Selected build grade is displayed in the right click context menu while holding the planner, can be cycled with Q and E
1 Year Ago
Lower inertia tensor for pedal trike, and other driving tweaks
1 Year Ago
Slow down pedal trike pedalling. Otherwise smaller wheels = faster pedalling
1 Year Ago
Merge main -> Bikes
1 Year Ago
Small ground flame prefab for spreaders.
1 Year Ago
Convert bypassrepaircooldown to freerepair, bypasses the cooldown and makes repairs free
1 Year Ago
Added creative.freeUpgrade, allows the hammer to change grades downwards
1 Year Ago
Add some context menu tools to calculate amount of components - "Stats/Transform Count" shows amount of transforms and components for each selected object in heirarchy - "Stats/Hierarchy" prints amount of gameobjects at each depth
1 Year Ago
Fixed the disappearing skins situation more correctly. Re-enabled "Exclude main light" on the skin viewer camera, so the sun's light goes back to not affecting skin viewer skins. Fixed spot light placement when in-game on problem skins like the neon box, so we don't need the sun light.
1 Year Ago
Add ability for SceneToPrefab to output to a scene instead of a prefab - output prefab identical to normal S2P - after runs PreProcess on the output prefab's scene so it doesn't need to be ran during startup - create a seperate scene for the client vs server version of the "prefab" - can view all 3 versions of the monument / prefab at once (editor, server, client) - applies label 'PrefabScene' in output scene - way faster than normal S2P