reporust_rebootcancel

138,483 Commits over 4,352 Days - 1.33cph!

1 Year Ago
1 Year Ago
Port all new fixes and refactors from InstancedDebugDraw to IndirectInstancing
1 Year Ago
removed unnecessary NoAlias attribute
1 Year Ago
fixes and tuning improvements - corrected indexing mistakes that caused water to flow generally eastwards and slope angle to just be wrong - water height threshold to stop ocean eroding seafloor - sediment depositing uses timestep to help tuning be more consistent - cleanup
1 Year Ago
Boomerang -> jungle_update
1 Year Ago
main -> Boomerang
1 Year Ago
Adjusted icon again
1 Year Ago
More compile errors
1 Year Ago
- Compile errors - Recalculate bounds
1 Year Ago
Fixed some weird sticking issues with boomerangs. Explore some sticking behaviour with entities
1 Year Ago
Added AO and specular to Beenie Hat
1 Year Ago
merged from jungle_building_skin
1 Year Ago
Reduced snake health
1 Year Ago
Custom SMG - Narrowed 3P sight to match the 1P model
1 Year Ago
Venom icon settings
1 Year Ago
merge from main
1 Year Ago
Don't reclaim loot when respawning if the player is F1 killing - ignore situations where you are F1 killing after being wounded
1 Year Ago
Fix 100% of clothing being reclaimed on death instead of 0% of clothing
1 Year Ago
merge from softcore_update
1 Year Ago
merge from softcore_update -> respawn_changes
1 Year Ago
Just use TC privilege + original owner ID when checking a player can repair the corpse
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
Fix croc struggling to ever catch up if a player runs past but never attacks them to piss them off
1 Year Ago
Minor code cleanup
1 Year Ago
DBS - Updated shotgun 3P rigged model with missing sights from 1P (fbx only, prefab is broken)
1 Year Ago
Optim: replace couple managed loops with a burst job Tests: none, trivial changes
1 Year Ago
Add slow acceleration to croc fleeing
1 Year Ago
Temporarily remove croc swim sprint noise
1 Year Ago
- Prevent croc from fleeing back to water but charging again right after - Croc accelerates slowly when charging through water, instead of going at top speed the moment it gets in water - Have croc start swim attack from further away, looks better on hit and prevent weird misses
1 Year Ago
merge from tc_changes -> softcore_update
1 Year Ago
Further improve croc water transition
1 Year Ago
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1 Year Ago
Fix height snap when croc goes in and out of water
1 Year Ago
Added new spec texture for leather gloves, adjusted material to use existing AO texture
1 Year Ago
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1 Year Ago
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1 Year Ago
Set spawned lock on corpse to the "Lock" slot - fixes lock not respawning after deployable is broken and repaired 2x - fixes codelock not preventing looting of box after corpse is repaired
1 Year Ago
Rename entity -> lockEntity
1 Year Ago
merge from softcore_update -> tc_changes
1 Year Ago
Have croc sunbathe more
1 Year Ago
Reduce croc health slightly
1 Year Ago
Merge: from parallel_validatemove - buidlfix Tests: build client and server in editor
1 Year Ago
Buildfix: move ValidateTransformCache to SERVER region - also fixed missing Profiler.EndSample() Tests: built client and server in editor
1 Year Ago
Merge: from parallel_validatemove - Adds error checking to UsePlayerUpdateJobs 1 mode and graceful disable to avoid crashes to help with investigation Tests: ran parallel mode in editor on craggy with a couple debugger-forced emergencies
1 Year Ago
Fix crocodile missing attacks a lot, but still ensure belly flop attack can be dodged
1 Year Ago
Merge: from main Tests: none, trivial merge
1 Year Ago
Clean: promote server var to a const - no codegen since I didn't do one when I added this It's temp code, but it makes things safer while I investigate, so no reason to disable it at runtime Tests: none, trivial change
1 Year Ago
Bugfix: purge player cache when player update jobs has emergency shutdown Allows to restart player update jobs cleanly in the same session Tests: in editor with debugger forced an emergency scenario, confirmed the cache was empty and rebuilt
1 Year Ago
Dart thickness tweaks
1 Year Ago
merge from main