reporust_rebootcancel

139,358 Commits over 4,352 Days - 1.33cph!

12 Months Ago
renamed rustige egg g deployed prefab to use same naming conventions as previous versions
12 Months Ago
Hotfix: Clamp texture streaming budget to at least 4096 MB
12 Months Ago
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12 Months Ago
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12 Months Ago
edited tiger run animation
12 Months Ago
Added night eye FX to crocs, wolves (disabled until code) Moved tiger protection file to the right folder. Adjusted night eye color on the different species to be a little different.
1 Year Ago
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1 Year Ago
Missing file
1 Year Ago
Moved bear protection file to the right folder too.
1 Year Ago
Moved the croc protection file to the correct folder.
1 Year Ago
merge from invalidlanguage_fix
1 Year Ago
merge from server-subscribe-nre
1 Year Ago
merge from condition_bar_repair_fix
1 Year Ago
merge from fix_backpack_safezone_suicide
1 Year Ago
merge from frontier_unlock_fix
1 Year Ago
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1 Year Ago
Reduce buffer time
1 Year Ago
Experiment with turning the renderers off on client projectiles when spawned locally for a few frames Should prevent projectiles from clipping into the players eyes for the first few frames
1 Year Ago
Switch some more colliders over to the proper collision version (cranes) S2P both harbors
1 Year Ago
Fixed errors with handling has clothing under checks
1 Year Ago
- Rename scripts - Setup wood armor pants
1 Year Ago
Setup code system for conditional over/under clothing to be displayed if existing clothes are under it - Used notify system to keep logic to a minimum - Setup wooden chest plate
1 Year Ago
Missed files
1 Year Ago
Fixed condition bar on item icon not displaying correctly for items that have been repaired
1 Year Ago
Possibly fixed the read/write errors on some colliders
1 Year Ago
main -> conditional_armor_meshes
1 Year Ago
Add some lerping
1 Year Ago
Rough direction pointing code
1 Year Ago
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1 Year Ago
More natural vine swinging: - Peak function dictates if bezier curve is following a sagging mid point or a flat midpoint (Mid way through the swing the vine is more straightened out) - More dampening and springing on end rotations - Custom mid point support
1 Year Ago
Fallback to 'en' when setting global.language to a non supported language Fixes some CultureNotFoundException errors
1 Year Ago
Fixed potential GroundWatch NRE when loading old saves
1 Year Ago
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1 Year Ago
merge from blurrybeefix
1 Year Ago
merge from stretchyfishesfix
1 Year Ago
merge from fix_keylock_link
1 Year Ago
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1 Year Ago
Find furthest away destination point and set the length via that
1 Year Ago
Placement price checks, pickup gives you back cloth instead of the wallpaper item
1 Year Ago
Further refinments to visual vine. Uses local position fake physics rope and adjusts vine visual rotation according to a spring
1 Year Ago
Merge from blowpipe
1 Year Ago
Dart modifier effects are now also applied in BaseProjectile.ServerUse. Blowpipe can now be used in turrets (need to add dart effect scaling for turrets...)
1 Year Ago
More skin tests
1 Year Ago
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1 Year Ago
Add wind to new vines - Swap to having existing component rather than adding it dynamically
1 Year Ago
erosion tuning and fixes - tweaked values again, bit more prominent - splitting slope calc into its own job with tiling for better caching - corrected error with flux calc where water was tending to flow in one direction
1 Year Ago
Add some extra length to loosen the rope
1 Year Ago
Swap vine over to using fake physics rope instead
1 Year Ago
LOS test and small refactor.
1 Year Ago
blockout finalisation