115,433 Commits over 3,959 Days - 1.21cph!
Fixed LegacyNavigation serialization issue
Zero the entire `VertexData` struct instead of only color when copying the mesh on the GPU
Reimplement `#if UNITY_2021` after implementing GPU copy of meshes
Cherrypick
86650,
86651,86655 from global_networked_bases/2021 (compile fixes & GPU copy mesh for multidraw)
Merge gpu_copy_mesh -> global_networked_bases/2021
Copy mesh geometry to multidraw compute buffers via the GPU (avoids requirement of setting every mesh read/write enabled)
Fix compile errors in 2021
Update global_networked_bases/2021
More `#if UNITY_2021` checks
2021 server NavMeshAgent tests
Bunch of `#if UNITY_2021` conditional compilation to keep it working on 2019
Can deploy weapon racks and clan table on tugboat
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Merge from 2021 -> global_networked_bases
Merge from multidraw -> global_networked_bases/2021
Subtract
86589 (mark every building mesh as read/write enabled)
merge from default_bp_changes (UI / user feedback tweaks)
merge from dof-leaking-fix
merge from PvEAllowHurtNPCs
Building grade skin components added to blocks prefabs for gingerbread skin
Conditional prefabs linkage
current state of the scene
Gingerbread skin building blocks prefabs setup
Zeroed some models offets left
Potential fix for RelationshipManager.UpdateReputations performance issue
merge from tugboat_supplydrop_fix
server cull tag to stairs landing art in respective prefabs
gingerbread wall frame and floor frames models
Added a special tutorial only barrel variant that only drops scrap
Updated resource ping system to work with storage containers to highlight the barrels
Workbench misison
Add metal ore nodes to island
Fix demos not deleting instanced entities when changing keyframes