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134,421 Commits over 4,444 Days - 1.26cph!

1 Year Ago
Cleaned out a bunch of stuff we're not planning on using - scrubbing animations, manual joint posing Removed female mannequin version
1 Year Ago
Mannequin uses new mesh
1 Year Ago
Merge from hackweek_manny
1 Year Ago
Merge from main
1 Year Ago
Mouse wheel keybind support + wire slack keybinds to the new settings menu
1 Year Ago
Merge from parent
1 Year Ago
Minor cleanup for CeilingLight
1 Year Ago
merge from main
1 Year Ago
Fixed wire slack not working with string lights
1 Year Ago
merge from main
1 Year Ago
merge from mousewheel_binds_fix
1 Year Ago
Can now bind mousewheeldown and mousewheelup from the settings
1 Year Ago
Added binds for wire slack Also fixed the options menu defaulting to the controls tab
1 Year Ago
Fixed mouse wheel key combos not being bindable
1 Year Ago
Fixed LR300 steam item description generation
1 Year Ago
hanging lights
1 Year Ago
Try to only bundle referenced prefabs since Unity doesn't like us selectively warming them up
1 Year Ago
merge from main
1 Year Ago
fix water rendering issues on macOS
1 Year Ago
merge from session_analytics
1 Year Ago
Added session_start and session_end events Added session_id field to every events
1 Year Ago
merge from main
1 Year Ago
Flex grid min values on row count and row min height
1 Year Ago
Don't rely on managed references when removing instances, use InstanceHandle instead
1 Year Ago
Hack: BiomeBenchmark - try generating clutter without incomplete server Didn't work, since they spawn server side, but there's no server to send this info to client. Will try to migrate the clutter to client side next. Tests: benchmark in editor
1 Year Ago
Store featuring fixes More analytics, added journey_id to all store events
1 Year Ago
Updated Banana Bunch Albedo Texture Map Updated Banana Bunch Model to incorparate feedback
1 Year Ago
Use on toggle enabled instead (for gamemode filters)
1 Year Ago
Slighty improved server browser tab behaviour - can now toggle off gamemodes that are already toggled Better
1 Year Ago
Update: BiomeBenchmark - add basic avg frame time tracking Tests: ran scene in editor
1 Year Ago
Update: BiomeBenchmark - generate fly-through camera track Tests: BiomeBenchmark in editor
1 Year Ago
Server browser now properly responds to gamemode toggles Setup system to inject tags into existing server browser (dependent on which buttons are on)
1 Year Ago
Update: BiomeBenchmark - re-enable a bunch of procgen scatter - Brings in vine trees, rocks Tests: BiomeBenchmark in editor
1 Year Ago
added mannequin test and set up with basic spawnable prefab
1 Year Ago
Update: BiomeBenchmarks - Fixed biome generation on row-islands - Benchmark map size works with NPOT sizes Now to figure out why forests are not coming through Tests: BiomeBenchmark in editor
1 Year Ago
- Always crouch when flanking - Remove in water checks for perf - Pick far covers when target is too close, close covers when targer is too far, and different covers otherwise - Heavily favours not peeking from same spot twice
1 Year Ago
Prevent scientists not being able to see players standing on a very tall building when in combat
1 Year Ago
Missed files
1 Year Ago
Colour notifications differently if they've been seen
1 Year Ago
Attach cheater ban noticies system to our new notification system
1 Year Ago
Animate Y instead, some minor animation adjustments
1 Year Ago
Add 'empty' no notifications insert, which will turn on when no notifications are in Add support for it to be animated/changed
1 Year Ago
Fixes
1 Year Ago
Update: BiomeBEnchmark - minor progress - Fix invalid biome assignation per island - Submerge the terrain - Get rid of terrain setup in scene - Fixed terrain heightfield to generate non-ocean topology, but the scale of the resulting terrain is too big. Still investigating how to make topo better without inflating terrain too much. Tests: BiomeBenchmark in editor
1 Year Ago
Store analytics wip, restored old events
1 Year Ago
oil rig legs update
1 Year Ago
Bunch of refactor, improvements, pooling. Nicer boat station entity detection and handling.
1 Year Ago
Keep notifications window closed by default
1 Year Ago
Add a clear all button to the notifications Created a small rounded button image
1 Year Ago
Update: BiomeBenchmark - disable rock scattering to speed up iteration Will re-enable later Tests: BiomeBenchmark in editor