reporust_rebootcancel

106,757 Commits over 3,836 Days - 1.16cph!

1 Year Ago
New Harvestable layer. Switched growable/harvestable/collectable stuff and scripts to use it. Still WIP switching them all as there are many prefabs.
1 Year Ago
Added a blueprint out industrial slot on the crafter
1 Year Ago
PropRenderer now using AI layer instead of Player_Model_Rendering
1 Year Ago
UIPlayerPreview - Use AI layer mask instead of the now-gone Player_Model_Rendering
1 Year Ago
First pass on being able to map multiple industrial slots to different inventory ranges on a single entity Allows a separate industrial slot to allow access to the blueprint slot on the crafter
1 Year Ago
New gib meshes. Scene backup.
1 Year Ago
disable xmas music
1 Year Ago
Unsaved
1 Year Ago
Increased backtrack count for water entity drain calculations, allows longer networks and fixes some issues
1 Year Ago
Physicsmat impacts iteration & related files.
1 Year Ago
Fixed rowboat dismount check errors
1 Year Ago
Merge from main
1 Year Ago
Made rowboat LOD culling less aggressive
1 Year Ago
Also destroy sleeping bag markers when destroying vending machine markers & destroy markers sooner
1 Year Ago
Merge Main -> PhysicsLayerRevamp
1 Year Ago
Splitting uploader to be client or server
1 Year Ago
Minor material tweaks
1 Year Ago
fix for floating bullet issue while in ADS
1 Year Ago
Merge from main -> rust_metrics
1 Year Ago
verify item fits server side too
1 Year Ago
shipping container texture polish
1 Year Ago
Swap weapon fixes. Codegen.
1 Year Ago
Applying Taylor's RabbitMask assets6269 shelve
1 Year Ago
Cleanup
1 Year Ago
Merge from main
1 Year Ago
Find best placement position when targeting a non perfect fit cell - edges, etc.
1 Year Ago
Merge from main
1 Year Ago
merge from misc_jan_23
1 Year Ago
merge from zipline_dismount_fix
1 Year Ago
merge from map_optimize fixes
1 Year Ago
merge from main
1 Year Ago
Merge from main
1 Year Ago
Fix sleeping bag clusters not showing
1 Year Ago
shipping container building skin parts models wip
1 Year Ago
shipping container new textures (might revert if not happy)
1 Year Ago
Merge from main -> map_optimize
1 Year Ago
Input/Output slots for large furnace
1 Year Ago
Added support for filters to only allow a minimum per move (eg. only move stone if we have at least 200 in the input container)
1 Year Ago
Replaced turnstiles in the scene
1 Year Ago
Added turnstile variants
1 Year Ago
Maximum transfer value is now respected for category filters
1 Year Ago
Conveyors now attempt to move all valid items in a container in a single tick, instead of processing one stack at a time Reduced the maximum amount moved per tick (32, was 128), this is now per item stack
1 Year Ago
Fixed incorrect size on item search popups
1 Year Ago
Potential BaseProjectile.OnInput NRE fix
1 Year Ago
Can now filter items blueprints in conveyors
1 Year Ago
Don't show the Mount interaction at all if there are currently no valid dismount points
1 Year Ago
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1 Year Ago
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1 Year Ago
Minor dismount changes, dismount the player 1.5m away fromt he end point of the zipline (was 0.5)
1 Year Ago
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