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115,453 Commits over 3,959 Days - 1.22cph!

1 Year Ago
progress
1 Year Ago
Add shader to InstancedScheduler (2021 prefabs not compatible with 2019)
1 Year Ago
Copy meshes into the single geometry buffer via a shader to deal with meshes with Read/Write disabled
1 Year Ago
changes to anim input and transition speed
1 Year Ago
added freefall chute open left & right to player animator blendtree
1 Year Ago
Fixed some ticketed FX issues on the Oil Rigs. S2P'd both.
1 Year Ago
deleted homing missile launcher world model rig fbx as it isnt needed
1 Year Ago
edited homing missile launcher entity prefab and override controller
1 Year Ago
Fixed shader errors
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Added dof_squeeze and dof_barrel convars to control anamorphic bokeh
1 Year Ago
Added anamorphic bokeh squeeze and barrel distortions
1 Year Ago
Scene + assets backup
1 Year Ago
gingerbread building skin models/LODs Gibs and colliders
1 Year Ago
manual merge from mirrors branch (2020), need to fix shader compile error before I can test prefabs
1 Year Ago
Fixed depth-of-field sampling leakin/haloing focused edges into a blurred background
1 Year Ago
added homing missile lods, textures and materials
1 Year Ago
Don't serialize forceAcceptAmmo no attack heli turret
1 Year Ago
manifest rebuild
1 Year Ago
Only call SetScriptingDefineSymbols in BuildAssetBundles if current defines and target defines are different
1 Year Ago
merge from main
1 Year Ago
merge from chinook_ground_fx_fix
1 Year Ago
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1 Year Ago
Potential fix for composter fertilizer NRE
1 Year Ago
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1 Year Ago
Moved parachute canopy visuals to client-side only GameObject
1 Year Ago
Move parachute world colliders to server side only GameObject
1 Year Ago
Merge Main -> Parachute
1 Year Ago
Fix start vertex of multidraw being incorrect Some cleanup
1 Year Ago
Merge Main -> Save241
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Fixed tugboats not drifting if they had deployables or doors. Tugboats now also check On state and don't drift if engine is on (though this was already very unlikely to ever happen).
1 Year Ago
Compile fixes
1 Year Ago
Merge from main
1 Year Ago
Make steamID optional for clan score events Nexus clan implementation updates for score events Update FP.Nexus
1 Year Ago
Added an information panel to the inventory that displays whether a blueprint is already unlocked, can be unlocked or cannot be unlocked
1 Year Ago
Merge Main -> Experimental
1 Year Ago
If boats are blocked from drifting, boatdriftinfo convar will now tell us why
1 Year Ago
Show draw call count with multidraw in perf 7 properly Move the temp manually assigning of computebuffers every frame above the loop that skips values
1 Year Ago
Fix mutlidraw count not being reset when new meshes are added
1 Year Ago
Ensure that non-multidraw instanced rendering still works to compare & see what is broken
1 Year Ago
Add all other mesh data to buffers & ensure they are assigned inside the shader: all uvs, normals, tangents, colors Ensure all buffers are diposed
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Attack heli: Fixed gunner interaction being possible from driver seat
1 Year Ago
Reduced attack heli turret upward gun movement range, due to barrel clipping for some weapons
1 Year Ago
Another compile fix
1 Year Ago
Client compile fix
1 Year Ago
Fixed parachute camera motion not getting applied to first person spectating