reporust_rebootcancel

106,758 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Added Road Sign Overhead Gantry
1 Year Ago
Elevator door prefab and mesh Set elevator textures to crunch compression
1 Year Ago
Fixed TimeSince ToString not returning the correct value
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Whoops, compile fix
1 Year Ago
Attempt #3 to fix building plan lag by storing type in field rather than using GetType()
1 Year Ago
Attempt to fix building plan lag by keeping all equality checks in C# land
1 Year Ago
BuildingProximity.GetProximity: additional checks added in early December now only run on the server (fix attempt for FPS drop when using building planner)
1 Year Ago
merge from main
1 Year Ago
Fixed xmas dungeons not disabling their environment volume trigger when entering the pool on the client
1 Year Ago
merge from main
1 Year Ago
merge from dungeon_despawn_fix
1 Year Ago
fixed airdrop timer
1 Year Ago
ClearAllEntitiesInRadius uses Vis.Entities
1 Year Ago
AnyPlayersInside uses BaseNetworkable.HasCloseConnections
1 Year Ago
merge from dungeon_despawn_fix
1 Year Ago
ClearAllEntitiesInRadius checks IsValid ClearAllEntitiesInRadius doesn't set blockBagDrop on entities that are already destroyed Q: Is there a reason this cannot use Vis.Entities?
1 Year Ago
merge from dungeon_despawn_fix
1 Year Ago
merge from main
1 Year Ago
Fixed airdrop not working
1 Year Ago
Optimization: Vector3.Distance -> sqrMagnitude
1 Year Ago
Fixed edge case where ClearAllEntitiesInRadius would not return entity list to pool
1 Year Ago
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1 Year Ago
Split client & server metrics + compile fixes
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Backups: Timelines, animations, unsaved scenes
1 Year Ago
Backups: Scene prefabs, skeletons, materials and cam anims
1 Year Ago
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1 Year Ago
Protobuf fix after merge Codegen and manifest
1 Year Ago
Disable inheriting network groups on the elevator lift entity
1 Year Ago
Re-enable underground layers for network groups
1 Year Ago
Merge from industrial
1 Year Ago
Fixed combiner showing incorrect IO information in inventory
1 Year Ago
merge from xmas_2022
1 Year Ago
Cherry-pick windmill collider fix
1 Year Ago
Fixed windmills having two copies of their collider, one on the wrong layer
1 Year Ago
slower radiation gradient for gingerbread tunnels default tunnel lifetime doubled
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from nexus
1 Year Ago
Merge from main
1 Year Ago
show condition in ui
1 Year Ago
Merge from industrial