reporust_rebootcancel

133,259 Commits over 4,293 Days - 1.29cph!

12 Months Ago
Implement GetActiveComponent() to avoid processing disabled components when refreshing LODs
12 Months Ago
Merge from main
12 Months Ago
Merge from main
12 Months Ago
Pass instancing handle by reference to ensure it's always up to date
12 Months Ago
Rename LODCell.Timestamp → LastRefreshTimestamp
12 Months Ago
Pass instancing handle by reference to ensure it's always up-to-date
12 Months Ago
Make LODComponent's Hide() and Show() public
12 Months Ago
- Greatly improved the smoothness of swapping between states during reload - Fixed flip that was happening mid way through - Cleared up a lot of the artifacting
12 Months Ago
Delete unused tiger static mesh
12 Months Ago
Merge from wip_quality_size
12 Months Ago
Missed files
12 Months Ago
Finished off quallity based slots, fixing some bugs and refactoring.
12 Months Ago
Update manifest
12 Months Ago
Make LODComponent's Hide() and Show() public
12 Months Ago
Generate root motion data for existing anims
12 Months Ago
Setup tiger required gameplay assets (it has the wolf mesh for now while I wait for the new tiger mesh)
12 Months Ago
Added Pie Textures and Setup Pie Materials
12 Months Ago
merge from lunar branch, changsets - 111037 (fixed uvs on lod2 wallframes) and 111016 ( fixed default wall divider appearing in the crafting menu without ownership)
12 Months Ago
fixed small uv issue on wood trim on wallframes LOD2s
12 Months Ago
Setup Pie Folder Structure
1 Year Ago
Removed Extra Bottle from Catapult Flammable Ammo LOD 0
1 Year Ago
Updated Medieval Single Door FBX to fix gap between the door and door frame
1 Year Ago
reordered viewmodel minicrossbow reload anims
1 Year Ago
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1 Year Ago
manifest rebuild
1 Year Ago
Added new options to rotate both directional lights for an icon render Rotations are saved to PropRenderer component Added light preview toggle in IconRender scene, shows current lighting intensity and rotation in game view
1 Year Ago
Manifest
1 Year Ago
Don't change scene when using the Scenes dropdown if cancel is selected (otherwise changes would be lost)
1 Year Ago
Fix wellipets hat skin id conflict with retro tool cupboard
1 Year Ago
Fixed default wall divider appearing in the crafting menu without ownership
1 Year Ago
Merge from primitive
1 Year Ago
Merge from media_projects
1 Year Ago
Added a 0.25s cooldown before the shield can be raised after firing a gun
1 Year Ago
Hopefully fix the player getting stuck in the block state if they die (again)
1 Year Ago
Don't allow admires while holding shields
1 Year Ago
Added teleportteam2me command Teleport commands (teleporteveryone2me, teleportsleepers2me, etc) now work with spawned bots in the editor for easier testing
1 Year Ago
Compile fix
1 Year Ago
Merge from media_projects
1 Year Ago
More text PPtr fixes in crossbow vm controller
1 Year Ago
Tweaked whats considered rough terrain
1 Year Ago
Removed CLIENT_TowAngleError horse rpc, can send the command to the client directly
1 Year Ago
Prevent gallop gait when riding in rocky uneven terrain Increased eye position smoothing
1 Year Ago
Fixed two broken colliders
1 Year Ago
- Added siege tower prefab info - Removed colliders in model
1 Year Ago
Ensured siege tower constuctable has new sounds
1 Year Ago
Reduced siege tower guide scale again
1 Year Ago
Minicrossbow compile fix
1 Year Ago
Prevent siege tower middle door from being open on spawn
1 Year Ago
merge from lunar_new_year_2025
1 Year Ago
network++ restore save back to 263 - typo