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133,167 Commits over 4,293 Days - 1.29cph!

1 Year Ago
Tuned screenshake on fire.
1 Year Ago
Boulder impact matches target normal.
1 Year Ago
Moved to the correct folder.
1 Year Ago
Catapult fire effect rotation fix
1 Year Ago
Missing file.
1 Year Ago
Catapult fire.
1 Year Ago
In water effects and head motion Skidding effects
1 Year Ago
Tweak to make transition between basket mesh into projectile state more seamless.
1 Year Ago
Boulder FX & polish.
1 Year Ago
- Setup new full reload 3p animation - Ensure straight transition from fire to idle state 3p
1 Year Ago
Minor entity value changes
1 Year Ago
Worldmodel changes
1 Year Ago
- Try a cheaty approach with rotation code in the viewmodel - Setup a reload end duration to prevent spam right at the end
1 Year Ago
Catapult server projectiles radius set to 0 Increased catapult admin command radius to 100
1 Year Ago
Added catapult.fire command
1 Year Ago
Fixed catapult admin reload not updating the animation
1 Year Ago
Horse swimming animations, effects and audio
1 Year Ago
merge from lunar_new_year_2025 branch - snake mask files and icon
1 Year Ago
Ensure idle animation is set to loop time
1 Year Ago
- Custom delta time to improve code animation smoothness - Override reload fraction to .95 instead of .90 - Reload fraction server time changes
1 Year Ago
Fixed bug in clientside fractional reload causing final reload to be scheduling another reload under the hood. (Was causing client animation problems)
1 Year Ago
Snake mask icon update
1 Year Ago
Boulder impacts.
1 Year Ago
hooked up snake mask icon to .sitem
1 Year Ago
Burst cloth on snake mask lods
1 Year Ago
Merge from main
1 Year Ago
Updated snakemask item prefab with new icon
1 Year Ago
updated Lunar new year mask textures Added icon for mask
1 Year Ago
Snake Mask world models
1 Year Ago
updated 3p and vm minicrossbow reload anims
1 Year Ago
Marketing assets
1 Year Ago
Lunar new year mask material updated
1 Year Ago
Lunar new year mask textures updates
1 Year Ago
Snake mask model edits + hair cards
1 Year Ago
Make scientist play more conservatively at the beginning of an encounter or after action packed moments
1 Year Ago
Bunch of wip craft quality/size and experimental crafting quality tea.
1 Year Ago
Fixed door controller not deployable on medieval double door Fixed items deployable in medieval double door frame
1 Year Ago
Update: DemoServer - reconstruct messages from demo stream and pass to server No warnings or errors during playback, but it doesn't do much, since main player entity is not present. Tests: played back the recorded demo from craggy - no new warnings or errors
1 Year Ago
Snake mask LODs Snake mask doesn't deform hair
1 Year Ago
Update: DemoServer - able to process server demo stream - Added another utility(write u64 to buffer & get length) to ProtocolParser (need to push it upstream) - Fixed a bug with incorrect header read - Fixed multiple bugs related to incorrectly caching the first chunk/entire packet from the stream - Fixed invalid handling of connection counts - Fixed invalid tracking of progress - Fixed invalid recording of packet's timestamp Next up need to hook up data stream parsing into known messages to see how it behaves. Tests: recorded a demo on Craggy while riding the zipline - was able to stream the demo back
1 Year Ago
merge from main
1 Year Ago
updated with viewmodel and intial textures/materials - will work on these world model to come tomorrow all being equal
1 Year Ago
Submitting updated battering ram rigged mesh
1 Year Ago
Updated lunar new year mask textures
1 Year Ago
mini crossbow world model anims updated with a clip of shoot 4 shots in a row and -90 rotation on the barrel
1 Year Ago
fixed lumberjack hoodie issues again - rebuilt manifest and then redid skeleton skin in male and female prefabs
1 Year Ago
Include the Vehicle_Detailed in the horse grounded checks
1 Year Ago
Yet another fix for the broken horse backward movement animation
1 Year Ago
Horse fall damage first pass Tweaked collision damage and gravity
1 Year Ago
primitive -> 4ShotMiniCrossbow