reporust_rebootcancel

115,361 Commits over 3,959 Days - 1.21cph!

1 Year Ago
Added a range overload to the deleteEntitiesByShortname convar, eg. "debug.deleteEntitiesByShortname woodbox_deployed 50" Not passing a number will delete all on the server
1 Year Ago
Resaved locker lootpanel to fix two missing panels
1 Year Ago
Parent merge
1 Year Ago
Don't include Vehicle_Large by default in the StaticSolid layer mask. It's solid but not static.
1 Year Ago
Reduce input lerp speed (10->4) Adjusted animation input scale to 0.75,0.5
1 Year Ago
Merge from main
1 Year Ago
Keep the backpack inventory slot always visible
1 Year Ago
Option to have hitting HAB armour with hammer repair the main HAB. But it's a bit confusing with the armour health bar showing, so branching this.
1 Year Ago
Possible compile fix
1 Year Ago
Realised HAB collision issues are a bit different than I thought. Fixed layers etc.
1 Year Ago
Merge from main
1 Year Ago
Final fixes
1 Year Ago
Converted HAB armour to use all convex colliders, so that satchel charges/C4 will stick
1 Year Ago
HAB armour icon mip maps
1 Year Ago
Fixes
1 Year Ago
Added icon for HAB armour item
1 Year Ago
Merge Main -> HAB Armor
1 Year Ago
Converted StandingWeaponRack to use all convex colliders
1 Year Ago
Fixed weapon rack collider being on Default instead of Deployed layer
1 Year Ago
Final prefab & related files
1 Year Ago
Switched clan table to all convex colliders (will work correctly on Tugboat), and materials are all correct (metal part is now metal)
1 Year Ago
Updated clan table base prefab
1 Year Ago
Clan Table - fixed not all colliders being on Deployed layer
1 Year Ago
Add a method to BasePlayer to add score events to their clan Update clan UI to show total score and score event log Cache the player's IClan instance on the server to make doing clan things easier
1 Year Ago
twitchdrops render scene sheet metal double door setup
1 Year Ago
Fix junkpile_i being invisible by cancelling instancing sooner when it is disabled via config
1 Year Ago
Don't global network parented entities (to fix tugboats)
1 Year Ago
Disable instancing on ice throne chair
1 Year Ago
Merge from main
1 Year Ago
Subtracting 86646
1 Year Ago
Subtracting 86439
1 Year Ago
Fixed LegacyNavigation serialization issue
1 Year Ago
Zero the entire `VertexData` struct instead of only color when copying the mesh on the GPU
1 Year Ago
Reimplement `#if UNITY_2021` after implementing GPU copy of meshes
1 Year Ago
Cherrypick 86650, 86651,86655 from global_networked_bases/2021 (compile fixes & GPU copy mesh for multidraw)
1 Year Ago
Merge gpu_copy_mesh -> global_networked_bases/2021
1 Year Ago
Copy mesh geometry to multidraw compute buffers via the GPU (avoids requirement of setting every mesh read/write enabled)
1 Year Ago
1 Year Ago
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1 Year Ago
Codegen
1 Year Ago
Fix compile errors in 2021
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
More `#if UNITY_2021` checks
1 Year Ago
Merge from main
1 Year Ago
2021 server NavMeshAgent tests
1 Year Ago
Bunch of `#if UNITY_2021` conditional compilation to keep it working on 2019
1 Year Ago
Can deploy weapon racks and clan table on tugboat
1 Year Ago
subtracting 86637
1 Year Ago
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1 Year Ago
Merge from 2021 -> global_networked_bases