reporust_rebootcancel

134,408 Commits over 4,444 Days - 1.26cph!

1 Year Ago
Fixed food sometimes spoiling immediately when created (pooling issue)
1 Year Ago
Finally fixed it
1 Year Ago
Finish loading screen flex mockup
1 Year Ago
More gesture menu stuff
1 Year Ago
Merge from team_invite_changes
1 Year Ago
Don't allow duplicates in the invite list
1 Year Ago
WIP: Initial new loading screen setup
1 Year Ago
Removed some temporary testing logic
1 Year Ago
Merge from main
1 Year Ago
Merge from autoturret_peacekeeper
1 Year Ago
Merge from main
1 Year Ago
Slight menu transparency if in game
1 Year Ago
Menu open and close fade in/out
1 Year Ago
Stop quit modal from preventing escape from being picked up in game
1 Year Ago
Bloom improvements for new tonemap. More sky tweaks.
1 Year Ago
Fixed settings warmup nre
1 Year Ago
merge from fix_compile_tester_editor -> main
1 Year Ago
Fix compile tester so it targets the editor assembly as well
1 Year Ago
merge from print_light_counts -> main
1 Year Ago
wip gesture menu
1 Year Ago
Fix compile error
1 Year Ago
Undo subtract
1 Year Ago
optimize FindActiveWaterBodies()
1 Year Ago
merge from main -> print_light_counts
1 Year Ago
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1 Year Ago
Add kickparty command to remove members from your party
1 Year Ago
Fix party not showing for the player who joins a party via an invite
1 Year Ago
merge from abyss_storage_fix
1 Year Ago
Abyss Containers - Changed deploy and open/close SFX to metallic ones fixed gibs warnings in vertical ver fixed missing collisions for small deployables in horizontal ver fixed horizontal ver corpse gibs collisionmeshdata error fixed horizontal ver missing groundwatch
1 Year Ago
Additional validation checks. Converted all the remaining whitebox blocks to BoatBuildingBlock
1 Year Ago
Fixed removing the wrong instance when the swap-back-removal of another instance invalidated the indices by reintroducing instance sequence numbers, but slightly better.
1 Year Ago
Fix grenade explosions not being heard by scientists
1 Year Ago
Settings: Gesture menu baseline Reset tooltip when switching tabs
1 Year Ago
Ocean alpha test on beaufort 0
1 Year Ago
A ton of adaptations for the new height falloff.
1 Year Ago
ContainerCorpseCreator compile fix
1 Year Ago
Fixed wire slack for christmas lights, already fixed on decor_lighting_dlc but needs to work til we merge it
1 Year Ago
Plumbed up 'isOpen' hook for the new menu
1 Year Ago
Prevent potential bug if scientist reaction time is ever set to 0
1 Year Ago
Applied recent graphics preset fix to the new settings menu Fixed some sliders using whole numbers instead of decimals
1 Year Ago
- Makes cientists rush players instead of staying passive after they land a few good shots - Halves scientist bullet damage but double their accuracy (less brutal damage spikes, damage is more correlated to how long you stayed exposed) - Increases flank speed and probability - Adds profiling annotations to scientist fsm transitions - Modifies canSeeTarget transition to take into account the same reaction time used for shooting (to prevent scientist's legs reacting to player before their trigger finger) - Fixes confusing alternate use of Trans_IsTargetVisible and Trans_CanSeeTarget
1 Year Ago
Update: BiomeBenchmark - allow filtering which biomes to test - also slowed down the camera flight to help with pop-in Tests:benchmark in editor
1 Year Ago
More in game to menu plumbing work
1 Year Ago
Settings menu color pickers, added back all the accessibility settings
1 Year Ago
Fix scientists doing less damage in editor (was hitting player client collider in listen server mode)
1 Year Ago
M15 Pistol - Added final viewmodel FBX for animation and basic materials with bakes
1 Year Ago
Created a new entry point to new menu called MainMenu Forward all current requests for MainMenuSystem to MainMenu to keep everything contained
1 Year Ago
Container corpse creator tool copy over the original open/close sound
1 Year Ago
Add last played, player count and last wipe information to connection modal Customisable box setup for more info Better flex setup for connection modal
1 Year Ago
Added missing open/close sounds to junkyard crane, snow mobile and waterwell.