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134,377 Commits over 4,293 Days - 1.30cph!

12 Months Ago
final prefabs
12 Months Ago
cleanup folder
12 Months Ago
removed unused mat impostor assets billboards setup
12 Months Ago
lumberjack hoodie skin fix - assigned skin script to hoodie item in male and female prefabs
12 Months Ago
Fix test item after merge
12 Months Ago
reset positions of codelock and storage adapters on medieval large wood box - now the same as default large wood box
12 Months Ago
texture tweaks
12 Months Ago
merge from main wip
12 Months Ago
collisions for strangler figs and sound triggers in foliage
12 Months Ago
Merge from menu_friends_list
12 Months Ago
Compile fixes
12 Months Ago
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12 Months Ago
Random instance rotation, pack instance data into halfs, fix hash inconsistency
1 Year Ago
Fixed an industrial NRE due to orphaned Industrial attachments
1 Year Ago
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1 Year Ago
Hopefully fixed vehicle NPC dialogue options not appearing for non admins
1 Year Ago
Siegetower col effect.
1 Year Ago
Ballista collision iteration. Catapult collision.
1 Year Ago
Ballista collision impact fx.
1 Year Ago
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1 Year Ago
Fix some first person spectate issues with shields when going in/out of debug camera
1 Year Ago
Sped up cata ammo fire a bit.
1 Year Ago
Fixed child entities not being copied over when reskinning a large wooden box
1 Year Ago
Fixed back holster offset on knight chest piece (again)
1 Year Ago
Fixed some impact gibs getting stuck in walls.
1 Year Ago
Catapult scattershot tweaks Restored battering ram head collider pos
1 Year Ago
First person spectate now shows shields correctly, supports vm hit animations
1 Year Ago
Fixed missing LOD scripts.
1 Year Ago
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1 Year Ago
Tweaked screen shake on explosive catapult shot.
1 Year Ago
Fixed some minor catapult FX issues. Cleaned up temp files.
1 Year Ago
Moved explosives primitive gamemode wb2
1 Year Ago
Battering ram and battering ram repair costs - ram now required 150 HQM
1 Year Ago
Updated wood & metal shield impacts.
1 Year Ago
Incendiary catapult projectile has its own larger fireball spawn. Spawn fewer of them.
1 Year Ago
Flame arrow less stretchy during the middle of the mini crossbow reload animation.
1 Year Ago
Fixed fireball smoke lingering on after fire extinguishes.
1 Year Ago
Normal flame arrow impact updated to be in line with the new flame catapult & ballista flame burst impacts.
1 Year Ago
Fixed fire arrows spawning the old fireballs, and deleted all those hidden beancan grenade meshes from the flame arrow fire (lol?)
1 Year Ago
Fix IO arrows not working with microphone
1 Year Ago
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1 Year Ago
Implement precise placement check on CPU to improve instance offset accuracy (to test against cheaper approximation), extend debug info to test accuracy, use procedural noise instead of texture, improve randomisation, apply rotation to instances based heightmap
1 Year Ago
Piercer flip bugged (with gizmo) for Ian.
1 Year Ago
Orientation almost working
1 Year Ago
Added a orientation debug gizmo for Ian.
1 Year Ago
Workaround for that one weird floating gib ghost.
1 Year Ago
Shake tweak on large boulder.
1 Year Ago
main -> primitive
1 Year Ago
- Fix broken projectile velocity normal calculation - Allow automatic normal translation to be automatic, on or off - Attempted to fix match orientation (might need some more minor tweaks)
1 Year Ago
Setup FX and screen shake profiles for medium and small catapult boulders.