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133,357 Commits over 4,293 Days - 1.29cph!

12 Months Ago
Forward OnDied to entity component
12 Months Ago
Bugfix: FullServerDemo - record server info in editor - Removed previous static globals Reimpelemented via IServerCallbacks so that we have 1 point of modification instead of multiple Tests: Recorded a session on Craggy in editor - generated json had the data
12 Months Ago
Update: FullServerDemo - create a save when starting a new chunk - Moved chunk logic outside of packet serialization - Using double buffering of packets when performing a save, to sort which packets go along which save/chunk - Packet timestamps are now resolved during recoridng time, not during demo thread's serialization stage(as that can be deferred and out of sync) - Moved all demo-related logic from BaseNetwork to BaseNetwork.Demos Mostly done with the recorder side. Tests: Ran around on craggy with editor's autosave enabled and at max frequency (1 second), and demo recording at min chunk length(1 min).
12 Months Ago
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12 Months Ago
assigned tiger avatar definition to tiger anims
12 Months Ago
cleaned up catapult ragdolling and improved ragdoll mid-air flailing
12 Months Ago
Hook tiger weak hit anim
12 Months Ago
Experiment with bleeding
12 Months Ago
Override hurt now that we have the method
12 Months Ago
Cherry pick entity component hurt method addition
12 Months Ago
Small polish to jungle floor kits (ongoing)
12 Months Ago
Merge from main
12 Months Ago
Update tiger gait speeds
1 Year Ago
merge from lunar_new_year_2025
1 Year Ago
fixed lunar dividers not being destroyed after frame is destroyed
1 Year Ago
Add debug counters to compute, adjust noise compute for better placement, add toggle for instancing, fix incorrect cell bounds calculation, improve foliage cpu count estimation, improve foliage random positions, and add camera culling to foliage compute.
1 Year Ago
First pass on spawning process, status tracking, loot panels
1 Year Ago
Prototyping a new simple chicken for use in coops
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Merge from admin_esp
1 Year Ago
Merge from primitive
1 Year Ago
compile fixes
1 Year Ago
Merge from primitive
1 Year Ago
Allow in third person
1 Year Ago
4ShotMiniCrossbow -> primitive
1 Year Ago
- Moved start barrel rotation to the correct time - Finally fixed the last few artifacts with reload -> idle layer changes
1 Year Ago
Merge from main
1 Year Ago
Show server convars in the find menu while playing in Client/Server mode in the editor
1 Year Ago
Added a small delay before a weapon can be used after lowering the shield (0.2s) Transition out of the attack animation faster if the player is going into a shield hold (shortens time players hand clips through shield in third person with guns)
1 Year Ago
Fix compile errors
1 Year Ago
merge from optimize_prepare_prefabs -> primitive
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Fix horse comfort not working with new ridable horses
1 Year Ago
Codegen
1 Year Ago
Fix items showing red (restricted) in F1 menu if they were blocked for crafting/vending but allowed in loot
1 Year Ago
- Fixed angle glitching backwards between each reload step
1 Year Ago
Tweaked ballista recoil
1 Year Ago
Fixed teleportteam2me not working correctly, will also now support sleepers Added teleporttargetteam2me, takes a team id and will teleport all logged in and sleeping members of that team to the player
1 Year Ago
Prefab fix.
1 Year Ago
Ballista: decreased reload time, increased turning speed, 360 degrees range and increased vertical down angles
1 Year Ago
Screenshake tweaks.
1 Year Ago
Ram stone impacts.
1 Year Ago
- table cloth material fix
1 Year Ago
Make the optimization for prepare prefabs a command line option as well so it can be toggled if it has issues (`-batch_manifest_imports`)
1 Year Ago
Add opt-in command line option `throw_manifest_error` to throw an error on manifest exception instead of continuing and using the manifest in the repo - will switch to opt-out once the manifest errors are fixed
1 Year Ago
Rename StopTransaction() -> EndTransaction()
1 Year Ago
Reimplement PreparePrefabs build optimization - wrap game manifest in StartAssetEditing() so it doesn't import prefabs between each step of the manifest - cache the labels applied while StartAssetEditing() is called so that it correctly applies multiple tags
1 Year Ago
Delete menu button that tested callback of amplify import lag spike
1 Year Ago
Remove debug spam from previous amplify import fix