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133,079 Commits over 4,293 Days - 1.29cph!

1 Year Ago
Restore camrea control if shot recording is cancelled early Don't reset folder input field to default on escape
1 Year Ago
Mini crossbow can now be used with shields
1 Year Ago
Don't process the shield arm on the vm for the first couple of frames, fixes some strange camera snapping when switching between some weapons
1 Year Ago
Update knight armour vest with new id to fix conflict (10287)
1 Year Ago
Changed Snake mask from 10241 to 10284 to not conflict with the wellipets
1 Year Ago
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1 Year Ago
massively reduce lunar_new_year_wall_frame trim texture (2048x2048 to 1024x512) and remapped uvs accordingly, reexported all meshes
1 Year Ago
Armor items can now have a randomised number of insert slots on creation. Set the range to 0-3.
1 Year Ago
Impact iteration
1 Year Ago
Updated Lunar new year mask textures
1 Year Ago
Cant build siege weapon constructables when intersecting with a vehicle
1 Year Ago
Can build siege weapons on roads
1 Year Ago
Make Siege Tower doors actually physical (helps prevent glitching with pushing the doors through the wall and then closing them on people)
1 Year Ago
Merge from main
1 Year Ago
Siege Tower: - Fixed middle door not getting closing notifications - Doors now dont auto close on closing, only opening
1 Year Ago
Horses client side optimizations
1 Year Ago
Can open top siege tower door even if you are close to it
1 Year Ago
Missing beam LODs
1 Year Ago
exported updated vm mini crossbow reload anims
1 Year Ago
Redoing splintered parts of ruin beam kit. Beam kit LODs WIP
1 Year Ago
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1 Year Ago
marketing assets
1 Year Ago
Fixed horse idle breaks not playing anymore Tweaked sliding legs when playing idle_1
1 Year Ago
Horse decay
1 Year Ago
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1 Year Ago
Asbestos armor insert
1 Year Ago
Increased top ladder trigger volume on Siege Tower
1 Year Ago
Fix flickering artifacts when deploying the bow, legacy bow, crossbow or compound bow
1 Year Ago
1 Year Ago
Grammar fixes
1 Year Ago
1 Year Ago
Make scopes less of a big deal FOV wise on the mini crossbow
1 Year Ago
4ShotMiniCrossbow -> primitive
1 Year Ago
primitive -> 4ShotMiniCrossbow
1 Year Ago
Add `simulate_loot` command to test what loot will come out of a loot container - picks the closest loot container - default runs 100 times, can increase to 10k times
1 Year Ago
Fix shadow cascades tooltip
1 Year Ago
Updated lunar new year mask textures Updated lunar new year mask material Added albedo and metallic textures
1 Year Ago
Fixed horses stuck in sliding state Increased max slope angle
1 Year Ago
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1 Year Ago
Second pass/redo of broken wood trims and atlas. Redone all wood parts of floor kit. Other feedback and fixes. Still WIP
1 Year Ago
Update: DemoServer - Isolated all client demo logic into it's own player This is prep for full server demo support. Tests: played back a short craggy demo - it went through the entire thing without issues. Tried without demo - it started as expected
1 Year Ago
Removed Vehicle Detailed colliders from the horses, use AI layer instead LegsAnimator detects Vehicle Detailed colliders
1 Year Ago
exported tiger animations and rig
1 Year Ago
Buildfix: removing unused variable Tests: editor compile
1 Year Ago
Merge: from profiling_improvements Further exclude small methods/utility classes that are fast 95% of the time. Tests: Took a snapshot on a defualt ProcGen map in Editor(Client+Server). ~13% uncompressed json reduction.
1 Year Ago
Update: more profiling exclusions - Don't track NetRead and NetWrite - Dont' track Facepunch.System's containers (including pooling), StringPool and ArrayPool - Don't track EntityRef - Don't track all Enumerators (previously only Facepunch's was excluded) - Don't track all GetHashCode - Don't track TimeWarning (debug-only calls, but can be frequent) Tests: Took a snapshot of default procgen map in Editor(Client+Server), confirmed about 13% reduction in uncompressed json size.
1 Year Ago
Tweaked horse player collider height
1 Year Ago
Merge: from main Tests: none
1 Year Ago
Update: DemoServer - ripping out fixed timestep logic After experimenting with slowing down playback to bellow play speed, it did reduce the number of violations, but timing inconsistency between demo playback and server simulation leads to more issues. Tests: none, simple change
1 Year Ago
Prevent scientist from going back to patrolling like nothing happened when they know a threat is nearby