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134,062 Commits over 4,293 Days - 1.30cph!

12 Months Ago
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12 Months Ago
Incendiary ballista impact fixes.
12 Months Ago
med ak mag drop model meta update
12 Months Ago
med ak entity - setting up anim events & effects for mag drop - now uses own animator & anims (to call bespoke mag drop anim event) - name changes to match existing model conventions - removed unnecessary prefabs
1 Year Ago
Use log instead of error when long recursion is caught in fsm, and add additional debug information to the message
1 Year Ago
Various ballista projectile things Incendiary bolt testing the new hit code (bug: still spawning arrow stuff)
1 Year Ago
Wheat all growth stages and prefabs
1 Year Ago
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1 Year Ago
Continuing work on zigg shell (decals, modeling, vert paintig) WIP
1 Year Ago
Fix mini crossbow pushing some NREs
1 Year Ago
Merge from consume_food
1 Year Ago
Renamed food_pie_generic.viewmodel to food_pie_generic.viewmodel_placeholder to be clear
1 Year Ago
Add muzzle position to mini crossbow (spawns projectile at the right place 3p)
1 Year Ago
Merge from cookingv2
1 Year Ago
med ak - rigged worlmodel, brought mag into file - initial 3p entity setup
1 Year Ago
Generic pie entity and VM prefabs. Pie specific items (chicken as initial test)
1 Year Ago
exported tiger run to 180 anims so the pelvis follows the root motion joint consistently
1 Year Ago
Added Two New Catapult Stone Ammo Models Added A Cluster Model to use in the Catapult Basket Removed Old Catapult Stone Ammo Textures and Replaced them with a new combined textures Updated prexisiting prefabs to use new textures.
1 Year Ago
Hook up new food view model script to placeholder food vm. Link to food entity.
1 Year Ago
Some very initial food VM code /setup
1 Year Ago
Incorrect effects path fix
1 Year Ago
Use 'UseCustomEffect' instead of is valid check
1 Year Ago
Merge from /main
1 Year Ago
Added ability to inject custom impact effects - Supports client predicted effects and server effects - Supports various types of position offsets - Supports various types of normal orientation - Supports overriding returned effect path
1 Year Ago
Loop fix
1 Year Ago
Cerry-pick BufferMemoryBase, CommandMemoryBase and InstanceMemoryBase
1 Year Ago
Merge from /main
1 Year Ago
Guide mesh change
1 Year Ago
Added Consume server RPC to food entities. Inital OnInput for food held entity, trigger eat when you press reload for now. Don't belt-eat food items that have an item mod and valid entity prefab. Added BlockBeltSelect virtual check to ItemMod. Codegen.
1 Year Ago
1 Year Ago
Hammerhead impact
1 Year Ago
Test switching food items. Added second test food item.
1 Year Ago
Final refactorings: FastDebugDraw is now InstancedDebugDraw Added ConVar to switch between old and new system. Added UnityGLInterceptor as a base to UnityGLEmulator to intercept Unity.GL calls but avoid breaking classic DDraw. Opted for nested types instead of overly long namespace names. Exhibit proper resource management in InstancedDebugDraw as well as InstancedDebugMeshGenerator.
1 Year Ago
Very initial test food vm/held ent setup
1 Year Ago
- added new flying bee model, texture and material. - updated walking bee material and textures - added walking bee VM
1 Year Ago
View model block out animations for the pie
1 Year Ago
Fixed junkyard car shredder not displaying any LODS
1 Year Ago
horse ragdoll passes collision events back to be handled properly as fall damage
1 Year Ago
sar 3p straight ahead (zero spine rotation) anims
1 Year Ago
make sure we aren't setting the horse angular velocity when its rigibody is kinematic
1 Year Ago
Normal variation now scales the legs animator hip blend speed (both on client and server), this helps reducing the brutal hip rotations when riding on uneven terrain ClientUpdate now packs throttle, steering and avoidance inputs into one byte
1 Year Ago
rustplayer avatar update (added spine 4 as upper chest)
1 Year Ago
put original tiger run hit anim back in and edited unity settings for tiger fire and run atk anims
1 Year Ago
Refactor FastDebugDraw to use the new base classes, fix a bug with lingering instances and add a public API that matches with DDraw.
1 Year Ago
Pull out base classes for instancing: InstanceMemoryBase, CommandMemoryBase and BufferMemoryBase
1 Year Ago
Fix primitive tag on loading screen missing blue background
1 Year Ago
Minor text update, overlapping text still not there in editor, hoping phrases update will fix it
1 Year Ago
Fixed some inputs being remembered when the player is downed while holding a shield
1 Year Ago
Avoidance steering input are now sent to clients (so the horse moves its head when avoiding something) Small optimisations in the horse update rpc
1 Year Ago
exported tiger prowl/run fire and run to attack anims. updated tiger run hit anim