reporust_rebootcancel

134,915 Commits over 4,324 Days - 1.30cph!

1 Year Ago
Codegen/manifest to get bet branch working again
1 Year Ago
Phrase update
1 Year Ago
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1 Year Ago
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1 Year Ago
Clean: fixing profiling scope name Tests: none, trivial change
1 Year Ago
Fixed battering ram arm not hitting decor colliders If no entity is hit, it now checks for decor colliders and considers them valid targets, triggering impact effects/animations etc Toned down the collision damage
1 Year Ago
Update: FinalzieTickParallel now uses batched WaterFactors query - had to add more fork-join-style code to deal with batching This allows us to sample water information for all relevant players as a burst job (and there's further untapped potential). Next up is trying to batch and jobify physics checks. Tests: played in a solo session with parallel processing enabled - running, driving, swimming worked normal. Played back all of my server demos with analysis enabled - no new violations detected.
1 Year Ago
Prevent tigers from being too easily stunlocked by fast firing weapons
1 Year Ago
Bugfix: use the right allocator for a waterlevels batch - This revealed that we have an Application.isPlaying check that prevented this from being detected via unit tests Tests: ran unit tests (but they're useless in this case), ran all demos that use the new code(yet to submit) - no more exceptions
1 Year Ago
Experiment: Set streaming mipmaps memory budget as a percentage of available VRAM, rather than calculate it based on texture load.
1 Year Ago
properly force resetting player entity rotation and view angles for remote players when dismounting
1 Year Ago
Beehive now stings you if you take honeycomb
1 Year Ago
exported tiger vm kill and run hit additive anims
1 Year Ago
Continued work on zigg exterior. Desaturated couple of test textures slightly. Minor set dressing.
1 Year Ago
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1 Year Ago
Actually assign the hit anim...
1 Year Ago
Setup snake hit state and triggers. Added client hurt rpc.
1 Year Ago
Scene updates with debug controller player
1 Year Ago
Updated customspineoffsets for ak and sar
1 Year Ago
Update: able to get WaterFactors for players as a batch operation - internally splits players into sequential queries(vehicles, parenting) and a batch query Another building block covered, I should be able to rewrite caching of water factors step of FinalizeMove(next submit). Tests: just editor compilation, I need to adapt rest of code to work with it.
1 Year Ago
Setup extra anim state between alert and idle. Animitor tweaks.
1 Year Ago
Update: BufferList - new utility methods - Resize - to explicitly control internal capacity - ContentSpan, ContentReadOnlySpan - shortcuts to create a ro-/span over the active part of the buffer Need both as I'm using it further in batched player processing operations Tests: none, trivial changes.
1 Year Ago
cookingv2 -> bees
1 Year Ago
Fixed incorrect purchase history calculation
1 Year Ago
Merge from main
1 Year Ago
exported more snake anims
1 Year Ago
updated ak entity hold info offset
1 Year Ago
Compile fixes
1 Year Ago
Auto refresh item lists when convar changes
1 Year Ago
Added environment volume support for objects rendered via the forward base pass
1 Year Ago
Reapplied 112676 - Don't allow deployed firebomb to be deployed in water because science (stomped in 112706)
1 Year Ago
Admins can now toggle displaying hidden items in F1 menu. Added ItemDefinition.Hidden() which includes admin and new convar check. Added admin.show_hidden_items convar.
1 Year Ago
updated ak47 entity hold info offset
1 Year Ago
fixed horse ragdolling twice due to damage events not having been cleared from before ragdolling
1 Year Ago
exported crocdile sprint, sprint attack, intimdate and turning anims
1 Year Ago
Don't show placement guide and mount option for backpacks if they have contents (already couldn't actually place them, so just a visual fix) Taking a backpack off a weapon rack will equip it if you don't have one equipped already. Maintain previously requested shield behaviour.
1 Year Ago
Prevent tiger from hearing preys it's not allowed to target If the tiger has no target but it hears something, that will become its target
1 Year Ago
Initial setup for tiger to hear when players hit ore or trees nearby, or shoot a gun Change hearing system to favour the most recent noise instead of the closest noise
1 Year Ago
Fix shields not being usable again if they are fully broken and then repaired
1 Year Ago
Fix capitalization
1 Year Ago
Fixed "removed" section of changelog using bold font
1 Year Ago
Added changelog phrases to primitive gamemode entity - shows the list of changes when you click on the gamemode button in the top left corner of your inventory
1 Year Ago
Merge from main attempt 2
1 Year Ago
Implement manual bilinear sampling and edit CPU sampling to match GPU behaviour, add distance scaling, improve rng hash function, fix edge case causing out of sync rng.
1 Year Ago
merge from primitive
1 Year Ago
1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed incorrect label on shield info panel (dmg protection)