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142,632 Commits over 4,413 Days - 1.35cph!

1 Year Ago
Updated schizo tree COLs. Added first pass schizo sapling.
1 Year Ago
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1 Year Ago
Manual Anchor blockout and initial prefab setup
1 Year Ago
General Item Overlay design
1 Year Ago
RPC fix
1 Year Ago
minor changes to sails
1 Year Ago
Schizolobium second pass + feedback
1 Year Ago
Tightened up zigg collision
1 Year Ago
Merge from pickup_volume
1 Year Ago
Finished pickup volume code implementation Added volumes to half height bamboo shelf, bamboo wall shelf, regular shelves Enabled pickup on all of the above
1 Year Ago
merge from main
1 Year Ago
Steering Wheel Tier 2 Blockout placeholder
1 Year Ago
Female lods Male lod improvements
1 Year Ago
Functionality and code gen
1 Year Ago
merge from io_consistency
1 Year Ago
Fixed Couldn't create convex mesh error "rocking_chair_varient2_LOD0" A rocking chair worldmodel was using the wrong mesh for its collider
1 Year Ago
WIP friend authing. Assign dialog bog to tugboat privilege prefab now I've actually found it.
1 Year Ago
merge from trianglehatch_deploy_fix
1 Year Ago
Improved triangle ladder hatch deploy volumes, won't be blocked by random nearby deployables anymore
1 Year Ago
Fix frustum culling by skipping damage tracking as a temporary workaround
1 Year Ago
merge from swapseat_binds
1 Year Ago
merge from main
1 Year Ago
Put debug code behind conditionals, disable primitive rendering option, instancing now on by default, dispose all buffers on destroy, move buffers init to after all placements have been added to list, revert sections to main where possible, remove opt vertex macros and noise gen compute.
1 Year Ago
merge from vehicle_trigger_damage_fixes
1 Year Ago
moved trigger catcher prefab out from autospawn directories so the server stops complaining about it
1 Year Ago
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1 Year Ago
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1 Year Ago
Bootstrap page, Loading Screen design
1 Year Ago
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1 Year Ago
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1 Year Ago
Added swap to seat 7 and 8
1 Year Ago
Fixed an oversight in swapseats
1 Year Ago
Merge from incap_dart_blur
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Switching blunderbus and T1 SMG to use original camera movement
1 Year Ago
Trying a blur and darken combo for incap dart. Added a screen_blur_heavy post processing file.
1 Year Ago
WIP new PickupVolume system Works like a DeployVolume but denotes a space that must be clear of other deployables before an item can be picked up Setup on bamboo shelves for testing
1 Year Ago
Merge from targeting_attachment
1 Year Ago
Add a temporary icon, crafting costs Improved responsiveness of deleting pings, no longer wait for the double tap duration if hovering over an existing ping
1 Year Ago
New Targeting Attachment weapon mod, allows the player to use pings while the weapon with this attachment is equipped
1 Year Ago
Merge from new_silencers
1 Year Ago
Adjusted new silencer position on custom smg, spas12 and pump shotgun
1 Year Ago
Added spawn.loot_population_test, if set the spawn system will use that value as the current number of players on a server. Useful for testing loot drops in different conditions
1 Year Ago
Also cap the PlayerExcess method with population_cap_rate, which uses the Spawn.player_base convar to determine loot frequency
1 Year Ago
Only apply population_cap_rate if it is higher than the actual population cap, will prevent servers with small caps getting their loot sped up inadvertently
1 Year Ago
Added spawn.population_cap_rate, when set acts as a cap on how fast loot can spawn when being scaled by player count Defaults to 300, so loot will spawn on servers with a higher population as if it is on a 300 pop server Can be set to 0 to revert to the old behaviour
1 Year Ago
Merge from main
1 Year Ago
Fix possible inconsistent RNG placements, use minimum radius to avoid noticeable culling with shadows, increase cell plane test bias to compensate
1 Year Ago
Merge from apple_improvements