115,429 Commits over 3,959 Days - 1.21cph!
Rocket storage now includes flares
Decrease radius of parachute deploy check again (2m->1.5m) length of check (15m->10m) and start the check 2m above the player to try and avoid deploying the parachute directly into overhead obstacles
Merge Main -> AttackHeliFlares
Add server.canEquipBackpacksInAir for debugging, trailer purposes
A bit more nuance to the ground control system for helis
Do not use heli main movement forces if holding the ground control key, even if heli stops being grounded. Allows for driving around without a little bump causing you to start flying.
debug.deleteEntitiesByShortname now deletes entities with no gibs and is case insensitive
Fixed being able to equip parachutes while currently mounted to a parachute, also fixed not being able to equip parachutes while swimming
Fixed being able to ground-control attack heli while engine is off
Revert
86698 as bug has become part of established gameplay. Allow downward input to thrust upward when heli is upside-down again 🚁
Helicopters: Don't allow pressing down to fly upwards when upside down
Autohover is now a convar. Removed the built-in input trigger for it, but it can now be bound instead.
Changed WorkCart horn to be the locomotive horn instead of a car horn
Changed auto-hover command to shift-M3
Added a range overload to the deleteEntitiesByShortname convar, eg. "debug.deleteEntitiesByShortname woodbox_deployed 50"
Not passing a number will delete all on the server
Resaved locker lootpanel to fix two missing panels
Don't include Vehicle_Large by default in the StaticSolid layer mask. It's solid but not static.
Reduce input lerp speed (10->4)
Adjusted animation input scale to 0.75,0.5
Keep the backpack inventory slot always visible
Option to have hitting HAB armour with hammer repair the main HAB. But it's a bit confusing with the armour health bar showing, so branching this.
Realised HAB collision issues are a bit different than I thought. Fixed layers etc.
Converted HAB armour to use all convex colliders, so that satchel charges/C4 will stick
Added icon for HAB armour item
Converted StandingWeaponRack to use all convex colliders
Fixed weapon rack collider being on Default instead of Deployed layer
Final prefab & related files
Switched clan table to all convex colliders (will work correctly on Tugboat), and materials are all correct (metal part is now metal)
Updated clan table base prefab
Clan Table - fixed not all colliders being on Deployed layer
Add a method to BasePlayer to add score events to their clan
Update clan UI to show total score and score event log
Cache the player's IClan instance on the server to make doing clan things easier
twitchdrops render scene sheet metal double door setup
Fix junkpile_i being invisible by cancelling instancing sooner when it is disabled via config
Don't global network parented entities (to fix tugboats)
Disable instancing on ice throne chair
Fixed LegacyNavigation serialization issue