reporust_rebootcancel

133,668 Commits over 4,293 Days - 1.30cph!

1 Year Ago
DungeonGridInfo ClosestGridCell fix (missing WorldSpaceGrid RoundingMode)
1 Year Ago
WorldSpaceGrid alignment fixes
1 Year Ago
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1 Year Ago
made it easier for the player temp ragdolls to stop
1 Year Ago
Bugfix: ServerDemoPlayer - quetly skip unrecognized entity kill messages - Moved message logging to be before message handling, to be able to get more info before executing logic Not clear why it's happening, but will leave that for later. Also investigating why getting malformed OnEntities messages once 2nd player connects. Tests: tried to play back a 2 player demo on Craggy. No more NREs related to entity killing
1 Year Ago
Louder battering ram impact sound
1 Year Ago
Expand siege tower constructable deploy volume
1 Year Ago
merge from primitive
1 Year Ago
- Bradley APC can now destroy barricades - Siege weapon constructables can now be smashed by train
1 Year Ago
Bugfix: DemoServer - properly cleanup outgoing NetWrites Tests: played back a short server demo - no issues.
1 Year Ago
Travellling vendor will now break siege weapon constructables on the road
1 Year Ago
1 Year Ago
Fixed crossbow 3p arrows not updating
1 Year Ago
Updated knightarmour set textures. created new icon for knightarmour helmet.
1 Year Ago
UpdateCurrentOptionFromElement virtual function. Override in graphics UI.
1 Year Ago
TerrainTexturing profiling
1 Year Ago
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1 Year Ago
Damage WIP
1 Year Ago
Make towing visuals rope less loose to avoid it clipping into the floor
1 Year Ago
slight edit to vm minicrossbow admire anim and 3p reload anims
1 Year Ago
Fixed NRE when hitting tugboat with the battering ram
1 Year Ago
Null check lod and foliage grid instances, for when changing options in the menu, not in-game. Extra wait frames.
1 Year Ago
YOLO commit. Around 960 ~ prefabs and meta files
1 Year Ago
1 Year Ago
Fix mini crossbow backpack offset again
1 Year Ago
Fixed vehicles being able to use horse poop (or any item) as fuel
1 Year Ago
Manifest
1 Year Ago
- Fixed screwed bone names messing with the middle door of the siege tower (causing client and server states to be messed up) - Fixed middle siege tower door using the wrong sounds
1 Year Ago
Fixed a bug I introduced on doors
1 Year Ago
mini crossbow viewmodel - set up idle/ads idle states in animator
1 Year Ago
Fixed Door OnObjects throwing NRE if entityContents is null
1 Year Ago
Rotate player when rotating the static ballista
1 Year Ago
Fixed saving
1 Year Ago
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1 Year Ago
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1 Year Ago
Update: ServerDemoPlayer - Only maintain entities from demo stream - Destroys any entities that server decides to create, if they were not part of demo stream - Reserve a 100k network IDs when playing a demo to avoid ID clashes - Refactored message logging when playing back demos Although not robust, this allows us to simulate a core set of functionality. Will need massaging to expand further. Tests: played back 4 separate Craggy demos - all played back properly.
1 Year Ago
Support disabling FoliageGrid refresh. Disable FoliageGrid refreshing during preset changes, manually refresh once settings are all applied, reduces calls from 2 to 1. Split manual LODGrid and FoliageGrid refresh calls over two seperate frames when changing presets.
1 Year Ago
wallpaper gallery metas
1 Year Ago
client doesn't assume player ragdoll is always lethal
1 Year Ago
don't let player mount a ragdolled horse
1 Year Ago
Setup virtual pre/post apply functions. Override for TweakGraphicsPresetsUI and toggle LODgrid refreshing there instead.
1 Year Ago
Cherry-pick marking DamageTracker `public`
1 Year Ago
Mark DamageTracker `public` (third attempt 😤 )
1 Year Ago
Merge from swapover
1 Year Ago
enabled horse temp ragdolling - horse ragdolls with damage/sliding/airtime and will get back up (assuming it doesn't then die while ragdolling)
1 Year Ago
Fixes, can mount static ballista
1 Year Ago
Changed how the No Sunlight flag was being set for environment volumes to fix an issue with material types
1 Year Ago
Mark DamageTracker `public` (again 🙄)
1 Year Ago
edited vm minicrossbow rotation curves on viewmodel prefab and updated wonky strings on strings pulled back idle
1 Year Ago
Mark DamageTracker `public`