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133,904 Commits over 4,293 Days - 1.30cph!

12 Months Ago
merge from Anisotropic_Horse_Materials
12 Months Ago
merge from primitive
12 Months Ago
Converted horse materials to standard anisotropic
12 Months Ago
merge from primitive
1 Year Ago
Merge from main
1 Year Ago
Tweaked ballista shooting point, easier to aim
1 Year Ago
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1 Year Ago
fixing ballista fire anims overshooting issue
1 Year Ago
Tweaked catapult deployment so deploying it on a cliff is easier
1 Year Ago
ballista weapon anim updates, added ballista mount anims
1 Year Ago
Fixing skinning for ballista mount rig
1 Year Ago
Added defines for each indirect lighting flag
1 Year Ago
Fixed indirect lighting for materials that used the Only GI rendering path
1 Year Ago
FastDebugDraw: Established compatibility with the current DDraw system (fixed)
1 Year Ago
FastDebugDraw: Established compatibility with the current DDraw system
1 Year Ago
updated minicrossbow viewmodel and world model rigs with latest weapon mesh and updated viewmodel prefab material paths
1 Year Ago
Reduce foot sliding, rebuild manifest, fix charge
1 Year Ago
Updated Textures LODs and guidemesh for static ballista
1 Year Ago
Setup crocodile fsm and animator
1 Year Ago
Fixed new horses not getting included in TriggerComfort, preventing them contributing to comfort
1 Year Ago
viewmodel mini crossbow - reduced dryfire repeat rate - cleanup, removed uneeded model prefab, renaming
1 Year Ago
Warming and cooling Tea variations added warming and cooling tea updated decal sheet to include warming and cooling tea icon
1 Year Ago
Texture updates and LODs for Ballista Mounts
1 Year Ago
Merge from tiger as there are a lof of shared improvements that need to be ported
1 Year Ago
Towing ropes now do a quick pass to ensure they are consistent lengths
1 Year Ago
Added debug.debugboatissue, prints out a bunch of stuff if the player is mounted to a rowboat
1 Year Ago
Bring over locomotion improvements from tiger branch
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Re-hook tiger fire reac
1 Year Ago
Added Mini Crossbow to T1 Tech Tree (now craftable) NOTE: Temprorary placement on tree. Final placement not decided
1 Year Ago
Fixed invisible mini crossbow viewmodel (due to recent model changes)
1 Year Ago
Static ballista protection and health
1 Year Ago
Fixed both wooden shields not colliding with vehicles when dropped in the world
1 Year Ago
Prevent siege tower from closing door as a player walks into it (whilst opening)
1 Year Ago
Added groundwatch to the static ballista
1 Year Ago
sliding ragdoll triggered through velocity rather than just a timeout (still has a small time threshold to avoid getting flung off with a spike) - also allowed slide state to be exited if you're at near-zero velocity, stops horse getting stuck on steep cliff edges in some cases and not being about to mount them or move them without getting ragdolled
1 Year Ago
Fix shields able to be hit when not in the players hand
1 Year Ago
Tweaked both ballista deploy volumes
1 Year Ago
More blockouts added to ziggurat scene
1 Year Ago
- Added natural beehive (drops honeycomb) - Honeycomb description - Manifest
1 Year Ago
viewmodel egg
1 Year Ago
added threshold to horse ground alignment to make it less noisy when stopped on uneven terrain
1 Year Ago
exported vineswing player viewmodel and worldmodel anim tests to misc folder
1 Year Ago
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1 Year Ago
update to med assault rifle skin forestock - widened to fit hand on both viewmodel and world model
1 Year Ago
added two convars to disable temp ragdolling of players and horses separately, both enabled by default - allowplayertempragdoll - allowhorsetempragdoll
1 Year Ago
Updated ziggurat level, added entrance blockout
1 Year Ago
Restored min sliding time before ragdolling (5s)
1 Year Ago
Instead of fleeing just after attack, the tiger will flee when slightly injured Make tiger more reactive when eating or roaring