reporust_rebootcancel

106,757 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Added client.maxreceivequeue and server.maxreceivequeue convars Ensure maxreceivetime is still respected on the main thread even with multithreading enabled
1 Year Ago
Loop through frametimes from highest to lowest
1 Year Ago
Cherry pick 76944 - fix drone pitch not changing eye transform on server
1 Year Ago
Grid cell size tweak. First bunch of weapon configs.
1 Year Ago
Rearranging and simplifying some things, cleaning up, removing duplicate code
1 Year Ago
merge from main
1 Year Ago
Merge from industrial
1 Year Ago
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1 Year Ago
Sleep network thread when read queue is at capacity and write queue is empty (i.e. we're waiting for the main thread to catch up with us)
1 Year Ago
Steam networking log tweak to be more in line with Raknet
1 Year Ago
Fixed client main thread accessing peer directly in some console logs
1 Year Ago
Compile fix
1 Year Ago
Startup parameter to enable network thread (-networkthread)
1 Year Ago
Encryption support (forgotten file)
1 Year Ago
Encryption support
1 Year Ago
shipping container building skin parts models wip
1 Year Ago
merge from main RC
1 Year Ago
Reworking minimum transfer mode - when this is used the exact minimum amount will be transferred from a container (eg. a conveyor is told to transfer wood in 100 minimum increments, if that conveyor sees 140 wood in the input it will move 100 wood and then stop) Fixed minimum move mode not working with category filters
1 Year Ago
Scene backup Organized some files in the messy effects folder
1 Year Ago
Revised metal impacts. Sparking occasionally instead of always.
1 Year Ago
Apply more stuff from main thread & add session id
1 Year Ago
Setup Matt's improved gib models.
1 Year Ago
Disable networkCache for codeLocks to avoid "pooling errors"
1 Year Ago
Attempt to fix ModularCarGarage.FixedUpdate NRE
1 Year Ago
Optimized the conveyor screen process to dramatically cut down the number of RPC's required now that we are sending multiple items in a single tick
1 Year Ago
Adjust adaptor position on electric furnace
1 Year Ago
Merge from industrial
1 Year Ago
Grab hardware info on main thread & fix analytics not sending on client
1 Year Ago
Allow default items to be researched in the Research Table for 10 scrap Add a warning explaining that this is only needed for industrial crafting
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Cherrypicked reworked oil rig textures
1 Year Ago
Nuclear missile silo room and dressing progress
1 Year Ago
Baseline (disabled by default)
1 Year Ago
Bunch of cleanup, refactor and optimisations.
1 Year Ago
phrases
1 Year Ago
merge from lunar_newyear_23
1 Year Ago
manifest + fix
1 Year Ago
Mask icon and item setup
1 Year Ago
merge main to release
1 Year Ago
Changed LODs of the road safety barriers
1 Year Ago
Placement checks can now ignore a specific mounted weapon (for swapping). If swapping a weapon with a larger weapon, try and fit it in surrounding space if possible, otherwise don't allow swap.
1 Year Ago
Refactor best placement calc
1 Year Ago
merge from main
1 Year Ago
First pass on a new "default industrial blueprint" item that can be created cheaply and modified after crafting to point to a different default item (primitive items, dlc items, etc) This blueprint can't be learned by the player but can be inserted into an industrial crafter to allow crafting of default blueprint
1 Year Ago
Activated the purpose of all this: Now letting ragdolls collide with vehicles.
1 Year Ago
Finished converting the roughly 6 billion harvestables that were using the ragdoll layer. "We do these things not because they are easy, but because we thought they'd probably be easy." - John F. Kennedy
1 Year Ago
Merge from industrial/multi_slot
1 Year Ago
Fixed conveyor On/Off interaction sometimes not appearing