reporust_rebootcancel

133,998 Commits over 4,293 Days - 1.30cph!

12 Months Ago
Fix head pop, but had to disable the head look, need to find a way to order proc anim on spine and neck properly
12 Months Ago
Incendiary bolt, doesnt spawn its world model on impact for now
12 Months Ago
Fixed siege tower projectile and projectile scale issues (wrong hashes being generated due to duplicate names even though they had different parents) Wrote scripts for: - Resetting box collider transform but retaining position in centre & bounds of the collider itself - Resetting box collider scale but retaining position in centre & bounds of the collider itself - Resetting box collider rotation but retaining position in centre & bounds of the collider itself
12 Months Ago
detatch tow when horse swims
12 Months Ago
Added walking bee model, textures and materials
12 Months Ago
natural beehive world model LODs materials and textures
12 Months Ago
Replaced old camera-based environment volume indirect lighting code with new spatial version
12 Months Ago
Add proc anim to croc tail
12 Months Ago
network++
12 Months Ago
merge from primitive/gameplay
12 Months Ago
Re-added debug capsule rendering 💊
12 Months Ago
Initial single plant pot setup
12 Months Ago
Tech tree updates
12 Months Ago
Era restrict nail gun, pistrol ammo, revolver and waterpipe shot gun - Removed from primative gamemode
12 Months Ago
merge from main
12 Months Ago
Conform crocodile x-axis (roll) rotation to slopes, as even though it looks odd with tall animals it looks natural for them
12 Months Ago
Ballista projectile refactor, we now use the Projectile class (wip) Pitchfork tweaks
12 Months Ago
renamed unclear player ragdoll param force->velocityOverride
12 Months Ago
Setup spine movement
12 Months Ago
* Fix text rendering by converting LineStrip topology to Lines * Allow world-positioned but screen-aligned text like DDraw.Text * Implement distance fade effect
12 Months Ago
fixed BillBTestMap - got rid of old mockup towables - painted ocean topology on bring the water back
12 Months Ago
Made the deferred decals work with the new environment volume system
12 Months Ago
Cherry picking 111833
1 Year Ago
Merge main into spatially_aware_env_volumes
1 Year Ago
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1 Year Ago
Fixed bottom siege tower drawbridge not having sound
1 Year Ago
Capture shadow mode setting
1 Year Ago
Minicrossbow ClientInit NRE fix
1 Year Ago
Fixed TerrainTexturing.Instance not being updated in Setup()
1 Year Ago
fixed horse ragdoll not updating horse pos/rot in builds
1 Year Ago
Console autocomplete now works for commands prefixed with "sv"
1 Year Ago
Single plant pot lods and materials have yet to setup scripts
1 Year Ago
reset saddle eye easing values when mount state changes
1 Year Ago
Revert Playground scene, added Playground_Horses
1 Year Ago
Set horse MaxVelocity overrides, fixes the entity_distance rejects when shooting at a player riding a horse
1 Year Ago
Texture update for ballista
1 Year Ago
Added EnvironmetnVolumeCheck to cliff_coastal
1 Year Ago
added printbinds command to print all your binds to the console
1 Year Ago
- decrease acceleration when swimming - increase land sprint speed - charge when injured - fix swim sprint anim playing briefly sometimes when not sprinting - submerge more when swimming
1 Year Ago
Scene terrain order change
1 Year Ago
Switch land or swim attack depending on context
1 Year Ago
Merge from creative_holdToPlaceDuration_bypass
1 Year Ago
Merge from main, rebuild F1 item button after conflicts.
1 Year Ago
Add placeholder audio
1 Year Ago
Fixed Medieval barricade researchable
1 Year Ago
Reimplement as separate ConVar.Creative.bypassHoldToPlaceDuration
1 Year Ago
Setup the new world models for all cooling and warming tea items
1 Year Ago
Merge from temperature_teas
1 Year Ago
Creative mode freeplacement bypasses holdToPlaceDuration
1 Year Ago
Merge from primitive