reporust_rebootcancel

106,759 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Merge from industrial
1 Year Ago
Merge from main
1 Year Ago
Added more graphics settings
1 Year Ago
Include every graphics setting
1 Year Ago
Potential water catcher changes to improve server performance on long water catcher chains: When a water catcher is going to generate water, check to see if we can find the eventual destination of that water and instead deposit the water there instead. This involves skipping the in-between catchers in a chain to prevent each catcher getting turned on as it receives water and then getting turned off as it passes the water on. This eliminates a lot of IO overhead as each activation/deactivation involves a nework update for the entity
1 Year Ago
Merge from xmas_2022
1 Year Ago
Comment only, after doing some performance testing
1 Year Ago
Merge Main -> PhysicsLayerRevamp
1 Year Ago
Instead of doing the Impostor camera culling layer switch in ImposterRenderer, turn Impostors on and off via PreProcess in the Imposter scripts instead
1 Year Ago
fix snowball gun inventory handling sounds
1 Year Ago
reapply present drop open/close sounds
1 Year Ago
candy cave entrance ambience
1 Year Ago
▌▅▄▊▆ ▇▆▆▋▅'▇ ▄█▆▋▍▌▌▌ ▉▊▋▆▅▄▍ ▋▇ ▆▅▉▋███▍▋ █▅▇▍▍▊▄▅▌▄▇ ▊▌▄▆▇▇▍ ▅▌▍▉▇▊▍▄▉▊▉▉▍ ▌▋▆█▊ ▉▊▋▄▆ ▍▆▍▇ ▊▇▅▆▇▅ ▉▆▄ ▌▌▋. ▊▍▌ ▄ █▉▇▄█ ▌▊▉▉▌▋▅▄▊ ▍▇█▆ ▆ ▊█▇▆██ ▉▊▇ ▉▌▌▊▌▍. ▋█▍▌▌ ▌▋▉▋▉ ▇▇▅█▌▉ ▇█▊.
1 Year Ago
Fixed NRE errors in the Impostor system when SystemInfo.supportsInstancing is false
1 Year Ago
fix reverb in candy cave entrance
1 Year Ago
candy cave and present drop open/close sounds
1 Year Ago
missing changes from xmas music commit
1 Year Ago
Fixed two bad parameters on the rock_pile_cream material to get rid of the black tar.
1 Year Ago
Base of client & gameplay analytics
1 Year Ago
candy cave ambience & reverb settings
1 Year Ago
xmas music
1 Year Ago
merge from main - RC
1 Year Ago
menumenuui xmas update
1 Year Ago
Merge Main -> PhysicsLayerRevamp
1 Year Ago
Handle UI for weapons that don't use ammo
1 Year Ago
merge from main
1 Year Ago
menu videos xmas rotation update
1 Year Ago
Merge from detailshader_world
1 Year Ago
merge from main
1 Year Ago
added weaponrack.showUI convar
1 Year Ago
Fixed issues with normals
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
merge from xmas_2022
1 Year Ago
fixed santa sleigh weird altitude lerping
1 Year Ago
Updated burlap sack to Tom's Xmas sack
1 Year Ago
▉▆▆▋▉▄ ▊▋▅█▅
1 Year Ago
Added LookatTooltip.ForceClearGroupOptions() to reset the delay for showing multiple radial menu options text. Reset the timer when targeting weapons on the rack so the "extra menu options are available" text doesn't appear when quickly hovering across different weapons.
1 Year Ago
adding AssetFolder.cs to main
1 Year Ago
wip UI, show weapon name + icon, ammo icon + count when hovering a weapon. protobuf.
1 Year Ago
added a third version of the gun rack material, an inbetween of A and B - added textures and material - shares normals from B
1 Year Ago
Disabled LightEx from the bounce because potential timing desync
1 Year Ago
Made the alarm & bounce pulse.
1 Year Ago
Clipped the PFX prefab onto the ice throne.
1 Year Ago
merge from xmas_2022
1 Year Ago
"Take All" now prioritises holding the targeted weapon above the others.
1 Year Ago
Merged shader changes to blend layer XZ UV projection / this will fix inverted normals on the gingerbread floor
1 Year Ago
Return correct grid cell index when holding a weapon and targetting a blank cell to fix showing "Take Weapon"
1 Year Ago
merge main to release
1 Year Ago
Ice Throne/Vest/Mask - cine materials + prefabs