115,467 Commits over 3,959 Days - 1.22cph!
Make steamID optional for clan score events
Nexus clan implementation updates for score events
Update FP.Nexus
Added an information panel to the inventory that displays whether a blueprint is already unlocked, can be unlocked or cannot be unlocked
Merge Main -> Experimental
If boats are blocked from drifting, boatdriftinfo convar will now tell us why
Show draw call count with multidraw in perf 7 properly
Move the temp manually assigning of computebuffers every frame above the loop that skips values
Fix mutlidraw count not being reset when new meshes are added
Ensure that non-multidraw instanced rendering still works to compare & see what is broken
Add all other mesh data to buffers & ensure they are assigned inside the shader: all uvs, normals, tangents, colors
Ensure all buffers are diposed
Merge Main -> Experimental
Attack heli: Fixed gunner interaction being possible from driver seat
Reduced attack heli turret upward gun movement range, due to barrel clipping for some weapons
Fixed parachute camera motion not getting applied to first person spectating
More closely snap the camera to the accurate perspective when spectating a mounted player
Fix draw calls so uvs at least work
Add MaterialCache so we can enable `RUST_PROCEDURAL_INSTANCING` on materials without modifying the source materials in the editor
Various fixes
Fixed first person spectating not properly hiding the head section of the player model when mounted to a mountable set to First Person with Arms
Parachute seat no longer pauses mounted animation
Update backpack slot icon in inventory and locker panels
updated player gliding anims and hooked up in player animator
Implemented Flag_CanModifyEquipment.
Client menus now run the same checks as server.
Log when players mount & dismount vehicles
HAB equipment can trigger a re-equip delay when destroyed.
HAB armor has a 60 second re-equip delay.
attack heli distant flight sound tweaks (missed files)
Log when burst mode is enabled & if the gunshot had burst mode on
Log scrap cost of blueprints when learning them & using tech tree (instead of only when using the research table)
attack heli distant flight sound tweaks
Always refresh grounded flag.
furnace twitch drop materials
Add analytics when diving tanks & jackhammers are refilled at workbench
Include skin when upgrading to a skinned building block
Folding chairs / meshes, textures and prefabs
Added grounded flag.
Remove now unused inventory item related stuff.
HAB equipment items can now be flagged as equippable only on ground.
Radial menu options now only display when they pass the correct checks.
Coverage query flares working in edit mode
exported rig and rough animations for testing on the homing missile launcher viewmodel and setup anim clips in unity
Removed several texture assets from server content.bundle
Added colliders, LODs, set prefabs, and updated the texturing for the metal briefcase models
Whitespace / debug log cleanup
Removing old server GamePhysics performance workaround
Attack heli now shows damage FX on the rocket pod texture too