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134,915 Commits over 4,324 Days - 1.30cph!

1 Year Ago
Clean: removing unnecessary logging Tests: none, trivial change
1 Year Ago
Update: Able to grab WaterInfos as a batch - Added a test to validate it returns same results as non-batched - Made sure WaterLevel tests work in an initialized scene It's not fully converted to a batch - there are a couple calls internally that are yet to be converted (game physics and the like). Tests: ran the WaterLevel tests
1 Year Ago
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1 Year Ago
techtree clean up Catapult ammo desc update
1 Year Ago
Continued progress on Ziggurat exterior
1 Year Ago
better prop render camera angles - need second go after i pull a shelf
1 Year Ago
Don't allow deployed firebomb to be deployed in water because science
1 Year Ago
Potential barricade unlock fix
1 Year Ago
Imported Generic Water Danger Signage Models, Textures Setup Generic Water Danger Signage Matierials, Prefabs and Fence Prefab Variants Setup Generic Water Danger Signage Folder Structure
1 Year Ago
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1 Year Ago
mini crossbow era override wb2
1 Year Ago
Era override WB2: Sewing Kit Gears Metal Pipe Road Signs Reinforced Glass Window Armored Passenger Vehicle Module Armored Cockpit vehicle module High Quality car parts (Valves, crankshaft, carburetor, spark plugs, pistons
1 Year Ago
Fix tiger sometimes hovering above ground
1 Year Ago
siege weapons rarity set
1 Year Ago
Revert tiger atk anim update, old anim seem to work better
1 Year Ago
Fix tiger taking unrealistically sharp turns at high speed
1 Year Ago
Better fix for vddraw editor not refreshing viewport, also allow vddraw text to display to logs
1 Year Ago
set inventory anim controller to temporarily use base idle
1 Year Ago
- Swapped to a flags approach - Set max inventory size to 7 to sort the last greyed out icon
1 Year Ago
Update: WaterLevel supports getting water heights for a batch of positions - added a test to make sure batched produces same results as the singular version Tests: ran the new unit tests
1 Year Ago
Fix vddraw editor not refreshing viewport when scrubbing through the timeline (broke from unity update?)
1 Year Ago
Fixed incorrect Lootpanel phrases
1 Year Ago
let consoletoggle command take a parameter to force the panel you want to open (values 1-6 for the different panels) eg: 'consoletoggle 1' will always open the console panel
1 Year Ago
Bee swarm scale effects with springs
1 Year Ago
Integrate my item mod swap changes with jakes
1 Year Ago
Pivot, increase turn speed.
1 Year Ago
cookingv2 -> bees (merge conflicts)
1 Year Ago
merge from catapult_ragdoll_fix
1 Year Ago
disabling collision between ragdoll and its initiator
1 Year Ago
main -> cookingv2
1 Year Ago
exported crocodile turn 90 left and right anims
1 Year Ago
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1 Year Ago
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1 Year Ago
Implement simple programmer and more advanced designer friendly springs. Will use these for scale animations
1 Year Ago
sar entity update - positioned inner bolt as it was appearing offset - unpacked model in prefab
1 Year Ago
fixed catapult admin reload with player ammo
1 Year Ago
merge from PlayerRigUpdate2/mergemain
1 Year Ago
Reset alert state when no players nearby, snake returns to idle visually.
1 Year Ago
Phrases update Fixed double space in shield item descriptions Fixed static ballista using the mounted ballista description Fixed medieval sheet double door having two different tokens
1 Year Ago
Snappier attack response
1 Year Ago
chicken coop blockout and textures - fencing based on 3x3
1 Year Ago
Merge from tiger
1 Year Ago
Re-add missing part of plugin lost with merge
1 Year Ago
Fix compile errors and warnings
1 Year Ago
merge from ragdoll_dismount_improvements
1 Year Ago
improved dismount position setup of player temp ragdoll and ensure that ragdoll colliders don't get caught in the dismount checks
1 Year Ago
hoodie fixes
1 Year Ago
Tiger being automatically added to spawn prefabs
1 Year Ago
Generate anims root motion curves
1 Year Ago
Hook new tiger attack