115,702 Commits over 3,959 Days - 1.22cph!
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Merge from spinner_tugboat_fix (fix bandit camp wheel rotation)
hackweek cliff scene backup
Merge Main -> Experimental
Building grade skin components added to blocks prefabs for frontier skin
frontier skin building grade
Updated prefabs and LODs values to the screwdrivers and suitcase models
roof.triangle.up.top.line conditional
conditional prefabs linkage pass
Fixed parachute throwing collision error on standalone client
Weapon rack reload menu option has to be held for the amount of time it would take to manually reload the selected weapon.
Added a Glass_Small physic material, identical physics settings to regular Glass but allows us to specify new effects for small glass surfaces
Created Glass_Small impact effects and decals, all new effects and decals are prefab variants and decals are scaled down by 15%
Applied to bottle_cluster_a, bottle_cluster_b, beer_bottle prefabs (but no S2P so monuments will be missing this effect)
New buoyancy option to go kinematic instead of going to sleep. Only using it on Tugboat for now.
Rowboat/Tugboat/RHIB now using the On flag for being On, instead of Reserved1. Buoyancy now has an On check that doesn't ever sleep if the vehicle is on.
Fixed elevator displaying in inventory that it needs 1 power (it needs 5)
Clearer formatting for Buoyancy checks
Added (hidden) item defs for weapon rack lights.
Potential fix for sleeping bag options persisting on the map screen when changing server
quick test of radial menu action hold timers
Added hot air balloon name and icon to death screen - for added embarrassment when you're crushed by one
Re-added a line removed in
85786 - it's needed.
Improve transitions out of the skydive animation
Give parachutes their own protection properties, make them a bit tougher
Takes 4 rifle shots to take down, still needs more tuning
Don't go to the skydiving animation while noclipping
Fixed projectile invalids when firing from a parachute
Use a Discard var for WaterInfo in IsInWaterVolume
Improved boat shore drift, improving the decision on whether to drift, and with new shore-direction and shore-distance calculations
Merge fixes
Reduced pickup time of unpacked parachute to 8s (was 12s)
Merge from main -> global_networked_bases
Added a couple of additional null checks to (per errors on Facepunch SEA1)
Reverted accidental TerrainMeta changes from
85561
Atlas for flares.
Scene backup.
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