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106,829 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Deployables no longer take components to repair
1 Year Ago
CopyPlayerTool now attempts to reuse matching materials in the Assets/Media/Materials/PlayerMats folder instead of creating new materials when copying hair and skin
1 Year Ago
Fixed server compile issue. Fixed changing lock code at the lift not updating the UI.
1 Year Ago
Fixed z fighting on module code locks. Fixed visuals not updating immediately after lock removal.
1 Year Ago
Package remove (unused)
1 Year Ago
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1 Year Ago
Code lock entry fail effect now plays on all code locks attached to the vehicle
1 Year Ago
Only show "you died first (reason)" when requesting your own combatlog
1 Year Ago
Fix locker items going into first free slot
1 Year Ago
Fix multiple items going into first available slot when all slots are full
1 Year Ago
HLOD generation now ignores GameModeObjectToggle components Fixes reclaim terminal appearing in outpost HLOD Updated outpost HLOD assets, prefab is unchanged
1 Year Ago
Piano no longer uses closest midi note if it's missing a note
1 Year Ago
Disabled xmas lightstrip prefab
1 Year Ago
Merge fron nov22_community_merges
1 Year Ago
adjusted the offset to the arrow graffiti mesh on the caboose
1 Year Ago
Merge from main
1 Year Ago
tweaked normals on tinsel to be more cylindrical, improvements to material. added xmas lights green and yellow variants. populating bandit town
1 Year Ago
Scene backup (fishing villages)
1 Year Ago
Fixed drum sticks floating in air after dismounting drumkit (probably affected xylophone as well)
1 Year Ago
Code entry UI and functionality on the vehicle itself. More bug fixes.
1 Year Ago
Patrol heli & Ch47 won't patrol randomly to safe zone monuments
1 Year Ago
Fixed patrol heli getting stuck in fishing village on certain seeds
1 Year Ago
Fixed shopfront exploit & it being a little broke
1 Year Ago
Client compile fix
1 Year Ago
Crafter now shakes and sparks while crafting
1 Year Ago
Show "you died first" instead of projectile_invalid
1 Year Ago
Merge from main -> turret_optimize
1 Year Ago
Refactor & compile fix after code review
1 Year Ago
Adjusted crafter slot positions on each workbench
1 Year Ago
Merge from xmas_2022
1 Year Ago
Fixed car lock conditional refresh not always triggering
1 Year Ago
Merge from main -> canvas_disabler_2
1 Year Ago
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1 Year Ago
Electric furnace gibs setup
1 Year Ago
Prefer underwater labs closer to their max size with more puzzles, pick the best underwater lab out of 25 candidates
1 Year Ago
Panel alignment fix
1 Year Ago
Merge from ElectricFurnace
1 Year Ago
Only show Take All option if over a weapon
1 Year Ago
Fixed client-stuff that the server was referencing - send a 'using keycode' flag over to the server. Also moved isOpen in UIDialog to client-side only.
1 Year Ago
Initial ghost model support (disabled) Disabled direct inventory access.
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Only show Mount and Swap options if there's enough room for the weapon in the targetted slot
1 Year Ago
Updated wooden crate gingerbread theme textures
1 Year Ago
merge from main
1 Year Ago
progress
1 Year Ago
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1 Year Ago
Merge from main -> qol_nov_22
1 Year Ago
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