reporust_rebootcancel

126,694 Commits over 4,109 Days - 1.28cph!

1 Year Ago
weekly skins
1 Year Ago
Fixed door controller not deployable on shelter doors
1 Year Ago
Split CutoffSlope into CutoffSlopeInitial and CutoffSlopeRepeat
1 Year Ago
split up smg to material id parts
1 Year Ago
1 Year Ago
Further code tidying Improved wind directional response
1 Year Ago
merge from fix_eventrecord_pooling_error
1 Year Ago
merge from harbor_crane_flyhack_fix
1 Year Ago
merge from labs_crash_fix
1 Year Ago
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1 Year Ago
set up materials on junkernaught ar
1 Year Ago
This weeks skins
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
merge from HeadwrapStoreFix
1 Year Ago
merge from junkpile_collision_fix
1 Year Ago
merge from HelicopterPhysicsFix
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Iteration
1 Year Ago
tickrate_cl and tickrate_sv are now replicated convars Enforcing sane min and max values for tickrate_cl and tickrate_sv
1 Year Ago
Backups
1 Year Ago
Merge from main
1 Year Ago
Increased default client tick rate from 20 to 32
1 Year Ago
Use RaycastCommands for LaserBeams as well, turns cost of laser beam updates from 0.2ms to 0.1ms in outpost
1 Year Ago
Thicket car flatbed base colliders
1 Year Ago
Experiment: Use discrete collision on dropped items. Tends to work well apart from the teleporting through things...
1 Year Ago
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1 Year Ago
Applied first iteration of attack
1 Year Ago
Shotgun powdery prefab
1 Year Ago
First pass on moving the sound occlusion system into jobs now that we're on an updated version of unity Keeps the frequency the same but moves all raycasts into RaycastCommands with a max of 10 hits Can be toggled on and off at runtime via SoundOcclusion.useThreadedCommands convar
1 Year Ago
Muzzle WIP
1 Year Ago
Underwater post toggles.
1 Year Ago
Fixes
1 Year Ago
Fixed door controller IO UI overlapping doors interaction UI
1 Year Ago
Comment only
1 Year Ago
Restore accidentally removed include
1 Year Ago
Use IgnoreCollision when dropped items fall on minicopter or attack heli. Items now fall through those two vehicles - unfortunately needed due to physics issues with the last two Unity updates. Items will still collide with scrap heli interior
1 Year Ago
Proper new underwater settings RC
1 Year Ago
Fixed Water Purifier missing deploy guide
1 Year Ago
Fix junkpile_water_b and c getting their colliders stripped on the server, leading to items falling through the junkpile Fix junkpile_water_a not properly removing components (this one already worked ok as far as dropping items)
1 Year Ago
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1 Year Ago
Return minicopter and attack helicopter to Continuous Dynamic collision type, from Continuous Speculative, due to reports of collision issues during stunt flying
1 Year Ago
sks updates: - 3p updates + corrected aiming - updated anims on rigged world model - got shell eject fx working
1 Year Ago
Fixed burlap head wrap 3D preview positioning in item store
1 Year Ago
Added "Scatter Strength" param to water overlay for higher control over underwater fog
1 Year Ago
merge from fix_client_multiple_compressed_tags
1 Year Ago
Added PlaceCliffParameters, can be used by cliff prefabs to overwrite the default parameters set on PlaceCliffs Split MinHeight and MaxHeight into MinTerrainHeight / MinCliffHeight and MaxTerrainHeight / MaxCliffHeight
1 Year Ago
PlaceCliffs child placements use TerrainAnchorMode.MinimizeMovement PlaceCliffs child placements check terrain height and normal
1 Year Ago
Naming, cleanup, codegen