128,688 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Prevent building on legacy wood pile
                
                
                
                
             
         
        
            
            
            
                
                Restored inventory "Skins" label position
                
                
                
                
             
         
        
            
            
            
                
                world_update_2/legacy_woodpile_improvements -> world_update_2
                
                
                
                
             
         
        
            
            
            
                
                Reduced UI options labels min size so long strings can fit
                
                
                
                
             
         
        
        
            
            
            
                
                Converted HitTest ignoredType to a list, so we can pass multiple types to ignore at once
Spraycan sprays won't block interactions anymore unless you're holding a water jug or water bucket with water in it
                
                
                
                
             
         
        
            
            
            
                
                world_update_2 -> world_update_2/legacy_woodpile_improvements
                
                
                
                
             
         
        
            
            
            
                
                Greatly reduced spawn population from 2500 -> 800 - slightly less than standard ore nodes
                
                
                
                
             
         
        
            
            
            
                
                Swapped stage centres to directly use Vector3 - prevents Transform allocs
Adjusted wood pile final amount to 1k
                
                
                
                
             
         
        
        
            
            
            
                
                re-applied 
103433 and fixed font merge issues
                
                
                
                
             
         
        
            
            
            
                
                Added boolean to disable hostspot minigames. Disabled legacy wood pile minigame
                
                
                
                
             
         
        
            
            
            
                
                Add distance check option enum to entity query
                
                
                
                
             
         
        
            
            
            
                
                Add profile markers to FSM
                
                
                
                
             
         
        
            
            
            
                
                Add missing profile markers
                
                
                
                
             
         
        
            
            
            
                
                Add profile markers for parts of the codes that can do traces, path queries and entity queries
Remove uses of lambdas in entity queries to avoid subtle allocations
                
                
                
                
             
         
        
        
            
            
            
                
                substracted 
103433 (fonts are bricked for some reasons)
                
                
                
                
             
         
        
            
            
            
                
                Fixed RustText in GameUI.Inventory missing font asset bricking the language switch
                
                
                
                
             
         
        
        
            
            
            
                
                Reverted WaterCamera and TOD_Sky changes
(Plastic you piece of shit selecting my hidden changes by default)
                
                
                
                
             
         
        
            
            
            
                
                Various improvements to the legacy text finder window
                
                
                
                
             
         
        
            
            
            
                
                Have wolves use brains queries instead of entity queries
                
                
                
                
             
         
        
            
            
            
                
                Added Translate.GetCurrentCulture to use when formatting numbers
RustText localized text formatting
                
                
                
                
             
         
        
            
            
            
                
                Adjusted NotoSans bold font character spacing to avoid the noticeable character overlap when the text alpha is <1
Take into account this spacing when calculating RustText preferred width
                
                
                
                
             
         
        
            
            
            
                
                Converted Backpack, Team UI and Spraycan skin select texts to RustText
Also fixed truncated texts in some languages
                
                
                
                
             
         
        
            
            
            
                
                Converted Sleeping bag rename, Sleeping screen and map Sleeping bag cluster texts to RustText
                
                
                
                
             
         
        
            
            
            
                
                Converted crafting menu texts to RustText
                
                
                
                
             
         
        
            
            
            
                
                Fix missing using statement on server
                
                
                
                
             
         
        
            
            
            
                
                Fix compiler complaining about unused serialized variables when they are server only
                
                
                
                
             
         
        
            
            
            
                
                New vendor refreshes item selection (every 60s right now for testing)
Happens regardless of whether the vendor is alive or not
                
                
                
                
             
         
        
            
            
            
                
                Fixed characterWorldCollider being enabled on the DPV on initial spawn. Removed unnecessary double-up inertiaTensor code.
                
                
                
                
             
         
        
            
            
            
                
                Fixed DPV jitter after mount -> dismount cycle. Manually set inertia tensor - turning the character collider on and off was drastically changing it, causing the bad behaviour
                
                
                
                
             
         
        
            
            
            
                
                Don't show map marker for water well NPC
                
                
                
                
             
         
        
            
            
            
                
                Reduced base DPV buoyancy
                
                
                
                
             
         
        
            
            
            
                
                First pass on a shopkeeper NPC in the water well (only on D variant right now)
Can be killed by players, will not drop any loot
Will respawn after 30-60 minutes
Shop is inaccessible while the shopkeeper is dead (so please be nice)
Some minor shopkeeper cleanup, converted a generic flag into a named const flag for better tracking and invisible vending machines no longer need to do a Vis.Entities every time they sell something or look at the player
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed card table NRE on player dismount when table is destroyed
                
                
                
                
             
         
        
            
            
            
                
                Fixed card table NRE on player dismount when table is destroyed
                
                
                
                
             
         
        
            
            
            
                
                Bubble in-motion fixes.
Work prefab cleanup.
                
                
                
                
             
         
        
            
            
            
                
                Adjusted screen albedo texture for better contrast in different lighting conditions.
                
                
                
                
             
         
        
        
            
            
            
                
                Added 1 - 2 food cache spawners to water wells b,c,d,e
                
                
                
                
             
         
        
            
            
            
                
                Set up prefabs and first pass on loot table (mixture of high quality food and teas)
                
                
                
                
             
         
        
        
            
            
            
                
                Clean up food cache prefabs (correct mesh LOD settings, removed unneeded colliders, added RendererBatch to pickle jars)
Move Food Cache folder to Prefabs/Misc/Food Crate (as this is not a deployable)
                
                
                
                
             
         
        
        
            
            
            
                
                Removed gibbable script on DPV world model
                
                
                
                
             
         
        
            
            
            
                
                added dpv gibs, added to prefabs, working on deployed but not w_ at the moment
                
                
                
                
             
         
        
            
            
            
                
                Reduced DPV fuel capacity to 100, removed exponential fuel display scaling