106,873 Commits over 3,836 Days - 1.16cph!
Revert temp ignore config change
Animation, timeline and scene backups
merge from npc_clothing_fix3
Fixed a rare animation issue (not Blackjack specific) with players getting stuck in a sitting state when their mounted pose is the standing pose, causing them to appear as sitting. The standing idle loop now plays as well.
Applied to other scarecrow variants
Fixed scarecrows not sending correct info with deathinfo, added a PrefabInformation but still missing an icon
Fixed timer not always showing up for a player's turn, with simultaneous turns
Fixed round not ending if one player has blackjack and another doesn't
Frankenstein Table table and craft disable
Halloween.cs npc and event disable
Disable Halloween event (event file)
Fixed NPC clothing getting transferred to corpse backpack
Subtract
75695 (again, thanks plastic)
Subtract
75695 with no merge tracking (npc clothing fix)
full manifest rebuild - build times
subtracting npc_ragdoll_clothing_fix - Fixes NPC attire dropping in loot bag
Iterated on candle flame FX
Replace the InputField for server search with RustInput, seems to fix the broken placeholder text for it
Fixed shadow proxies on pipe_c
Concrete rebar damage textures
Concrete rebar damage decals
fixed some holes in ferry terminal interior and exterior meshes
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fixed some holes in ferry terminal interior meshes
Disable the 'Optimized Loading' Full option (causes unpredictable crashes - it could work for weeks and then start crashing all the time for some reason)
Note that this crash is caused by skipping asset warmup (which the Full option automatically does)
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Fixed issues on the warehouse. ready to start working on the LODs :)
ferry terminal interior LODs/Colliders and prefab
merge from halloween2022 RC
Reduce scarecrow Fast movement speed
Various rotation fixes, still has issues
Fixed XOR switches passing through power without subtracting consumption