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123,739 Commits over 4,171 Days - 1.24cph!

42 Days Ago
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42 Days Ago
Clean: fix code formatting Tests: none, trivial change
42 Days Ago
FriendsList is a UI_Window Added escape capture Cleanup
42 Days Ago
Updating pilot hazmat burstcloth settings
42 Days Ago
Merging food market barge shell meshes plus LODs
42 Days Ago
Only apply black fog in environment volumes that have the Train Tunnel or No Sunlight types
42 Days Ago
merge from stringpool_warnings_investigation
42 Days Ago
Initial helmet variation setup
42 Days Ago
Social prefabbing, cleanup ResetStaticFields on NameHelper
42 Days Ago
Fixed checkout result layout issue
42 Days Ago
merge from new_menu
42 Days Ago
Removed log in UI_Settings Some skinviewer tweaks
42 Days Ago
renamed pilot hazmat suit description to pilot suit
42 Days Ago
Fixed some price formatting issues causing local market price to be multiplied by 100 Added printCultureInfo command
42 Days Ago
Pilot hazmat burst cloth settings adjustments - collision on waist pipe, constraints on backpack bones to prevent clipping
42 Days Ago
Separate heavy weakspot health from their main body health, makes it more intuitive
42 Days Ago
Adding burstcloth setup to pilot hazmat
43 Days Ago
network++ sav++
43 Days Ago
merge from distanceglowfix
43 Days Ago
merge from rainimprove
43 Days Ago
merge from benchmark_fpslimit_fix
43 Days Ago
merge from car_radio_rpc_fix
43 Days Ago
merge from weapons_attachment_stats_updating
43 Days Ago
merge from fix_terrain_hole_clipping
43 Days Ago
merge from fix_primitive_typo
43 Days Ago
Re-encode foliage asset data
43 Days Ago
update from naval_update
43 Days Ago
Merge from tutorial_baked_foliage_removal
43 Days Ago
Scene changes
43 Days Ago
Update some outdated splats on tutorial island
43 Days Ago
Merge from main
43 Days Ago
Handle vertex compression by encoding unorms into compatible bits, and baker now handles rebakes better
43 Days Ago
Don't allow non clothing or clothing that would be considered conflicting to be loaded onto the mannequin
43 Days Ago
Update mannequin to mimic player part creation process using a new skin set, this will allow us to selectively disable the parts of the mannequin like we do player parts
43 Days Ago
Allow the mannequin inventory to be opened
43 Days Ago
Codegen
43 Days Ago
Merge from pilot_hazmat_dlc
43 Days Ago
Merge from main
43 Days Ago
new_menu -> main
43 Days Ago
Compile fix (remove old convar)
43 Days Ago
new_menu -> main
43 Days Ago
Adjust the logic that triggers the WearableEyeViewAdjustment behaviour so that it happens when the player is killed (set isLocalPlayer on the corpse player model and check for First person view)
43 Days Ago
Any disconnection from a server now shows a 'reconnect' button Do some parsing for errors on the reason for leaving the server to try and show the right modal
43 Days Ago
new_menu -> main
43 Days Ago
Pipeline for prewarming modals Try to prewarm quick join box (needs to be even earlier)
43 Days Ago
New store modal: More responsive Shows a selection of randomised store items (up to 6) that the user doesnt currently have Can see time through each video Cached and downloaded videos
43 Days Ago
Added new WearableRandomMaterial component, allows material randomisation per item
43 Days Ago
Merge from main
43 Days Ago
Added helmet pattern tests
43 Days Ago
Much better front page store modal behaviour: Download and cache videos properly Fix broken re roll behaviour Better randomisation If a player owns everything then just show them whatever we can Reroll after first loop