128,713 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Only add a 0 when starting by typing 3 or more in the digital clock alarm UI
so 3 -> 03:
                
                
                
                
             
         
        
            
            
            
                
                more seaweed placement. plane lods
                
                
                
                
             
         
        
            
            
            
                
                Updated canyons clutter topology to contain the bottom of canyon surface for ore node spawns
Updated canyon scenes
                
                
                
                
             
         
        
            
            
            
                
                wip PlayerModifier limits per source type (tea/dart) and combined totals
                
                
                
                
             
         
        
            
            
            
                
                Update: Replacing new occurances of obsolete Pool API with new
Tests: built all configs
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main
Also contains updated codegen binaries to conform with new API
Tests: built all modes
                
                
                
                
             
         
        
            
            
            
                
                edited dpv character animations and edited ik position for hand on its deployed prefab
                
                
                
                
             
         
        
            
            
            
                
                ▄▆▋█▌▆ ▍▇▅▅▉▅ ▌▍▄ ▆▌▄▉▄▍ ▉▊▍ ▆▆▄▋ █▍▇▌▆ ▍▅▋▄ ▄▋▌▍▌ █▍ ▍█▌▌▌▊▊ ▅▅ ▆▌▉▊▋▆▉▆▆▌▅ ▋▋▍▌▌▇▅▋ ▆▋▄ ▅▅▋▄▋█▆▍▌▇▆ ▊▍▅▊▅ ▆▌▅ ▊▋▍▆▅ ▅▉▄ ▄▉█▌▍█▆▋▇▌▊
                
                
                
                
             
         
        
            
            
            
                
                switching to automatic box pruning
                
                
                
                
             
         
        
            
            
            
                
                Have wolves react to campfires
                
                
                
                
             
         
        
            
            
            
                
                proper limits on hitch joint
                
                
                
                
             
         
        
            
            
            
                
                Clean: use a cast instead of new expr
Also dead static removal
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
                Added View Model and World Model for the Wallpaper Item
Setup Wallpaper Viewmodel and World Model Material
                
                
                
                
             
         
        
            
            
            
                
                Have EntityQuery.ProcessInSphere<T> cast to the chosen type, fix wrong time warning labels
                
                
                
                
             
         
        
        
            
            
            
                
                green vintage wallpaper skin files
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from jobify_ocean_sim
                
                
                
                
             
         
        
            
            
            
                
                Added event folders to archive directory
                
                
                
                
             
         
        
            
            
            
                
                Added new bandit camp + harbor menu background videos.
Replaced some existing videos with higher quality versions.
Removed old/outdated videos.
                
                
                
                
             
         
        
            
            
            
                
                Scene improvements, testing a right hand IK controller for easier placement during editing
                
                
                
                
             
         
        
            
            
            
                
                Moved menu video archive folder to editor assets directory
                
                
                
                
             
         
        
            
            
            
                
                Use the diff of the pose instead of saaving the whole pose, ensures any zeroed out poses are accurate to the underlying data
Added an ADS version of the rifle poses
                
                
                
                
             
         
        
            
            
            
                
                Simplify blend to just work between two closest points, works a lot better
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing capitalisation on item name
                
                
                
                
             
         
        
            
            
            
                
                Added a new Particle system Ik fix using a new component - ParticleSystemPostIK
Instead of manually repositioning each particle in a job like the old system, this just runs Simulate in a LateUpdate after the IK pass so we preserve all the behaviour of the particle system
Requires Particle Systems to have Play On Awake turned off, so this won't work for systems that need to be toggled on and off
                
                
                
                
             
         
        
            
            
            
                
                Merge VehiclePlayerColliderFix -> main. Fixed out of sync mounted player colliders.
                
                
                
                
             
         
        
            
            
            
                
                Disabled ToggleVisiblityTrigger on canyon volumes (WaterCullingVolume should handle the visuals)
                
                
                
                
             
         
        
            
            
            
                
                Implemented WIP digital clock art
Tweaked the deploy volumes so you can't deploy it on itself
                
                
                
                
             
         
        
            
            
            
                
                Fixed fishing not working in the new lakes and oasis's 
See new LakeWaterBody prefab
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed Construction and TinCanAlarm empty phrases blocking phrase update
                
                
                
                
             
         
        
        
            
            
            
                
                merge from buildingerrors_improvements
                
                
                
                
             
         
        
            
            
            
                
                When showing the not enough ressources UI, hide any ongoing error toast and vice versa to avoid overlapping
                
                
                
                
             
         
        
            
            
            
                
                errortoasts_debug is now saved to ClientInfo so we can get it server side when logging construction debug from the server
                
                
                
                
             
         
        
        
            
            
            
                
                Reinstate lootpanel.cooking to the LootPanels scene
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from workcart_decal_fix
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from tutorial_button_resize
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from main -> full_server_demo_client_reader
                
                
                
                
             
         
        
            
            
            
                
                Merge from monument_scenes -> main
- enable with `monument_scenes` convar (default: false)
                
                
                
                
             
         
        
            
            
            
                
                Improved hotspot node y choices on wood piles
                
                
                
                
             
         
        
            
            
            
                
                Pouch/Satchel rig/burst cloth setup