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106,902 Commits over 3,836 Days - 1.16cph!

2 Years Ago
terminal exterior LODs/Colliders - prefab
2 Years Ago
Skin bundle update
2 Years Ago
Added a compass pet marker.
2 Years Ago
merged from lumberjack_eyes_fix
2 Years Ago
merge from main
2 Years Ago
Remove hidden inventory slots on workbench
2 Years Ago
full manifest rebuild - build times
2 Years Ago
merge from lumberjack_skins
2 Years Ago
Merge from main
2 Years Ago
Remove "NeedsSteamItem" toggle on ItemBlueprint, blueprint now reads ItemDef and checks the steamItem field Added "Tools/Skins/Find redirect issues" Fixed some issues with DLC handling
2 Years Ago
Spray can, tomaha fixes
2 Years Ago
Prevent duplicates appearing in the skin picker in some cases
2 Years Ago
Tuna can wall light refresh
2 Years Ago
Repair bench now works with redirects without skin assets
2 Years Ago
Possible fix for world pos info not showing world info non-admins
2 Years Ago
First pass on allowing redirect skin items to work without skin assets Added support for crafting Items via craft menu
2 Years Ago
Lumberjack tools are no longer craftable (they now appear as skins to hatchet, pickaxe, etc)
2 Years Ago
Lumberjack tool skin files
2 Years Ago
Fix give notices showing 0 when crafting items
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
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2 Years Ago
Asset farm setup.
2 Years Ago
Fix give notices showing 0 when spawning in items
2 Years Ago
Merge from main -> performance_sampling
2 Years Ago
Perf 6 will show CPU time of various unity update methods
2 Years Ago
Warehouse wip
2 Years Ago
merge from main
2 Years Ago
cached texture fix on pickaxe and hatchet viewmodel
2 Years Ago
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from main - RC
2 Years Ago
textures (it missed them for some reason)
2 Years Ago
updated concrete pick/hatchet materials from metallic to specular updated both cinematic and game versions
2 Years Ago
PositionTracker now always stores the last successful navmesh position. Navigate to last navmesh position if player is briefly off the navmesh.
2 Years Ago
s2p
2 Years Ago
merge from main
2 Years Ago
tweaks for make traversal better around windows lowered AO factor on some props
2 Years Ago
Electric furnace boilerplate
2 Years Ago
Crafter will finish any outstanding crafts if the game was saved mid-craft, preventing material losses
2 Years Ago
Add a progress readout to the crafter loot panel
2 Years Ago
Vending machines and dropboxes are now compatible with storage adaptors
2 Years Ago
Cherrypickable material fix for the new tools at low shader level (Changed from Rust Cloth to Rust Standard) Slight optimization of related import settings.
2 Years Ago
Warehouse wip
2 Years Ago
lumberjack/concrete tool attack & impact sounds
2 Years Ago
Conveyor now draws exclusively from output slots of crafter
2 Years Ago
Industrial Crafter now requires power to run and can be toggled on/off, includes a toggle IO port
2 Years Ago
Conveyor now requires power to function, can be switched on/off Added a toggle IO input for smart switch integration
2 Years Ago
Fireplace & Skull Fire Pit iteration Texture optimization