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106,957 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Power substation HLODs
2 Years Ago
Fixed skip generation HLOD option not working
2 Years Ago
Initial Black jack UI work, just copied from Poker for now
2 Years Ago
Added fps.limitInBackground client convar that reduces fps cap to 15 while the game isn't in focus Doesn't apply in the editor as clicking outside the game view in Unity is considered not in focus Don't report performance analytics while the client is in the background if this setting is on
2 Years Ago
Support unlimited buy-ins. Fix some networking issues.
2 Years Ago
Fixed viewmodels not appearing after reconnecting if player disconnects while gesturing
2 Years Ago
Some initial game code, very basic
2 Years Ago
client.showcaminfo is now saved
2 Years Ago
Fixes
2 Years Ago
Moved a lot of card game concepts from TexasHoldEnController into the base CardGameController. We can support the basic sense of each player taking turns in a card game in the base class. Originally I didn't do this since we might someday want solo games like Solitaire, but we can always turn some features off.
2 Years Ago
Directory fixes
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Increased size of prevent building volume around ziplines (this will also remove more trees around ziplines) Post zipline spawn tree checks are now larger
2 Years Ago
Fixed storage interaction not working (blackjack). Removed GetLocalCentre() method from ColliderEx, I can do it a better way.
2 Years Ago
Iterating top downs
2 Years Ago
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2 Years Ago
manifest
2 Years Ago
Added PetDog-Retriever.ragdoll prefab, configured ragdoll in petdog.skeleton
2 Years Ago
Final'ish tweaks
2 Years Ago
added untamed/tamed references to mastiff/gsd prefabs
2 Years Ago
Added Mastiff/GSD prefabs for new rig
2 Years Ago
Disable now unneeded "tame" menu-wheel option
2 Years Ago
committing anims.meta file
2 Years Ago
Populate skinned mesh renderers, tamed/untamed mesh lists. Switch to using correct tamed/untamed meshses with ownership status.
2 Years Ago
Motion vector atlas optimization
2 Years Ago
Campfire atlas renders & scene backup
2 Years Ago
Retarget all harness LODs
2 Years Ago
added owned sub-objects to petdog-retriever.prefab
2 Years Ago
initial prefab setup with new rig/anims
2 Years Ago
Fix visual harness glitch caused by accidentally reloading it constantly
2 Years Ago
grounds mock-up materials for preview
2 Years Ago
Merge from main
2 Years Ago
Auto tame when placing a harness in inventory
2 Years Ago
Viewmodel lighting fix
2 Years Ago
Reworked harness equipping. Harnesses visually add/remove with item. Added current harness to protobuf. Serialization.
2 Years Ago
updated prefab links to plywood boarding prefabs
2 Years Ago
plywood_boards LODs/Colliders/Prefabs
2 Years Ago
protocol update to match main for static_group perf testing
2 Years Ago
merge from main
2 Years Ago
Cherry picking 74307 (wrong branch)
2 Years Ago
AntiHack.LogToConsole and console messages on player kill contain player position
2 Years Ago
merge from furnace_ui_rework
2 Years Ago
merge from general_qol/skipqueue
2 Years Ago
Merge from static_group
2 Years Ago
Manifest update
2 Years Ago
Increase lighthouse LOD swap distance Fixed missing geometry on dome HLOD
2 Years Ago
Merge Caboose -> Blackjack
2 Years Ago
A few fixes
2 Years Ago
Moved a ton of code from the CardTable to the new BaseCardGameEntity class, to be shared with BlackjackMachine