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126,653 Commits over 4,109 Days - 1.28cph!

1 Year Ago
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1 Year Ago
merge from Easter2024
1 Year Ago
disabled halloween event UI
1 Year Ago
Scientists store APC in their entity memory. Scientists tell the APC when they've mounted it. Correctly track the number of alive scientists that re-mounted the APC. Added new MountNPC AI state and design. Added new SpecialEntity reserved memory entity slot. Updated AI design.
1 Year Ago
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1 Year Ago
cherrypicking 94043 (merge from tutorial_island)
1 Year Ago
merge from InvisibleClothingSkinFix
1 Year Ago
merge from Easter2024
1 Year Ago
merge from egghunt_optimization/ui_fixes
1 Year Ago
merge from egghunt_optimization
1 Year Ago
merge from RidingChickenCostume
1 Year Ago
Enabled egghunt event Updated menu background videos
1 Year Ago
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1 Year Ago
1 Year Ago
Merge from main
1 Year Ago
Added a new TrasnsformLineRenderer component that takes a series of transforms and feeds the positions into an attached line renderer Needed for the crane as we need a single line renderer to connect points across multiple transform hierarchies Most processing is done in a job so should be very efficient
1 Year Ago
Add BypassClothingMountBlocks option to BaseMountable Enable on parachute, allowing the chicken costume to be worn while parachuting (despite chickens not being known for their aerobatic skills)
1 Year Ago
Added error message if IsSeatClipping gets a list that already has items
1 Year Ago
Fix wrong tooltip on tutorial tag in server browser Fix incorrect alignment on tutorial tag in tag list on loading screen
1 Year Ago
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1 Year Ago
More gaseous muzzle fx. Better calibrated tones on muzzle flash side/front textures.
1 Year Ago
Pass the player ducked state to the WearableFadeToggles
1 Year Ago
Fixed female wearable chicken version having a slightly different randomisation setup, leading to a mismatch with the world model
1 Year Ago
Added video header to Adobe building skin page. Updated existing image media assets.
1 Year Ago
Merge main -> Bikes
1 Year Ago
Some bike physics and visuals work
1 Year Ago
Crane visual work
1 Year Ago
Updated MoveSelected to remember last chosen target object
1 Year Ago
Parent the containers to the ship
1 Year Ago
Fixed container doors getting deleted when they enter the cargo ship bounds
1 Year Ago
MoveSelected editor script - quicker method for moving bulk game objects into another object
1 Year Ago
Implement new crane into harbor_1 monument, S2P and enable cargo ship in CargoDocking scene for demo purposes Added the test scenes for the harbor refresh to the scenes drop down
1 Year Ago
Harbor cranes now pick up container spawn points dynamically
1 Year Ago
Add a temporary set of container destinations to the cargo ship (to both layout variants) Add an OnArrivedAtHarbor method to cargo ship that finds nearby cranes and tells them to start moving
1 Year Ago
Merge from main
1 Year Ago
Source Updates - Hide Poncho Material and Texture change
1 Year Ago
Removed power consumption from splitters, root combiners and electrical branches
1 Year Ago
Fixed electrical lights requiring 1 power when off
1 Year Ago
player update. tamborine holdtype updated with latest idle pose
1 Year Ago
player update. tamborine entity edited so the it is held correctly and its holdtype updated with latest idle pose
1 Year Ago
player update. cowbell entity edited so the it is held correctly and its holdtype updated with latest idle pose
1 Year Ago
player update. pan flute entity edited so the it is held correctly and its holdtype updated with latest idle pose. xylophone deployed prefab updated so the drum sticks are held correctly
1 Year Ago
Adjusted cargo path Notifier component placed harbor Reran Scene2Prefab
1 Year Ago
player update. megaphone entity edited so the it is held correctly and its holdtype updated with latest idle pose
1 Year Ago
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1 Year Ago
Fixed memory cell draining battery on both sides instead of from the active output
1 Year Ago
Initial approach logic: Cargo now calculates tangents of each patrolfar node and compares the angle and distance to find the best scoring point Debug outputs for this
1 Year Ago
player update. trumpet entity edited so the trumpet is placed correctly and its holdtype updated with latest idle pose
1 Year Ago
Scene2Prefab Added docking path to harbor 1
1 Year Ago
player update. exported updated homing missile launcher anim set and holster position updated on its entity