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106,957 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Moved all horse idle and footstep sounds to new occluded sound class so the horse idle sfx shouldn't be audible inside of a base
2 Years Ago
More WIP blackjack machine setup
2 Years Ago
Animal idle animations now have a randomised cycle offset so they won't play their animation in sync with other animals Applied to horses, wolves, chickens, bears, boars and stags
2 Years Ago
Fixed wooden signs not being able to be picked up
2 Years Ago
Free spray radial option when holding a spray can will now read "Free Spray" instead of "Graffiti Pack" (Will need a phrase rebuild)
2 Years Ago
Merge from static_group
2 Years Ago
Update harbor_1 to include the hanging container in the HLOD Switching the graphics.hlod convar now immediately updates all LODs, bypassing the budgeted update (this was taking up to 30s to change the lods of every object in the world in proc gen, making comparisons difficult)
2 Years Ago
Merge from main
2 Years Ago
Added media directory and playblast timeline asset
2 Years Ago
WIP setting up blackjack machine classes, new base class for card game entities, protocol++
2 Years Ago
Backups
2 Years Ago
Merge from timeline_recorder (cinematic tools, should have no impact at runtime)
2 Years Ago
Merge from firstpersonspectate (various fixes)
2 Years Ago
Merge fix, remove log
2 Years Ago
Merge from main
2 Years Ago
Merge from tools_demo (allows F1 layer toggling in demos)
2 Years Ago
testing out some graffiti on the exterior of the caboose texture and material
2 Years Ago
Camper bbq output slots 1 -> 2
2 Years Ago
Updated small and large wooden box desc (needs phase rebuild )
2 Years Ago
saddle bags inventory slots 6 -> 12
2 Years Ago
camper storage 12 -> 18
2 Years Ago
cherrypicking horse_rampfix
2 Years Ago
merge from sep22_deployable_fixes
2 Years Ago
car storage size increase 18 -> 48
2 Years Ago
merge from horse_rampfix
2 Years Ago
added ladder to rear and on the side at the front.
2 Years Ago
Edge case fixes of cliffs overlapping rail
2 Years Ago
level update
2 Years Ago
roof ac unit models/textures prefabs
2 Years Ago
added a little rug at the foot of the cashier/cage
2 Years Ago
added an extra window to fill the void to where the door used to be moved slot machine so their not going through the caboose walls
2 Years Ago
Merge from static_group
2 Years Ago
rug lods
2 Years Ago
added neon lettering for CABOOSE signs materials and textures
2 Years Ago
wall mounted ac unit models/textures prefabs
2 Years Ago
Run bandit town HLOD after merge
2 Years Ago
road barrier models/textures prefabs
2 Years Ago
Merge from main
2 Years Ago
HLOD asset commit
2 Years Ago
Stripping ReflectionProbeEx from everything except WaterSystem (doesn't support our new ambient light, has mostly been disabled for a while)
2 Years Ago
Moved grass shadows setting from "experimental" section to "graphics" section in the options menu Enabled all of the cubemap ambient light features by default and removed the two experimental toggles from the options menu
2 Years Ago
Added tooltips to HLODBounds component Adjusted powerplant setting to properly cull underground geometry
2 Years Ago
Rename and simplify all HLOD convars
2 Years Ago
LOD changes now happen in a budgeted queue when entering/exiting a HLOD range Don't disable the HLOD mesh until all of the actual meshes are visible to reduce popping
2 Years Ago
Eye height adjustment
2 Years Ago
Basic UI canvasses for the four screens (blackjack)
2 Years Ago
Test map edit only
2 Years Ago
Adjusted player mount positions (blackjack)
2 Years Ago
Merge Main -> Caboose
2 Years Ago
Basic blackjack machine entity setup. Removed BlackJackTable prefab and replaced with BlackjackTable.caboose, a new entity. Can be mounted + dismounted.