reporust_rebootcancel

106,957 Commits over 3,836 Days - 1.16cph!

2 Years Ago
SceneToPrefabs fixes Added graphics.staticTileDebug to verify the LOD changes at runtime
2 Years Ago
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2 Years Ago
Campfire main effect (still needs a new atlas)
2 Years Ago
horses no longer fall through the soft middle section of ramps
2 Years Ago
Add skipqueueid and removeskipqueue commands to set/unset a SteamID to always skip the queue Save skip queue permission into users.cfg
2 Years Ago
Merge from main
2 Years Ago
GSD skinning updates
2 Years Ago
vent door open/close sounds (small radius)
2 Years Ago
Mastiff skinning update
2 Years Ago
Retriever, Retriever Owned and Harness update
2 Years Ago
merge from TransparencyUVChannels
2 Years Ago
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2 Years Ago
1st pass dog anims and animator
2 Years Ago
adding avatar settings
2 Years Ago
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2 Years Ago
Merge from main -> furnace_ui_rework
2 Years Ago
caboose update created carpets to complement the direction of travel materials and textures prefab and scene update
2 Years Ago
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2 Years Ago
Pre-vertexpaint backup
2 Years Ago
flow tweaks to the main building
2 Years Ago
Fixed hobo barrel static output slots
2 Years Ago
solar panel exploit fixes
2 Years Ago
added 2 new variations for the ground junk straight prefabs added poker card junk piles (using the poker table textures) updated caboose entity and scene
2 Years Ago
plywood_boards models Basic use case for the plywood boards to test modularity
2 Years Ago
Skin bundle update
2 Years Ago
caboose update: re-arranged pokertable and blackjack table altered the height of the slotmachine table removed poker table and blackjack table DetailColliders added green rug skin material and textures added cantina stool albedo skin -> from red to brown added shelf in cage and candles updated prefab and scene
2 Years Ago
merge from main
2 Years Ago
Readded some hlod settings
2 Years Ago
Fixed mesh trimmer causing corruption on meshes with UInt32 index format
2 Years Ago
Trainyard, water treatment
2 Years Ago
Improved handling for vehicle kinematic state, right now just for RHIB. Should hopefully fix occasionaly "Kinematic body only supports Speculative Continuous collision detection" errors on servers.
2 Years Ago
Redo train changes from Main
2 Years Ago
Mere Main -> TrainWorkContinued. Had to stomp train changes from Main (will reimplement)
2 Years Ago
Trim binds so it's ok to have spaces between symbols like semicolons
2 Years Ago
Add meta.exec command to execute multiple other commands within a single command (useful when combined with cycled binds)
2 Years Ago
Merge Main -> Caboose
2 Years Ago
Better default HLODBounds settings SceneToPrefabTag now takes priority over the minimum height settings Setup satellite dish, dome, stables, sewer branch, swamp_c and trainyard
2 Years Ago
Merge from firstpersonspectate
2 Years Ago
Merge from main
2 Years Ago
Scene + anim backups
2 Years Ago
Fix hardcore tag in server browser not toggling
2 Years Ago
Fix exceptions after respawning when a player gets killed mid conversation Fixed conversation UI remaining active after respawning
2 Years Ago
Cauldron output and smeltspeed fix
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
Revert TriggerTrainCollisions to the pre-73814 version. Revert VehicleWorld layer on train car triggers. Should fix NREs for now and we can try this again another time.
2 Years Ago
Minor initial Blackjack stuff