126,618 Commits over 4,109 Days - 1.28cph!
Show melee range as "-0.25m" or "+1.1m" instead of "1.5m"
- probably going to change it to percentage instead
Remove bar from attack range
Fix melee attack speed bar going right to left
Change Fire Rate & Attack Rate from "450" -> 0.13s
- renamed attack rate -> attack speed for melee weapons
Change Gather from "30" -> 80%
- don't show gather speed, only show gather efficiency %
Change Accuracy from "4" -> "0.2° - 1.8°"
- shows min & max aimcone value based on recoil
- old value only took into account the bullet's accuracy, not the weapon's accuracy
Add meters on the end of range (450 -> 450m)
Add upload queue for demos
Rate limit the uploads to avoid saturating server's bandwidth
Added BP icon if a BP is being sold
Fixed bug causing BP to be added to both selling and currency tooltip
Fixed boat vendor again - I could've sworn I've fixed this 3 times already
Fixed bug causing RustText to not be enabled on listings taken from pool
Market terminal no longer allocates to allow clusters to be clicked
tutorial end cinematic audio tweaks
Large Furnace: Nudged bounce light distance down a tiny fraction to fix a little ground bleed.
Fixed merge fuckery in flare material.
Also include changeset & hostname for debugging
Include network protocol in demo header
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Merge from main -> full_server_demos
Fix not using FreeList() when adding proper pooling
merge main -> analytics_pooling_refactor
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Attempted solution to killing players when dismounting from ComputerStation
Level 3 hall, cctv room and vent progress, sat tube progress
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merge from tutorial_island
Nixed flame_jet atlas, not needed
Smoke omni RC
Scene backup
Added an error toast if the player attempets to start a tutorial and no empty slots are available
The above scenario will no longer kill the player in the process of attempting to spawn an island
Add achievements for tutorial island
Added some more help to the mid mission conversation with the survivor
Don't run softcore loot reclaim process for deaths on the tutorial island
Building blocks can no longer be damaged by players in the tutorial, prevents some soft lock scenarios
Fixed skin viewer item spin being affected by framerate
Fixed neighbouring active tutorial islands getting deleted when a tutorial island is cleaned up
If the player is missing a rock in their inventory at any point during the tutorial give the player a new one, check every 10s
Tweak TC dialogue text to explain that nobody else can build nearby
Brutalist church progress
Fixed being able to upgrade to stone during tutorial
Fixed another place where the time of day could leak
Fix client time of day being stuck at 6pm when not in tutorial (hope everyone on staging enjoyed the sunshine)
Tutorial system no longer uses admintime to manipulate time of day, see new admin.evaluatedAdminTime
Ensured local player has items respects conditiional check
Ensured blueprint buttons respects conditional check
Ensure quick craft UI respects ingredient condition
Item crafter now checks to ensure conditional items have a condition above 0 in order to use them to craft other things
Fixed some perf mess ups in merge
Fixed re-introduction of broken vendor names bug
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merge from cinematic_tool_branch_swap