106,975 Commits over 3,836 Days - 1.16cph!
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Unpacking a few child prefabs on train_tunnels prefabs since they seemed to be serialized in a non-deterministic way, slowing down builds due to re-serialization
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tweaked new campfire emissive (curves/sat)
tweaked new campfire emissive (curves/sat)
fixed typo in texture name
Revert some ragdoll parenting edits
Disable harness requirement for taming during dev
Ragdolls now collide correctly with vehicles
Merge Main -> TrainWorkContinued
Updated campfire emissive texture map
Harbors, lighthouse, junkyard
merge from main (catching the re-serializing train)
More monument HLOD setups
merge from main (catching the re-serializing train)
Ran "Reserialize All Prefabs" to ensure these changes don't have to happen on the build server over and over (this commit affects 6404 files)
Add an editor display to LODMasterMesh to show how far away the camera is
Simplify GetLootFromIndex
Update airfield, launch site and large oil with new settings
LODMasterMesh components now calculate distance to the main camera based on how far away the camera is from the edge of their bounds (calculating distance to a single point was problematic when some monuments are so big)
Fixed some inconsistencies with bounds when grabbing renderers
Items still collide correctly with vehicles now, but turned off actual local-space parenting for all but the trains. It seems to work better in the other vehicles (HAB, scrap heli, modular car flatbeds) if the items are kept in world space and therefore allowed to roll around freely
Better default cutoff alpha
Reowrk cutoff height, fixes multiple HLODS culling renderers outside of their bounds
- Dropped items now collide with vehicles
- Dropped items now parent to vehicles with parent triggers
Fixed trains creeping forward when being pushed against a static obstacle
Avoid turning boat and helicopter engines off when they were on before transferring servers
Potential fix for VM lighting issues
Merge from main -> furnace_ui_rework
Disabled lights in bandit marketplace when hardcore is enabled
- Trains now repeatedly check for ability to couple while colliding. Previous if the coupling failed for any reason on initial touch, it wouldn't try again until backing off and retrying.
- Two fixes for trains colliding with other trains up against a static object.
Updated HC server list tag