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106,975 Commits over 3,836 Days - 1.16cph!

2 Years Ago
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2 Years Ago
UI fixes
2 Years Ago
cherry pick 74049
2 Years Ago
fixing
2 Years Ago
Unpacking a few child prefabs on train_tunnels prefabs since they seemed to be serialized in a non-deterministic way, slowing down builds due to re-serialization
2 Years Ago
2 Years Ago
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2 Years Ago
ThreadAnimator NRE fix
2 Years Ago
Backups
2 Years Ago
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2 Years Ago
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2 Years Ago
greybox materials
2 Years Ago
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2 Years Ago
tweaked new campfire emissive (curves/sat)
2 Years Ago
tweaked new campfire emissive (curves/sat) fixed typo in texture name
2 Years Ago
subtract merge from main
2 Years Ago
Revert some ragdoll parenting edits
2 Years Ago
Disable harness requirement for taming during dev
2 Years Ago
Ragdolls now collide correctly with vehicles
2 Years Ago
merge from main
2 Years Ago
Merge Main -> TrainWorkContinued
2 Years Ago
Updated campfire emissive texture map
2 Years Ago
Harbors, lighthouse, junkyard
2 Years Ago
merge from main (catching the re-serializing train)
2 Years Ago
More monument HLOD setups
2 Years Ago
merge from main (catching the re-serializing train)
2 Years Ago
backup
2 Years Ago
Ran "Reserialize All Prefabs" to ensure these changes don't have to happen on the build server over and over (this commit affects 6404 files)
2 Years Ago
A safer fix
2 Years Ago
Add an editor display to LODMasterMesh to show how far away the camera is
2 Years Ago
Simplify GetLootFromIndex
2 Years Ago
Update airfield, launch site and large oil with new settings
2 Years Ago
LODMasterMesh components now calculate distance to the main camera based on how far away the camera is from the edge of their bounds (calculating distance to a single point was problematic when some monuments are so big) Fixed some inconsistencies with bounds when grabbing renderers
2 Years Ago
Items still collide correctly with vehicles now, but turned off actual local-space parenting for all but the trains. It seems to work better in the other vehicles (HAB, scrap heli, modular car flatbeds) if the items are kept in world space and therefore allowed to roll around freely
2 Years Ago
Merge from main
2 Years Ago
Scene backups
2 Years Ago
Better default cutoff alpha Reowrk cutoff height, fixes multiple HLODS culling renderers outside of their bounds
2 Years Ago
- Dropped items now collide with vehicles - Dropped items now parent to vehicles with parent triggers
2 Years Ago
Fixed trains creeping forward when being pushed against a static obstacle
2 Years Ago
Avoid turning boat and helicopter engines off when they were on before transferring servers
2 Years Ago
Potential fix for VM lighting issues
2 Years Ago
Merge from main -> furnace_ui_rework
2 Years Ago
Disabled lights in bandit marketplace when hardcore is enabled
2 Years Ago
mf main
2 Years Ago
Fix saving encrypted map
2 Years Ago
full manifest update
2 Years Ago
full manifest rebuild
2 Years Ago
- Trains now repeatedly check for ability to couple while colliding. Previous if the coupling failed for any reason on initial touch, it wouldn't try again until backing off and retrying. - Two fixes for trains colliding with other trains up against a static object.
2 Years Ago
Updated HC server list tag
2 Years Ago
phrases