128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Apple Silicon / ARM64 native libraries (allows everyone to use the Apple Silicon Unity editor)
 
                
                
                
                
                
             
         
        
            
            
            
                
                reduced texture size on tin_can_wire to 256 x 64
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Not deployable inside trees
Always look up and don't use the target normal
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Hook up win and lose animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from community_improvedcountdowns
 
                
                
                
                
                
             
         
        
            
            
            
                
                More changes, thanks Plastic
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge TrainBreakBarricades -> main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Adjusted damage to barricades by trains, and to trains by barricades
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only show the barrier dust effect when the latest damage came from a train. Hijacking the available simpleInt protobuf so we don't need anything new.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Implement PR #56 for community UI - countdown component improvements
Minor changes made to PR for improved backwards compatibility and formatting
Also improved the Load Custom UI editor button to automatically open the tests folder
 
                
                
                
                
                
             
         
        
            
            
            
                
                Push force damage can be adjusted via trainDamagePerMPS
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Include the double cover barricade as well
- New barricade damage effect for the thinner barriers
- Fixed some barrier positions not working correctly
- Using some more component interfaces
- Don't damage barricade anymore if train turns off
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed misconfigured roll bones on player model
Adjusted aim spine v2 settings on lr300
Adjusted spine look at weights on player model for less leaning, rely more on the head for movement
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tuned motorbike headlights.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow trains to smash through deployed cover barricades
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added a TOD toggle on electrical lighting.
Fixed faulty street light bounce.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added mid skin materials
Added mid head variation
Added EyeAO materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                More hill cliff progress / improved cliff shapes / scaled cliffs down
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▌▍▊▊▇▊ ▄▍██▋▅▇▇▆▍▍ ▌▇ █▅█▄▌ ▊▊▌ █▌█
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added variable relief sample count based on shader quality level
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed disp/height map detection in material inspector
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Optimize entity menu codegen to reduce memory usage
 * Replace the per-option GameMenu.Option field (120 bytes) with just the action caches (8-24 bytes)
 * Cache the phrases instead of allocating every time they can display
 
                
                
                
                
                
             
         
        
            
            
            
                
                wire material setup and thickness
 
                
                
                
                
                
             
         
        
            
            
            
                
                tincanwire mat and materials (need to work out uvs)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Various lighting related prefab stuff.
Road cone transmission texture.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Finalized with everything relevant moved to volume triggers.
+ Atmosphere zones and FX.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add some structure to wolf behaviour code
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wire deployable on the Deployed layers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tin can alarm deployable anywhere in monuments
Removed collisions with players
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆▆ ▊▉▄ ▋▅█▊██ ▌▄█ ▄▇ ▍▆▇▄▍▉▆▇ ▍█▇▄ ▆▉█▊▄▉▄ █▅▉▌▌▇▍ ▍ ▌▆▇▉▉█▊▌ ▊▌▉▅▋▄▆▊ ▉▇▄▆▅▍ ▌▋▉▇▊▆█▇█
 
                
                
                
                
                
             
         
        
            
            
            
                
                viewmodel update - removed previous mesh from prefab, set up initial viewmodel renderer settings, tweaks to burstcloth setup & added more constraints
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tin can alarm art implemented
 
                
                
                
                
                
             
         
        
            
            
            
                
                deploy model for tin can alarm
 
                
                
                
                
                
             
         
        
            
            
            
                
                split off cans with their own pivot
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added tools and helper boxes in material inspector to make relief map generation easy and intuitive
 
                
                
                
                
                
             
         
        
            
            
            
                
                tin can alarm art, lods, gibs, art prefab setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Seperated parenting volumes for above and below
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported/set up dpv anims and added to dpv blendtree playeranimation.controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tin can alarm deployable in monuments (in terrain only for now)
Adjusted deploy volume and colliders