107,006 Commits over 3,836 Days - 1.16cph!
Disable missions for hardcore
Only remove scientists from safezones when gamemode disables safe zones
Custom bool for disabling spawn groups rather than disabling the game object
Leader rank always has all permissions set so don't tell the client otherwise
Remove refresh button from logs tab, it'll auto-refresh when switching to the tab instead
Exterior lighting files
Light animation WIP
Updating FFT to SLM version
Made ingame changelog prettier
Harness with updated rig + lods
Add a short pause to nexus.redirect so the loading screen can render before disconnecting
- Added methods to check all, or individual, train track splines in prefabs for potential tangent issues.
- Fixed up the dodgy tangents in four train tunnel prefabs.
- Removed the temporary workaround for the broken ones, and some now-unused methods.
- Regenerated spline data.
- Some formatting.
One remaining problem with the updated splines joining up so this can't go on Main just yet.
Merge from furnace_ui_rework -> aux2
Saving map file in encrypted state
Merge from main -> furnace_ui_rework
Merge from harcore -> aux2
Update HLOD system to call MeshTrimmer process as part of Scene2Prefab
Clean out any extra vertices, saves about 1000 verts/normals/etc
Forgot to include the codegen
More progress, mesh trimmer now mostly removes triangles on lower lods that won't be visible (obscured by other triangles)
Cuts about 2k triangles off LOD3 of supermarket HLOD with no visual difference
Fixed getting hit by trains sometimes parenting the player instead of damaging them
Tweak blackjack emissive to minimize light bleed at a distance.
Merge from content_reporting
update reactive target raise/lower sounds and trigger them from anim events
nailgun attack is quieter
Copy libsqlite3.so to libsqlite3.so.0 during Linux server builds because Unity dllmaps it to that for some reason
distant gunshots are more muffled and reverberant
Updated and simplified the candle VFX to look better with our current post. (Global)
Red rug variant for Caboose.
Created tweaked wood material variants specific to the Caboose interior.
Prefab backup.
Prefab backup
Material parameter optimization
Caboose dressing/polish temp file backup.
Removed curtain backface culling to make them visible from the outside.
Added a red albedo variant of the curtain textures.
Initial implementation, use `mapsecret` convar to set a "password" for your map file (only affects clients)
Fix scientist spawners throwing NREs (SpawnGroup errors)
Retriever lods, added Retriever_Owned model for new rig
wave update merged into one
Integrated arrays into update loop