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107,006 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Disable missions for hardcore Only remove scientists from safezones when gamemode disables safe zones
2 Years Ago
Adjusted changelog
2 Years Ago
Custom bool for disabling spawn groups rather than disabling the game object
2 Years Ago
debugging...
2 Years Ago
Leader rank always has all permissions set so don't tell the client otherwise Remove refresh button from logs tab, it'll auto-refresh when switching to the tab instead
2 Years Ago
Exterior lighting files Light animation WIP
2 Years Ago
Updating FFT to SLM version
2 Years Ago
Made ingame changelog prettier
2 Years Ago
Harness with updated rig + lods
2 Years Ago
Add a short pause to nexus.redirect so the loading screen can render before disconnecting
2 Years Ago
Codegen
2 Years Ago
Resized some textures
2 Years Ago
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2 Years Ago
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2 Years Ago
- Added methods to check all, or individual, train track splines in prefabs for potential tangent issues. - Fixed up the dodgy tangents in four train tunnel prefabs. - Removed the temporary workaround for the broken ones, and some now-unused methods. - Regenerated spline data. - Some formatting. One remaining problem with the updated splines joining up so this can't go on Main just yet.
2 Years Ago
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2 Years Ago
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2 Years Ago
More build fixes
2 Years Ago
Merge from furnace_ui_rework -> aux2
2 Years Ago
Merge from main -> aux2
2 Years Ago
Saving map file in encrypted state
2 Years Ago
Build fix
2 Years Ago
Merge from main -> furnace_ui_rework
2 Years Ago
Merge from harcore -> aux2
2 Years Ago
Update HLOD system to call MeshTrimmer process as part of Scene2Prefab
2 Years Ago
Clean out any extra vertices, saves about 1000 verts/normals/etc
2 Years Ago
Forgot to include the codegen
2 Years Ago
More progress, mesh trimmer now mostly removes triangles on lower lods that won't be visible (obscured by other triangles) Cuts about 2k triangles off LOD3 of supermarket HLOD with no visual difference
2 Years Ago
Fixed getting hit by trains sometimes parenting the player instead of damaging them
2 Years Ago
Tweak blackjack emissive to minimize light bleed at a distance.
2 Years Ago
Interior progress
2 Years Ago
Merge from content_reporting
2 Years Ago
update reactive target raise/lower sounds and trigger them from anim events
2 Years Ago
Merge Main -> Caboose
2 Years Ago
nailgun attack is quieter
2 Years Ago
Copy libsqlite3.so to libsqlite3.so.0 during Linux server builds because Unity dllmaps it to that for some reason
2 Years Ago
distant gunshots are more muffled and reverberant
2 Years Ago
Updated and simplified the candle VFX to look better with our current post. (Global)
2 Years Ago
Red rug variant for Caboose. Created tweaked wood material variants specific to the Caboose interior. Prefab backup.
2 Years Ago
Prefab backup Material parameter optimization
2 Years Ago
Caboose dressing/polish temp file backup. Removed curtain backface culling to make them visible from the outside. Added a red albedo variant of the curtain textures.
2 Years Ago
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2 Years Ago
Initial implementation, use `mapsecret` convar to set a "password" for your map file (only affects clients)
2 Years Ago
Fix scientist spawners throwing NREs (SpawnGroup errors)
2 Years Ago
Retriever lods, added Retriever_Owned model for new rig
2 Years Ago
wave update merged into one
2 Years Ago
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2 Years Ago
Integrated arrays into update loop