reporust_rebootcancel

107,002 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Merge from main
2 Years Ago
Set the default clan logo to nothing instead of the FP logo
2 Years Ago
Allow stamping the clan logo onto signs in the paint UI Fix clan async callbacks being called before clan info was updated
2 Years Ago
New caboose dressing prefab file, with furniture & lighting and fx. Cleaned up temp files and junk.
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Set encryption to default to 1 until EOS is fixed
2 Years Ago
Updated baking tool
2 Years Ago
Updated untamed AI design.
2 Years Ago
Fixed dogs not having a flee state. Added an error log for when a brain tries to change to a state that's not in the state dictionary.
2 Years Ago
Removed old FFT code
2 Years Ago
NRE fix / patch settings fix
2 Years Ago
Make the clan table an entity so we can press E on it to open the clan UI
2 Years Ago
Bug fix, passing wrong buffers.
2 Years Ago
merge from main
2 Years Ago
merge from brain_refactor2
2 Years Ago
Build fix
2 Years Ago
Add a minimum triangle size setting to MeshTrimmer, defaults to 0.1 Good for removing detail that won't be visible at long ranges, leaves some holes in geometry but it would be difficult to notice at a distance Removes 50% of the geometry on supermarket HLOD with very little visual change
2 Years Ago
Added repel + damage triggers to locomotive and wagons, and re-enabled it for the workcart (was disabled in 59352 due to a bug).
2 Years Ago
Merge from zipline_trees
2 Years Ago
network++
2 Years Ago
Merge from hardcore -> aux2
2 Years Ago
Merge from furnace_ui_rework -> aux2
2 Years Ago
No longer need to add potential player death sources to the master list on the Death Screen prefab, added a "shownOnDeathScreen" toggle on the PrefabInformation and the list is generated at runtime Enabled the new toggle on all prefabs that were in that list
2 Years Ago
Delete MLRS instead of trying to disable it Loop through all entities to try and find mission providers rather than safezones
2 Years Ago
Merge TrainWorkContinued -> Main
2 Years Ago
A couple of minor edits
2 Years Ago
Fixed Dropbox NRE when right clicking items into it
2 Years Ago
Get hurtTiggerUser once, instead of every tick
2 Years Ago
Fixed client RPC being broke
2 Years Ago
Also allow HUD component toggles
2 Years Ago
Unsaved
2 Years Ago
Allow the Tools tab to be used in Demos
2 Years Ago
Refactored mesh trim settings, adjusted height on gas station to properly remove interior faces
2 Years Ago
Merge from main
2 Years Ago
Hooked everything back up
2 Years Ago
SLM FFT now working properly
2 Years Ago
Fix some wonky nameplate behavior when mixing clans and teams
2 Years Ago
Marge from hardcore -> aux2
2 Years Ago
Accidently included ProjectSettings
2 Years Ago
Merge from hardcore -> aux2
2 Years Ago
Hide mission button in inventory when disabled
2 Years Ago
debugging...
2 Years Ago
Caboose exterior backup + new stringlight mesh files
2 Years Ago
Updated butterfly
2 Years Ago
Updated harness model with collar lods
2 Years Ago
Disable missions for hardcore Only remove scientists from safezones when gamemode disables safe zones
2 Years Ago
Adjusted changelog
2 Years Ago
Custom bool for disabling spawn groups rather than disabling the game object
2 Years Ago
debugging...