reporust_rebootcancel

107,024 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Remove socket gameobjects from static deployed entities (xylophone, scientist sentry, bandit sentry, rf broadcaster, piano, drumkit, chippy machine, cctv camera and computer station) Strip IK transforms from server on mountable instruments
2 Years Ago
Fixed layer issues
2 Years Ago
Some variation in the hatch anim
2 Years Ago
Hatch animation is bouncy instead of linear. Refactoring.
2 Years Ago
Disable shadows on LOD1 of all train tunnel signs
2 Years Ago
Basic automatic hatch animation for the fuel wagon
2 Years Ago
Fixed missing MeshCull scripts on red industrial door handles (door.hinged.industrial_a_a and door.hinged.industrial.a) Disable shadows on LOD1 of the train tunnels call elevator push button Disable shadows on LOD4/5 of static computer station and removed an unneeded client side mesh collider
2 Years Ago
Unloadable fuel wagon WIP. New prefab, script, updated colliders.
2 Years Ago
Removed hardcoded Z/C/Y keys managing debug camera zoom Added debugcamera_zoomin and debugcamera_zoomout bindable buttons Added debugcamera_raise and debugcamera_lower bindable buttons, if these are bound then the debug camera will use this instead of the hardcoded Q/E
2 Years Ago
Merge from adminpanel_ugc
2 Years Ago
Merge Main -> Trainyard Update
2 Years Ago
Fixed performance degradation when examing a pattern boomer within network range of the admin
2 Years Ago
Manifest build for wagon changes
2 Years Ago
Set up the updated loot wagon, removed my temporary content
2 Years Ago
Fixed sign images getting smaller every refresh Fixed photo frame content not getting deleted properly
2 Years Ago
Made sunrise/sunset slightly less red and more natural Tweaked arctic biome color filter to compensate Slightly tweaked environment quality ambient multipliers Made moon size more realistic (set it to 1 instead of 2.5)
2 Years Ago
Simplifying the meshing scheme.
2 Years Ago
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2 Years Ago
Right click into furnace, images & code for bbq and fireplace
2 Years Ago
merge from Hapis
2 Years Ago
2 Years Ago
manual path following test
2 Years Ago
Merge from main
2 Years Ago
merge from hapis
2 Years Ago
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2 Years Ago
some material tweaks along the way
2 Years Ago
Enabled crunch compression on higher resolution textures in the Generic Textures folder
2 Years Ago
Scene2prefab
2 Years Ago
deleting obsolete texture
2 Years Ago
Scene2prefab
2 Years Ago
merge from trainyard_update
2 Years Ago
Set shadowproxies of all large structures to the world layer instead of default
2 Years Ago
Merge from content_reporting
2 Years Ago
Enforce a time limit on how often reports can be submitted (just offensive content, regular reports are unchanged)
2 Years Ago
loot wagon prefab colliders settings
2 Years Ago
Made some bespoke art for the train_wagon_loot wagon Uses a gravel pile overlay that wont yield anything Modified the train_wagon_fueltank to have three hatches, hatches are openable Updated prefab
2 Years Ago
merge from hapis_conversion - startup fix (hopefully)
2 Years Ago
Added "Tools/Shadow Proxy to World Layer" to asset right click menu for damian
2 Years Ago
Launch fix maybe.
2 Years Ago
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2 Years Ago
merge from sav226 - Staging wipe
2 Years Ago
merge from hapis_conversion
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Set loot wagon loot to use the train wagon info message as their title. Wagon crates DoPrepare + manifest.
2 Years Ago
Fixed genericsmall loot panel not looking at the requested loot title. Got missed as it's not in the loot panels scene
2 Years Ago
Don't run TreadAnimator unless player is within 20m (takes 0.3ms of time if player is in network range of launch site or junkyard)
2 Years Ago
Lock the loot wagon loot until the ore is removed
2 Years Ago
Don't show open interaction for the loot wagon