reporust_rebootcancel

107,026 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Text edit
2 Years Ago
Fix NRE when clicking on a star on a pattern UGC Use client side information for pattern boomer if available Can now search for entity id's in the UGC filter (requires an exact match)
2 Years Ago
Merge from content_reporting
2 Years Ago
Fixed reportsServerEndpoint convar not being used if printReportsToConsole was set to false (can now send exclusively to an endpoint without writing to console)
2 Years Ago
Arctic base topo & splat finalization.
2 Years Ago
Merge from main
2 Years Ago
Add server.reportsServerEndpointKey for verification Try/catch report endpoint post
2 Years Ago
The Generic and Generic_Resizable loot panels now automatically resize to support title text that goes beyond one line
2 Years Ago
Finalized sculpts/spawns around arctic base
2 Years Ago
Merge from devlocalcoord_shader
2 Years Ago
Merge from main
2 Years Ago
Additional tiled cube prefabs (rock, gravel, ice, stone, etc) - still WIP
2 Years Ago
Merge from async_loading for some testing
2 Years Ago
Encode screenshot and include with report
2 Years Ago
Added UI info for the unloadable wagons
2 Years Ago
Disable unloading the monument bundle when the client has 16GB or more RAM for faster server joins the second time around Set global.forceUnloadBundles to true if you want them unloaded anyway Also fixes the server not unloading the bundle on this branch
2 Years Ago
Merge Main -> Trainyard Update
2 Years Ago
S2P trainyard, fixes output hopper interaction working only on my test map
2 Years Ago
Sculpts for arctic base
2 Years Ago
Reduced wetness smoothness because it was too glossy
2 Years Ago
Reduce asset warmup spam in server log
2 Years Ago
▊█▅▍▇ ▄▉ ▆▇▊▄▋▋▇▄ ▇▉▅▇▇▇ ▌▅ █▇▉▄ ▄▉█▍█▋
2 Years Ago
▅▅█ ▋▌▅▄ ▋▆▆▇▄▄▋▇
2 Years Ago
Merge from async_loading
2 Years Ago
Fix asset warmup not actually running for non-poolable assets Sort the asset list before starting async loading
2 Years Ago
Set reflection multiplier to 1 for player construction environment volume type
2 Years Ago
Post process tweaks to fix dark sky in some biomes
2 Years Ago
Run asset warmup with a higher priority for poolable assets so prewarming the pools doesn't need to wait as much
2 Years Ago
Added a few missing material params, thickness based foam
2 Years Ago
Set ambient color to 60 to make shadows brighter
2 Years Ago
scene
2 Years Ago
merge from trainyard_update
2 Years Ago
Lifted shadows on underwater lab and underground postprocess profiles
2 Years Ago
Merge from cubemap_ambient_light
2 Years Ago
▋▆▉▌▅▌█▅▊▊▄▅▉ ▉█▊▉▉ ▇▊▆ ▉▋▅ ▊▅▇█▄▌▍█.█▄▊
2 Years Ago
Tweaked forest moss material because it was too bright with the new lighting
2 Years Ago
Adjusted ambient multipliers for the environment volume types
2 Years Ago
Tweaked post process settings
2 Years Ago
Added secondary ambient color to the skydome
2 Years Ago
devlocalcoord shader with bump + spec for Paddy
2 Years Ago
World reflection quality slider in settings goes up to 3
2 Years Ago
Material fixes follow up
2 Years Ago
navmesh/area type switching wip tests
2 Years Ago
brought the concrete_f_single/single_dirty variants up to par to the normal concrete_f texture set style
2 Years Ago
fixed regression incorrectly setting conc_metal_quarry to metalness workflow
2 Years Ago
Merge from cubemap_ambient_light
2 Years Ago
Merge from main
2 Years Ago
Added old ambient additively on top of the new ambient light (can be used to explicitly brighten certain environment types)
2 Years Ago
merge from main
2 Years Ago
Only update reflection probe / ambient light etc while moving to better hide parameter adjustments (as per petur's suggestion)