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107,024 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Furnace UI only lets correct items into input / output slots, slots grey out when empty & "it works now"
2 Years Ago
Destroy the ore when removing it from loot wagons, instead of sending it to the output
2 Years Ago
Loot wagon WIP, fills and unloads.
2 Years Ago
Try dropping held world item at correct position/rotation Include current world position/rotation in model state so it's accessible on the server
2 Years Ago
Simplified things, fixed normal issue.
2 Years Ago
Merge from async_loading
2 Years Ago
Exclude assets/scenes/prefabs/ and assets/content/structures/ from asset warmup since they would be required when spawning the world
2 Years Ago
Added new Figma colour pallette mirroring the predefined Figma colours as close as possible (see FigmaPallette.unity scene)
2 Years Ago
Dynamically adjust the frame budget for asset warmup depending on if the loading screen is open Split convars so global.warmupConcurrency will only affect asset warmup (and halved it)
2 Years Ago
Loot wagon WIP. Made a placeholder dirt pile.
2 Years Ago
Fixed satchel charges sticking to the storage unloading area
2 Years Ago
tweaks to corrugated_a
2 Years Ago
Added adminreflectionmultiplier and adminambientmultiplier for runtime lighting experiments
2 Years Ago
2 Years Ago
Expanded roadside spawn areas. Mergable RC.
2 Years Ago
Fixed berries & potatos not sprouting. Fixed some terrain height and splat issues around the new monuments.
2 Years Ago
shotgun slugs now have less damage falloff
2 Years Ago
disable todo list if gametips are disabled bumped ladder up in t1 tech tree
2 Years Ago
Material fixes follow up
2 Years Ago
new textures for corrugated_a (I might revert this if it turns out too life changing)
2 Years Ago
more
2 Years Ago
Tweaked shadow proxy layer settings on a bunch of structures
2 Years Ago
Added gibs for the ore wagon, updated prefab
2 Years Ago
Set the shadow proxies of large structures in excavator to the world layer to ensure proper cubemap shadow rendering
2 Years Ago
Gave the compound wall its own detail mask, edited materials
2 Years Ago
further tweaks to stairs_ladders and material
2 Years Ago
Set the shadow proxies of large structures in compound to the world layer to ensure proper cubemap shadow rendering
2 Years Ago
Made terrain splats less glossy
2 Years Ago
Merge from cui_improvements
2 Years Ago
Add hudMenuInput support for InputFields (should be used instead of NeedsKeyboard if an input field is displayed while the inventory/crafting panel is open)
2 Years Ago
Ore plane positioning
2 Years Ago
Catch a couple of NREs that would come up in RustText and fonts when building manifest
2 Years Ago
- Loot wagon WIP. - New loot crate prefabs for the loot wagon.
2 Years Ago
And the icons...
2 Years Ago
Icon for on & off button
2 Years Ago
Use proper input & output icons Prefab furnace UI for both small & large furnace
2 Years Ago
Dev grid tiled cubes
2 Years Ago
Prevent building ramp and cylinder prefabs
2 Years Ago
Prevent movement sphere, ramp, and cylinder prefabs
2 Years Ago
Extra wood & cloth tiled cubes
2 Years Ago
Rough implementation of lewis's beautiful smelting gui Prefabed the baseoven ui
2 Years Ago
Normals value change
2 Years Ago
Fixed shadow proxy for comms_tower
2 Years Ago
Added normals & spec to existing tiled materials
2 Years Ago
Wagon ore amount is now variable, not always full. Fixed 'fixcars' not always filling wagons correctly.
2 Years Ago
Replaced the tower wheels with non-interactive ones
2 Years Ago
Merge from adminpanel_ugc
2 Years Ago
Display entity id in UGC entries
2 Years Ago
Text edit
2 Years Ago
Fix NRE when clicking on a star on a pattern UGC Use client side information for pattern boomer if available Can now search for entity id's in the UGC filter (requires an exact match)