reporust_rebootcancel

107,019 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Trickled in the previously applied small fixes. Brought the fishing villages up to procmap spec.
2 Years Ago
Merge from modding_prefabs
2 Years Ago
More material base scaling fixes. Additional tile and concrete prefabs
2 Years Ago
Added plaster tiled cubes
2 Years Ago
Additional tiled cube variants for cloth (carpet) and tiles
2 Years Ago
Fixed base scaling on tiled cube materials
2 Years Ago
Replace HttpImage with inline image loading logic to handle loading/missing states better
2 Years Ago
Add tab buttons so the map can be switched between nexus and server maps
2 Years Ago
merge from hapis_conversion
2 Years Ago
Fixed the missing notch on cliff_tall_pinch_b LOD3 for player cover at higher distances. Doing so on LOD4 should not be necessary.
2 Years Ago
Created bespoke gibs for train_wagon_loot Updated train_wagon_fuel_tank gibs Updated prefab scripts
2 Years Ago
remaining new gunshots incl. silenced shots
2 Years Ago
some more
2 Years Ago
Enabled crunch compression on some textures in the vehicle folder
2 Years Ago
removing a bunch of unused stuff :DDD
2 Years Ago
Enabled crunch compression on some textures in the nature folder
2 Years Ago
Added the 3 new monuments & surrounding spawns back in again.
2 Years Ago
fixed issue where the first shot fired while beginning ADS would still play the non ADS fire animation obscuring the camera sped up SAR deploy duration/animation slightly increased m39 fire rate to match SAR adjusted m39 recoil toned down m39 ADS punch
2 Years Ago
Remade brick_wall_c textures and masks Changed brick wall and plaster textures to 2k and crunch compression
2 Years Ago
Enabled crunch compression on textures in the props and structures folder
2 Years Ago
merge from hapis_conversion
2 Years Ago
Merge from modding_prefabs
2 Years Ago
Shader normals fix. Updated materials + greybox scene
2 Years Ago
Hapis scene file from 71607
2 Years Ago
Fix
2 Years Ago
Merge from modding_prefabs
2 Years Ago
Cherrypick 72209
2 Years Ago
Merge from interaction_sounds
2 Years Ago
▍▉▌▋▋▋ ▍▋ ▍▍▇▇ ▅▍▄▆ ▆▋▍▋▉▉█▆ ▌▊▋▉, ▌'▍▇ ▆▇▍▋█▅▊▆▊▄ ▇▊▍▅ ▍▄▍▆ ▌██▅█▇ █▅ ▉▌▄ ▍█▌▄ ▉▅ ▄▆▆▊▄ ▉█ ▆▊▅ ▍▉▅▌▊▋▇▍ ▉▌▄ ▍▉▇▇▉▋▆▊ ▊▉▊▇ ▄▍ ▌▋▊ ▋▍▍▌▋▆.
2 Years Ago
Merge from global_lighting_tweaks
2 Years Ago
Merge from Trainyard_update
2 Years Ago
Equalized interior brightness between all reflection qualities
2 Years Ago
Fixed some visuals not updating until moving when changing reflection.quality
2 Years Ago
Minor edit
2 Years Ago
Fixed locomotive light material errors after the model update
2 Years Ago
Fixed fuel wagon gibs. Manifest update.
2 Years Ago
merge from hapis_conversion
2 Years Ago
continued Hapis troubleshooting - del newly added monuments for testing
2 Years Ago
Lifted the cowcatcher/pilot/bumper up so it's not scraping the tracks separated front lights out from the rear lights scaled the control panel monitor to be 5:3 so it's easier for ui implementation updated train prefab, hoping i dont break anything
2 Years Ago
Finished setup - fuel wagon now fully functional. Output goes into the red tank.
2 Years Ago
Unsaved changes
2 Years Ago
Make an invisble version of the door manipulator to use in monuments where it's not visible (removes a renderer/shadow caster on each floor of a train tunnel entrance)
2 Years Ago
Elite crate interaction sounds
2 Years Ago
Interaction sounds for small loot - tech/vehicle parts, medical, tools, fuel, food and ammo crates.
2 Years Ago
Open/close sounds for hackable crates, minecarts and normal + basic crates (using existing audio)
2 Years Ago
Remove socket gameobjects from static deployed entities (xylophone, scientist sentry, bandit sentry, rf broadcaster, piano, drumkit, chippy machine, cctv camera and computer station) Strip IK transforms from server on mountable instruments
2 Years Ago
Fixed layer issues
2 Years Ago
Some variation in the hatch anim
2 Years Ago
Hatch animation is bouncy instead of linear. Refactoring.
2 Years Ago
Disable shadows on LOD1 of all train tunnel signs