128,939 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Add code to handle "BlockBarricadePlacment" tag
Add "ConstructionErrors" class to store Translate phrases for construction errors
Fix barricades sometimes showing "Not In Terrain" instead of "Can't Place On Monument"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Vintage Wardrobe FBX and Prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix official servers tab not loading all servers when cache is turned off
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shadow cascade blending fallback when fov is low to prevent artifacts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add `BlockBarricadePlacement` tag to subway entrance as it's not considered a monument
 
                
                
                
                
                
             
         
        
            
            
            
                
                edited blunderbus viewmodel reload and admire anims
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added scaled crocodile rig and mesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix for decal trims on storage warehouse.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                updated 3p surrender anim loop & transitions
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Renamed wallpaper prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Converted wallpaper to building block conditional models instead of entities
Save an int on the building block corresponding to the wallpaper skin and spawn conditional models based on that
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced distance to kirb
Clear hits list in between
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed IO hoses material fuckery again, unity didn't like the renames
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from hood_and_cuffs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from snow_effects_roll_back_and_meshLOD_conversion
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from hood_and_cuffs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorrect trousers clothes line positioning and S2P: all wooden cabins, bandit_town, swamp_c, stables_a, fishing_village_c, excavator, underwater labs, arctic research base, underground tunnel entrance
 
                
                
                
                
                
             
         
        
            
            
            
                
                washing line fbx fix 
1.5m/3m
 
                
                
                
                
                
             
         
        
            
            
            
                
                switched cast shadows to off for shotgun buckshot, incedinary, slug and handmade shell prefabs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added "Force Swap Seats" radial menu option for mounted handcuffed players (but not driver seat)
 
                
                
                
                
                
             
         
        
            
            
            
                
                added collision to storage warehouse, reworked lod1, added dressing.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Renamed crcodile anims file
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Only "hit" valid player targets animation wise when swinging handcuffs.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                turned default gutter material green for now (test)
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-saved fridge textures to 2k
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from fix_batching_rainbow_logs -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from dismount_parachute_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Missed removing the old early exit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix logs inheriting the color of shipping container after recent fix for white barrels
 
                
                
                
                
                
             
         
        
            
            
            
                
                Force the player to play the full skydiving animation even if the animator controller is currently in a non-accessible state (eg. just dismounted a vehicle that's in the air)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Try switching bikes to Continuous Speculative, let's see how it goes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherrypick all the code from the /prefabs subbranch
 
                
                
                
                
                
             
         
        
            
            
            
                
                #if CLIENT for compile errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attempt #2 at converting prefabs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Convert LODComponent disabled and only enable after we copy over the render settings after spawn
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update converter to only convert prefabs that are nested prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Convert moss prefabs into nested prefabs so they work with the conversion
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Death screen info for all bikes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Items for all the bikes. Bikes are now repairable (metal frags).