reporust_rebootcancel

107,026 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Started to integrate the unloading system with the real coaling tower
2 Years Ago
Add support for "verticalOverflow" on text components, supports "Truncate" (default) or "Overflow"
2 Years Ago
Make default focal length 50, defaulting to 0 looks bad
2 Years Ago
Optimize IsServerBanned & remove debug code for versionTag
2 Years Ago
Expose physical camera settings to convars (admin only): client.camphysical client.camPhysicalFocalLength client.camPhysicalSensor client.camPhysicalSensorTypes
2 Years Ago
Merge from main
2 Years Ago
Add midiconvar.reloadbindings to refresh midi bindings if they have been changed in a text editor at runtime
2 Years Ago
Merge from main
2 Years Ago
Reattempt merge from misc_fixes_june22 + additional fixes
2 Years Ago
team baseline
2 Years Ago
Manifest rebuild
2 Years Ago
Light switch entity prefab
2 Years Ago
Updated light switch mesh
2 Years Ago
Light switch mesh and textures
2 Years Ago
Better environment volume setup for office_bld_a and watch towers. The doors facing the exterior will now have the building volume instead of building dark
2 Years Ago
Require multiple ping samples from the server before showing the ping warning screen so it is more reliable
2 Years Ago
Merge from nexus
2 Years Ago
Fix ferry stuck at dock after spawning in automatically
2 Years Ago
Merge from main
2 Years Ago
Merge from modularvehicle_presets
2 Years Ago
Fixed ContainerMaxStackSize being client-side only.
2 Years Ago
Added support for the Error Text special case to the hudcomponent convar
2 Years Ago
network++ save++
2 Years Ago
Updated material settings for the coaling collector
2 Years Ago
Fix skin id's on item sprites not loading if the id was greater than int.MaxValue Skin images are now loaded correctly via async when using worklshop id's
2 Years Ago
Add a menu option for testing (Debug/CUI/Load Custom UI)
2 Years Ago
Merge from main
2 Years Ago
Greybox Playground scene
2 Years Ago
Merge from main
2 Years Ago
Scene changes
2 Years Ago
Removed missing prefab from bush_dead
2 Years Ago
Removed three missing prefabs from the Trainyard "coaling tower" (they all seem to be integrated into the main model now).
2 Years Ago
Fix fog overlay effect from smoke grenades not working correctly when spectating If debug camera is enabled the fog effect will now use the debug camera position Fix smoke effect not updating if timescale is 0
2 Years Ago
Allow ridable horses to bypass the clipping check when mounted to an elevator, fixes horses not parenting to elevators since 65146 Removed some unneeded transforms in the elevator_lift client hierarchy
2 Years Ago
Wagons animate ore scale instead of y position
2 Years Ago
Fixed configuration for car_2mod_08 preset
2 Years Ago
Admin spawnable modular car prefabs - includes presets for 2, 3 and 4 mod setups. Each spawn with full health.
2 Years Ago
Merge again
2 Years Ago
Give Prefabs.cs its missing Meta file
2 Years Ago
Merge Main -> Trainyard Update
2 Years Ago
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2 Years Ago
Fixed discrepancies between maximum wagon interaction distance and loot UI distance
2 Years Ago
ItemContainer AddItem can now optionally respect max stack size, both for the item and for the container itself. Trains cars use this to fill correctly. Also fixed ItemContainer GetMaxTransferAmount returning 0 if stack size was unlimited.
2 Years Ago
Merge from main
2 Years Ago
Fixed NRE when using a mixing table with an extra item in the ingredients placed with an empty slot between it and the actual ingredients Mixing table will no longer be able to start in the above case (only affects low grade recipe as all other recipes use 4 ingredients)
2 Years Ago
Allow the player to see the loot in a loot wagon, but not take it out
2 Years Ago
Merge from main
2 Years Ago
Greybox scene backup
2 Years Ago
Merge from main
2 Years Ago
Debris created for half walls