reporust_rebootcancel

107,026 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Merge from main
2 Years Ago
client.showDemoCamInfo can now be used whenever the debug camera is active, not just in demos (still admin only)
2 Years Ago
Button animations, sync some more flag data
2 Years Ago
Coaling tower button setup
2 Years Ago
Only apply the physical camera defaults once
2 Years Ago
Add client.showDemoCamInfo to print a readout of the current camera settings to the UI
2 Years Ago
Changed ip to a string, added "faster browser" checkbox, optimized IsServerBanned, concept works now
2 Years Ago
When switching to physical camera settings, apply defaults of Super 35/35mm
2 Years Ago
Consolidate initial refresh into a new single command
2 Years Ago
Fix tooltips
2 Years Ago
First pass at a collection of tiled cube prefabs for map makers (wood, metal, brick, concrete, etc)
2 Years Ago
Refactored broswer logic through a new IUGCBrowserEntity interface rather than extending ISignage (since not all UGC is signage eg. cassettes) Signs that have been picked up are now visible in the UGC admin tab Fixed sign edit history being cleared when picking and redeploying a sign
2 Years Ago
Cherrypick 71886
2 Years Ago
Pre merge cleanup, fixes
2 Years Ago
Merge from main
2 Years Ago
A basic editor window to "drive" objects around in the editor scene view
2 Years Ago
Fix outline around the island billboards in certain lighting Increase the size of island billboards so they are a bit easier to see
2 Years Ago
FX/Lighting/Damage iteration for locos & carriages.
2 Years Ago
Possible fix for server NRE when handling ping responses from other zones
2 Years Ago
Coaling Tower script rename
2 Years Ago
Merge Main -> Trainyard Update
2 Years Ago
Eject all inactive entities from the ferry when departing so ferries can't accumulate junk
2 Years Ago
Update manifest
2 Years Ago
hapis island military tunnel AI setup tests
2 Years Ago
Set all environment volumes in stables and fishing villages to Building instead of BuildingDark
2 Years Ago
Lighthouse / brightened up some environment volumes Added XOR switches Made interior lights controllable via switches
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Added devLocalCoord shader for Paddy
2 Years Ago
Added XOR light switches to the supermarket Light up the spermket sign Added some additional ambient lights Replaced environment volumes with Building
2 Years Ago
Light switch prefab update / made status lights work again
2 Years Ago
Rebuilding the DLSS wrapper to use Streamline
2 Years Ago
Replaced gas station environment volumes with Building volume instead of BuildingDark Added XOR light switches to the gas station
2 Years Ago
Added new light switches to airfield Replaced a bunch of single light switches with XOR switches
2 Years Ago
Light switch prefab update
2 Years Ago
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2 Years Ago
Updated idle animation. Test using cinematic avatar for player preview setup.
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Merge from spectate_crosshair
2 Years Ago
Merge from starting_deploy_rotation
2 Years Ago
RefreshSignalLights on load only on client side
2 Years Ago
Kayak now faces away from the player by default Mailbox, BBQ, medium battery and windmill now face towards the player by default
2 Years Ago
VehicleLight now supports multiple renderers, with potentially a different material index each. Set it up with the locomotive to set lights on the lower LODs. Updated all existing uses of VehicleLight. Some additional file cleanup.
2 Years Ago
Fixed items with a starting rotation getting that starting rotation applied again every time the item is deployed
2 Years Ago
Locomotive lights turn on/off
2 Years Ago
Fixed crosshair not appearing when first person spectating
2 Years Ago
Renaming
2 Years Ago
Signal light changes
2 Years Ago
Fixed unloading point. Signals lights are now functional.